if this ship really can't fit 2 scanners, scoop, and an afmu, it's a non-starter as an explorer ship. Really, how could they overlook this?
--I'd rather love to see it stay with c3s, but have the c2 split into 2x c1 to fit exploration scanners, scoop and shield, as you posted as bare minimum.
So 3xc3 2xc1, is a good choice.
I don't feel like it really needs stronger shields,
the subsystems in general need tweaking to take less damage while flying a more heavily armored ship.
Haven't flown anything this stylish since the eagle.
It is not an Explorer.
FD realized their mistake and renamed it to the Diamondback Scout. In other words, it's a recon vessel. Seek, identify and run like your ass is on fire, awaiting reinforcements. Alternatively seek, identify and get your ass set alight.
You choose.
if this ship really can't fit 2 scanners, scoop, and an afmu, it's a non-starter as an explorer ship. Really, how could they overlook this?
seeing as it's not an explorer, my comment is misplaced. I've been corrected that it is a combat *scout*. So, the fact that it can't hold 2 scanners, scoop, and afmu is really irrelevant.If EDShipyard is anything to go by, it's not bad actually. But I never take AFMUs.
It's generally a better fighter and explorer than the Cobra.
You don't need an AFMU to explore, if you are remotely careful. I'm averaging about 1% subsystem damage per 400-500 systems/jumps while exploring, and less hull damage.
seeing as it's not an explorer, my comment is misplaced. I've been corrected that it is a combat *scout*. So, the fact that it can't hold 2 scanners, scoop, and afmu is really irrelevant.
seeing as it's not an explorer, my comment is misplaced. I've been corrected that it is a combat *scout*. So, the fact that it can't hold 2 scanners, scoop, and afmu is really irrelevant.
Disclaimer: I don't have beta access so my only knowledge comes from playing around with configs on ED Shipyard!
I can't spot any upsides to the Diamondback over the Cobra - but I am looking to be educated on the obvious something I've missed!
1. The base ship costs more than the Cobra.
2. Trading - the Cobra can carry a significant amount more cargo
3. Combat - the Diamondback seems to be more agile with the same (better placed?) hardpoints, but has can't fit as high a rated shield.
4. Exploring - Diamondback has slightly more jump range, but can't fit both scanners, fuel scoop and AFMU, so (for me) is not viable for exploring.
So other than combat (and that seems debatable) the DB is outclassed on the other roles, so not mulit-purpose and it's more expensive. If combat is it's only virtue get a Viper or Eagle?
Again, I accept I've probably missed something so I'm not having a moan just keen to know what it is I've missed!
Ship | Build | Armour | Shields | Speed Thrusters | Speed Boost | Jump Range Unladen | Jump Range Laden | Cargo | Cost |
---|---|---|---|---|---|---|---|---|---|
Cobra Mk III | Trader Cobra | 120 | 0 [SIZE=-2]Mj[/SIZE] | 280 [SIZE=-2]M/s[/SIZE] | 400 [SIZE=-2]M/s[/SIZE] | 28.39 [SIZE=-2]LY[/SIZE] | 20.91 [SIZE=-2]LY[/SIZE] | 60 [SIZE=-2]T[/SIZE] | 2,079,301 [SIZE=-2]CR[/SIZE] |
Diamondback | Trader DB | 216 | 0 [SIZE=-2]Mj[/SIZE] | 283 [SIZE=-2]M/s[/SIZE] | 384 [SIZE=-2]M/s[/SIZE] | 30.16 [SIZE=-2]LY[/SIZE] | 24.85 [SIZE=-2]LY[/SIZE] | 28 [SIZE=-2]T[/SIZE] | 2,316,991 [SIZE=-2]CR[/SIZE] |
[SIZE=-3] Interactive Comparison at Coriolis.io[/SIZE] |
Ship | Build | Armour | Shields | Speed Thrusters | Speed Boost | Jump Range Unladen | Jump Range Laden | Cargo | Cost | Agility |
