Plasma Accelerator, Class 4, Great for Nuking Anaconda's PP's on fixed Gun Run's.
A few million credits you mean. The vanilla huge plasma already costs 14 million credits. Why don't you walk the walk and buy one to test and post all the details so everyone else can benefit then?
Plasma Accelerator, Class 4, Great for Nuking Anaconda's PP's on fixed Gun Run's.
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Hate to do it, but I'm selling my $100 million fuel scoop, and $20/$30 million weapons before the component penalty kicks in.
If ED doesn't implement, the only thing I'm out is the time it takes to restock.. If they do, and I don't sell, I'm out well over 10 million.
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So you have checked that you can buy back for the same price you sold a module in 1.3?
Oh , I have to take a risk, better stick my head in the sand.
Two options: Either you take the risk of losing a few thousand credits (oh god, how am I going to get them back)
Or you play it safe, like a certain bear, and wait for others to test them.
I think the people really upset with it are the ones going back and forth between different builds with the same ship to do different things like exploring to trading/combat. You don't necessarily need a fuel scoop to do bounty hunting/combat like you do for exploring. So I can see people that use a ship like a cobra or an Asp as a do all ship really taking a hit over time. Kind of places a larger emphasis on having multiple ships for different missions.I do not understand the hysteria. The 10% is when you sell off equipment, not when you buy new. Thus if you upgrade any future ships, you will get the 10% salesman tax on the stock equipment no matter if you buy or sell anything now. But getting a large pricy shield at 78 Ursa now is sound advice indeed. I have a Clipper I can equip with a 7A shield while it is still discounted; I am going to do that.
can sum1 explain what the 10% thing is? sry tired tldr
A cargo hold at a chosen star port would fix everything.