who else is selling/downgrading all their components to avoid the 10% penalty?

I've downgraded everything except my T9 and conda which are in full trading configurations.
And I've got my popcorn ready for the explosion of threads if this stupid change goes live.
 
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No, it would just allow circumventing the drawback created by not getting 100% of your money selling an item you purchased along with creating a new hoarding problem which results from all games that allow you to store items especially when availability of those items are used directly in game balancing.

So no. you lose 10%...deal with it. It's been that way for ship selling, it was always intended to be this way for items. It's not a big deal.

How is there a "hoarding problem" when inventory comes and goes all the time. There is not one scarce resource in this game. Not ships, not modules, not NPC pirates, not even credits, nothing.
 
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I don't exactly understand why you want sell that modules. Do you want to sell these modules in the near future? Then there is no problem as you would have sold them anyway. If you don't want to sell them, then why sell them?

I would have expected that a lot of players buy now the better modules they wanted anyway, so they can avoid that 10% resell reduction. That's what I did, I checked all my ships if I can or want to change anything.

Selling the modules to re-buy them later sounds a bit strange. The 10% resell reduction certainly will affect all who often change the load out of their ships (changing from explorer to trader to combat), but just selling everything just because the update? I guess I'm missing something.

What you did is exactly what I did - upgrade! That's really the only sensible route - avoid the sale penalty on the lower end stuff being traded in. I also don't understand why the OP sold the fuel scoop - it was clearly "worth it" when he bought it, so why he'd sell it to avoid a potential future hit on a piece of proven equipment is beyond me. Unless of course he didn't like or need it to begin with.
 
I don't understand, what exactly will happen if I don't sell all my modules?
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They will take 10% of the value of my ship modules from my credits?
 
A cargo hold at a chosen star port would fix everything.

Would you be willing to pay a storage fee based on the size of the cargo hold at a weekly/monthly rate instead? Perhaps if you fail to pay, the star port can auction off your hold and damage your reputation instead. I'd rather take the 10% hit when selling a module rather than paying to store modules.
 
Would you be willing to pay a storage fee based on the size of the cargo hold at a weekly/monthly rate instead? Perhaps if you fail to pay, the star port can auction off your hold and damage your reputation instead. I'd rather take the 10% hit when selling a module rather than paying to store modules.
Not directed at me but yeah I wouldn't mind if it came with a fee so long as the option is there.
 
Funny how quickly this thread turned into attacks on CMDRS with large ships...

I parked everything bigger than a Sidewinder at Jameson and stripped EVERYTHING down to the rivets. Outfitted my ASP for extended exploration while most try to sort out PP. Raised several hundred million credits.

I honestly don't care what the viper drivers in this thread think about what I do with my assets, and I don't care what you do with yours. The question asked was "what you were doing", not "let's criticize everyone who does it."

Anyone who claims to understand all the changes that are likely to emerge from the 1.3 update just haven't seen this drill often enough. The 1.1 update created tons of chaos and loss for pilots that didn't go to ground and let the dust settle. By parking and stripping I know I won't lose anything. Sure, maybe unnecessary, but better to have done it and not have needed to than to have needed to and not done so.

Do whatever YOU want to do. My strategy has always been conservation and protection of credits and assets. Anyone who doesn't like that strategy is free to take as long as they want to make progress at whatever pace they are happy with. Personally, I don't care to cover the same ground over and over....

Parked and stripped and ready for exploration vacation - fly safe.
 
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I don't understand, what exactly will happen if I don't sell all my modules?
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They will take 10% of the value of my ship modules from my credits?

In the future, if you want to upgrade your power plant, or weapon, or anything else in any of your ships, your will receive 90% of the purchase cost of the old module, instead of 100% of the cost, which is what you get now, upon trading it out for the upgraded module.
Lots of us play with our weapon loadouts, and will sell, and buy different weapons, to try new things out.
As of 1.3, there will be a 10% penalty for doing so.
 
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You only need a scoop when exploring. You only need a big shield when fighting. You only need a refinery when mining. You only need cargo racks when trading. Ships don't have room for everything at once, the established practice is to change loadouts when changing roles. I understand there are players who haven't figured this out, I taught some of them and it was like a light going on. Buy an Asp instead of a T6. Buy a Clipper instead of a T7. Buy a Python instead of a T9. And by switching roles you get to enjoy the full game. Yes, you can do it by buying different ships on the way up, but I feel sorry for the new players that will be forced to do so because of this change.

What you did is exactly what I did - upgrade! That's really the only sensible route - avoid the sale penalty on the lower end stuff being traded in. I also don't understand why the OP sold the fuel scoop - it was clearly "worth it" when he bought it, so why he'd sell it to avoid a potential future hit on a piece of proven equipment is beyond me. Unless of course he didn't like or need it to begin with.
 