---|---|---|---|---|---|---|---|---|---|---|
Cobra Mk III | RES Hunter | 120 | 125.58 [SIZE=-2]Mj[/SIZE] | 280 [SIZE=-2]M/s[/SIZE] | 400 [SIZE=-2]M/s[/SIZE] | 21.75 [SIZE=-2]LY[/SIZE] | 20.73 [SIZE=-2]LY[/SIZE] | 0 [SIZE=-2]T[/SIZE] | 6,087,421 [SIZE=-2]CR[/SIZE] | 6 |
Diamondback | RES Hunter | 216 | 110.66 [SIZE=-2]Mj[/SIZE] | 283 [SIZE=-2]M/s[/SIZE] | 384 [SIZE=-2]M/s[/SIZE] | 23.32 [SIZE=-2]LY[/SIZE] | 22.16 [SIZE=-2]LY[/SIZE] | 0 [SIZE=-2]T[/SIZE] | 5,354,141 [SIZE=-2]CR[/SIZE] | 3 |
[SIZE=-3] Interactive Comparison at Coriolis.io[/SIZE] |
Ship | Build | Armour | Shields | Speed Thrusters | Speed Boost | Jump Range Unladen | Jump Range Laden | Cargo | Cost | Agility |
---|---|---|---|---|---|---|---|---|---|---|
Cobra Mk III | RES Hunter Boosted | 120 | 150.69 [SIZE=-2]Mj[/SIZE] | 280 [SIZE=-2]M/s[/SIZE] | 400 [SIZE=-2]M/s[/SIZE] | 21.15 [SIZE=-2]LY[/SIZE] | 20.19 [SIZE=-2]LY[/SIZE] | 0 [SIZE=-2]T[/SIZE] | 6,732,730 [SIZE=-2]CR[/SIZE] | 6 |
Diamondback | RES Hunter Boosted | 216 | 177.06 [SIZE=-2]Mj[/SIZE] | 283 [SIZE=-2]M/s[/SIZE] | 384 [SIZE=-2]M/s[/SIZE] | 22.29 [SIZE=-2]LY[/SIZE] | 21.23 [SIZE=-2]LY[/SIZE] | 0 [SIZE=-2]T[/SIZE] | 7,747,588 [SIZE=-2]CR[/SIZE] | 3 |
[SIZE=-3] Interactive Comparison at Coriolis.io[/SIZE] |
Ship | Build | Armour | Speed Thrusters | Speed Boost | Jump Range Unladen | Jump Range Laden | Cost |
---|---|---|---|---|---|---|---|
Asp Explorer | Explorer | 210 | 250 [SIZE=-2]M/s[/SIZE] | 340 [SIZE=-2]M/s[/SIZE] | 37.01 [SIZE=-2]LY[/SIZE] | 34.23 [SIZE=-2]LY[/SIZE] | 23,784,954 [SIZE=-2]CR[/SIZE] |
Cobra Mk III | Explorer | 120 | 280 [SIZE=-2]M/s[/SIZE] | 400 [SIZE=-2]M/s[/SIZE] | 27.8 [SIZE=-2]LY[/SIZE] | 26.17 [SIZE=-2]LY[/SIZE] | 11,360,729 [SIZE=-2]CR[/SIZE] |
Diamondback | Explorer | 216 | 283 [SIZE=-2]M/s[/SIZE] | 384 [SIZE=-2]M/s[/SIZE] | 29.5 [SIZE=-2]LY[/SIZE] | 27.67 [SIZE=-2]LY[/SIZE] | 7,617,284 [SIZE=-2]CR[/SIZE] |
[SIZE=-3] Interactive Comparison at Coriolis.io[/SIZE] |
3. Combat - the Diamondback seems to be more agile with the same (better placed?) hardpoints, but has can't fit as high a rated shield...
...So other than combat (and that seems debatable) the DB is outclassed on the other roles, ...?
I made some comparison for trading, RES hunting, RES hunting with shield boost, and exploring.
Trading: It got significantly less capacity and more expensive than cobra. So no good
RES Hunting: It start out as cheaper with less shield strength, but once boosted with shield boost it is better than Cobra
Explorer: Cheaper, slightly more jump range seem better choice for exploration for starter.
Thoughts?
I'd rather love to see it stay with c3s, but have the c2 split into 2x c1 to fit exploration scanners, scoop and shield, as you posted as bare minimum.
So 3xc3 2xc1, is a good choice.
I don't feel like it really needs stronger shields,
the subsystems in general need tweaking to take less damage while flying a more heavily armored ship.
Haven't flown anything this stylish since the eagle.
Shadragon's Fuel Rescue Service
Make an error and end up without enough gas to carry on? PM us 24/7. Our maximum 25 LY jump range will get to you in only one or maybe two weeks depending where you are in the galaxy.
http://www.edshipyard.com/#/L=70h,4wt4wt7u57u501Q0mI0Wg3wA,2-6Q6u6Q3I4s3c6k,7Pc4zM5iE2UI (Turn off cargo hatch for 99% power use)
If we arrive in your system to find you have a heavy bounty, no charge.
If we can't get to you and you die, no charge.
It has good explorer stats and that's what I intend to use it for