Crazy builds - Plasmaconda

I'm currently in my Vulture quite a few LY away from my trade Anaconda, so can't check this one out. Having said that, I don't have enough credits to see whether the loadout (even just the hardpoint loadout) is workable so wondering whether anyone else has tried anything quite a loony as this:

[Anaconda]
H: 4A/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
M: 2F/G Pulse Laser
M: 2F/G Pulse Laser
S: 1G/G Pulse Laser
S: 1G/G Pulse Laser
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster


BH: 1I Lightweight Alloy
RB: 8A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5C Life Support
PC: 8A Power Distributor
SS: 8C Sensors
FS: 5C Fuel Tank (Capacity: 32)


7: 7A Shield Cell Bank
6: 6A Shield Generator
6: 6A Shield Cell Bank
6: 6A Shield Cell Bank
5: 5B Shield Cell Bank
5: 5B Shield Cell Bank
5: 5B Shield Cell Bank
4: 4A Fuel Scoop
4: 4A Frame Shift Drive Interdictor
4: 3A Fuel Transferer Limpet Controller
2: 1E Standard Docking Computer
---
Shield: 1,327.93 MJ
Power : 25.42 MW retracted (71%)
35.94 MW deployed (100%)
36.00 MW available
Cargo : 0 T
Fuel : 32 T
Mass : 1,331.0 T empty
1,363.0 T full
Range : 16.10 LY unladen
16.10 LY laden
Price : 487,772,941 CR
Re-Buy: 24,388,647 CR @ 95% insurance

BTW, the deployed energy usage is with everything non-combat-related turned off - playing for weeks/months with the Vulture has taught me about energy management :)

What's the Huge + 3xLarge hardpoint placement like on the Annie for fixed weapons? Is having 4xPAs remotely feasible in terms of either targeting or capacitor usage?

It's the kind of build which could be a great laugh for PVP... somewhat impractical but imagine getting those PAs all landing :) Gimballed beams on the smaller hardpoints would be better but then I'd have to compromise on my target of having 8x A-grade shield boosters... :D As it is, I've had to switch to A6 from A7 shields. [/firstworldproblems]

I know it's a stupid loadout, but stuff like this makes me want to get out and learn how to do PVP properly!
 
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I wouldn't call it a stupid load out, but you probably would want to replace those shield boosters for Heat Sink Launcher as I am pretty sure those Plasma cannons will fry your modules each round you fire.
 
Wow, quite a theoretical loadout. I'm sure its not impossible, but I bet its tough to maintain and use a ship with that loadout. If you can get it to work, I'm sure that Anaconda will be like a smaller version of the Death Star. If only it were possible to blow up planets... :D
 
If you wanna go crazy with an A7 shield and all medium PA's theres always this:
http://www.edshipyard.com/#/L=706,A...69Y8ICgCg8I,7Vs7k47k47k47iW7iW50U9tQ0720722UI
Gotta turn off engines to use cell banks tho (B grade have more charges than A so give a better total regen but over a longer time).

Edit: FYI you also need a cargo rack if you have limpet controllers :p

Yeah, no idea how the distributor would handle it, maybe some one in Beta could find out.
For those not following links:
[Anaconda]
H: 4A/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
M: 2C/F Plasma Accelerator
M: 2C/F Plasma Accelerator
S: 1E/G Cannon
S: 1E/G Cannon
U: 0I Chaff Launcher
U: 0I Chaff Launcher
U: 0I Heat Sink Launcher
U: 0I Heat Sink Launcher
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster

BH: 1I Mirrored Surface Composite
RB: 8A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5C Life Support
PC: 8A Power Distributor
SS: 8A Sensors
FS: 5C Fuel Tank (Capacity: 32)

7: 7A Shield Generator
6: 6B Shield Cell Bank
6: 6B Shield Cell Bank
6: 6B Shield Cell Bank
5: 5B Shield Cell Bank
5: 5B Shield Cell Bank
5: 5A Fuel Scoop
4: 4A Frame Shift Drive Interdictor
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
2: 1C Advanced Discovery Scanner
 
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As for hard point placement.

The bottom C4 and C3 hard point are centreline and practical stacked on top of each other, they are close enough together if you fit fixed lasers they will both tap a Sidewinder.

There a fair spacing between the top C3s maybe the same as the Pythons C3s, and quite a large distance between the top and bottom mounts. But they are all close enough together to get all 4 to hit an Asp from memory. So it's not to bad if you're going after bigger game.

The C2s work well with gimbals, but the C1 are practically useless. They're on the bottom of the hull right at the back of the ship - pretty much no way they can hit anything above there own plane - they're okay with fixed and turrets though. I don't tend even to have the C1s mounted with anything.

The biggest porblem with all PA's is they completely drain your capacitor if you fire them all together. It's a fun build.

But your better off running a combination of C3 Gimbal Beams on top and PA's on the bottom if you like your energy weapons. It more versatile against small ships, Beams are better at stripping shields, and you still get to whack subsystem with a C3 and C4 PA. I run this with C2 Cannon, as the projectile flight time is very similar to PA bolts.
 