You only need a scoop when exploring. You only need a big shield when fighting. You only need a refinery when mining. You only need cargo racks when trading. Ships don't have room for everything at once, the established practice is to change loadouts when changing roles. I understand there are players who haven't figured this out, I taught some of them and it was like a light going on. Buy an Asp instead of a T6. Buy a Clipper instead of a T7. Buy a Python instead of a T9. And by switching roles you get to enjoy the full game. Yes, you can do it by buying different ships on the way up, but I feel sorry for the new players that will be forced to do so because of this change.

Good point. This will have a far larger impact on new players than those of us who have a lot of time in the game. The learning curve was steep enough during the pre-release betas last year. I sure wouldn't want to be just starting out cold. With the huge influx of new players facing wealthy experienced CMDRS, some of whom are not exactly friendly, shall we say, I'm not sure I would still be here faced with that challenge. My best advice to a new player would be lots of Solo or friendly Group Play before going into the Open.
 
Just realised something.

At the moment, say you have an A rated Combat Python and use it to get to Elite in Combat.
Founders world gives 10% on ships meaning you sell all modules for 100% and ship for 90%, buy the ship at 90% and modules at 90% giving you a credit bonus on the modules as well as an insurance decrease.

With the new changes your credit balance should be perfectly the same after selling and re-buying but the insurance will be lower, right?


Edit: Is the 10% module discount at Founders still bugged or is that fixed now, I can't find a recent post on the subject?
 
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I'm not selling the parts but I bought a Python and Asp to hold the larger modules I want to keep for later.

I was going to do this anyway since there's a -15% discount on humongus shields and cell banks going on. Get em at the sale price and stash them for future use.


how do you swap parts from your python to your other asp (or vice versa)? I though as soon as you resell, you lose 10%? Or are you just storing them?
 
I do not understand the hysteria. The 10% is when you sell off equipment, not when you buy new. Thus if you upgrade any future ships, you will get the 10% salesman tax on the stock equipment no matter if you buy or sell anything now. But getting a large pricy shield at 78 Ursa now is sound advice indeed. I have a Clipper I can equip with a 7A shield while it is still discounted; I am going to do that.

It's very easy to understand. A lot of people re-purpose ships -- I use my anaconda for exploration and for killing pirates. with the 10% penalty, it will cost me well over $20 million to swap from exploration conda to pirate killing conda and back. So, it's not hysteria, but selling my parts now, instead of waiting for the penalty to kick in, saves me at least $20 million, and let's me figure out at my leisure how I want outfit my conda. Maybe I even go back to exploration, but I'm going to make that decision, not FD.

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In the long run it will be worth having multiple ships for different roles which is fine IMO.


that may be great for you, but not for me.
When the delete ship storage (it's been in the works since day one), I'm sure you'll understand.

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Converting that Conda to trader will make it back quickly enough....

.....y
8-10 hours just to make up the penalty is not really quick. I guess, if you spend all your time playing ED. I have a family, and a job. And, well, a life.

this panic is getting old and boring.... owners of bigger ships will just have to be a little more selective on purpose instead of re-commissioning the uber ship for each CG ... probably why everyone below Python ... just don't give a damn really
For someone who doesn't give a damn, you're really going through pains to weigh in on this !! how 'bout you REALLY show us how little you care and stop responding!!!
 
I know I am. Especially since it's looking like trading will once again be the only real way to make money moving forward. Maybe what I'm hearing about the new RES sites will be false and I can re-equip my FDL. Worst case scenario though, if I decide to return to the game at some point, I won't have to sell everything off at a hit.
 
I use different ships for different roles so it has limited issues for me personally, but I can see how it affects 'one man ship' devotees.
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YES! finally, one of the "multi-ship" proponents gets it! bravo, and plus rep!

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I taught some of them and it was like a light going on. Buy an Asp instead of a T6. Buy a Clipper instead of a T7. Buy a Python instead of a T9. And by switching roles you get to enjoy the full game. Yes, you can do it by buying different ships on the way up, but I feel sorry for the new players that will be forced to do so because of this change.

Yeah, it's really an amazing feeling when one of the "multi-ship" phan boys see that there are other ways of playing ED :)
 
how do you swap parts from your python to your other asp (or vice versa)? I though as soon as you resell, you lose 10%? Or are you just storing them?

Sell the module for 90% value. Switch ships. Buy the module back for the same amount.

I don't think the -10% will be cumulative, or else people will exploit it by selling the module repeatedly until it's worth 1cr.

Do that for all modules and you can end up with a Python or Orca or whatever that only costs tree fiddy for insurance. Perfect griefer ship.
 
It is funny. I am not sure, if sell everything is an option.

There is another thread in the Beta subforum, where is more or less clearly stated, that with the new, enhanced AI of NPC ships and their better equipment, anything less than A class battle Python/Anaconda will be basically useless in PvE Solo play.

So, I am thinking that I will sell my A-class Vulture :(
 
I haven't played for months, but signed in just to make sure my ship and equipment was what I wanted to stay in for a bit (Although I'm only in a Cobra and worth 8.2m).

I had a thought that components would 'degrade', say 1% for every hour spent flying the ship.
So once you reached 10 hours or more flying with that component, it would receive the full 10% hit when you sold it.
Much more realistic and would allow us to test components still.
 
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