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I used an Anaconda with this loadout:

[Anaconda]
H: 4A/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
M: 2C/F Plasma Accelerator
M: 2C/F Plasma Accelerator
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Heat Sink Launcher
U: 0I Heat Sink Launcher


BH: 1I Lightweight Alloy
RB: 8B Power Plant
TM: 7D Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 8A Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)


7: 7D Shield Generator

It packs a hell of a punch... if you can actually hit anything with it.
 
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I enjoy full cannon build. Really makes you feel like a ship with broadsides. But for efficiency sake I sometimes put beams on the side class 2s just to break through shields a bit faster.
 
Serious question Bokugo - how the heck do you hit smaller ships with cannons? Even ships like Python and Clipper can be really hard to hit when you're at any distance away from them.
 
I love the idea of Plasmaconda.

If you can get it to work (and aim accurately enough) it would be awesome and might just work

You'd better try out your Plasmaconda quick before the 10% module sale comes in to force - it will destroy the ability to try out left-field load outs like this.
 
I'm currently in my Vulture quite a few LY away from my trade Anaconda, so can't check this one out. Having said that, I don't have enough credits to see whether the loadout (even just the hardpoint loadout) is workable so wondering whether anyone else has tried anything quite a loony as this:

[Anaconda]
H: 4A/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 3B/F Plasma Accelerator
M: 2F/G Pulse Laser
M: 2F/G Pulse Laser
S: 1G/G Pulse Laser
S: 1G/G Pulse Laser
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster


BH: 1I Lightweight Alloy
RB: 8A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5C Life Support
PC: 8A Power Distributor
SS: 8C Sensors
FS: 5C Fuel Tank (Capacity: 32)


7: 7A Shield Cell Bank
6: 6A Shield Generator
6: 6A Shield Cell Bank
6: 6A Shield Cell Bank
5: 5B Shield Cell Bank
5: 5B Shield Cell Bank
5: 5B Shield Cell Bank
4: 4A Fuel Scoop
4: 4A Frame Shift Drive Interdictor
4: 3A Fuel Transferer Limpet Controller
2: 1E Standard Docking Computer
---
Shield: 1,327.93 MJ
Power : 25.42 MW retracted (71%)
35.94 MW deployed (100%)
36.00 MW available
Cargo : 0 T
Fuel : 32 T
Mass : 1,331.0 T empty
1,363.0 T full
Range : 16.10 LY unladen
16.10 LY laden
Price : 487,772,941 CR
Re-Buy: 24,388,647 CR @ 95% insurance

BTW, the deployed energy usage is with everything non-combat-related turned off - playing for weeks/months with the Vulture has taught me about energy management :)

What's the Huge + 3xLarge hardpoint placement like on the Annie for fixed weapons? Is having 4xPAs remotely feasible in terms of either targeting or capacitor usage?

It's the kind of build which could be a great laugh for PVP... somewhat impractical but imagine getting those PAs all landing :) Gimballed beams on the smaller hardpoints would be better but then I'd have to compromise on my target of having 8x A-grade shield boosters... :D As it is, I've had to switch to A6 from A7 shields. [/firstworldproblems]

I know it's a stupid loadout, but stuff like this makes me want to get out and learn how to do PVP properly!


this was a video I took with my plasma conda. Ignore the chat I had team speak on with my mic set to not record.
the fight was agreed between me and the other commander and was not to the death. http://youtu.be/jPXNV9cH3e0
this video was also made before the heat created by weapons was increased.
 
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Quick tip. You do not want to go up against anything smaller than you. Any half decent pilot in a viper could easily keep out of the cone of fire with only gimballed weapons. I would reccomend to put turrets on the mounts you don't have PAs on. That way you would still have a chance being able to still fire on him, although not as effectively.
 
Yea I did like the ''Idea'' of the PlasmaConda....l.o.l. but in reality it is only any good at killing other Conda's or maybe an Asp or Python if you can get them in a good turn and aim ahead of the ship. I used to fit the A4 PA to my belly mount and use 2 turreted T2 cannons on my Conda's nose mounts, that used to work well on targets Asp or larger, but now I have moved back to full turreted beams except for the T2 multi-cannons on the nose hard-points.
Yes the beam turrets are expensive, especially the D3 at 19.4 million each, but with the Conda a lot of the time only one pair of the big beams are firing unless you are fighting more than one target, I rarely use a heat-sink for the turrets now and only use one when all 6 beams are firing constantly for 4 or 5 minutes.
A lot of people who have never flown a Conda do not know just how powerful the A8 power distributor is, it is awesome and can surely handle my 6 beams or 4 beams and 2 PA's but now the turrets are getting changed with the smaller ones tracking smaller ships better than bigger turrets apparently.
 
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With dat config, you need to lauch heat sinks each salvo, or you fry modules.... Tried once such setup with ma own Annacondas.... was LMAO. Even with heat sink using, heat easliy got over 100% per shot. Its useless against any small ship, but against other 'Conda they where nice. If you hit PP area wich is rather huge, wit dat 4 plasmas, its OHK.
 
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Finally went and tried it. It works with a wing and beam turrets on the smalls/mediums. A salvo of four will nearly OHKO a shielded conda's powerplant. Best used against big game in conflict zones. Turrets take care of everything small while you focus on the big guys. You'll take all the aggro, so wingmates can focus fire on big guys as well.

Pack tons of shield banks. You'll need them.

Would not take this into PvP.
 
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