Elite only rewards players who can spend a ridiculous amount of time playing....

You have a Python? Damn you're progressing fast!
I have an Asp as my most expensive ship.

I just got my Python but I don't have any other ships. All I have to do now is get better weapons, FSD, PP, Thrusters, Distributor etc etc.
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Take your time, see the sights and smell the roses.
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Regarding the second part of the OPs post - I agree. There should be more varied missions and I think FD has acknowledged and responded to this in 1.3.
 
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I don't get the point of the OP. People who do anything more are going to have better results all else being equal. Game manufacturers can't punish die hard players by lowering the bar for weekenders.
 
The only players who can advance in the game, (to get better weapons, ships etc) are the ones who can spend the most time playing and that's all there is to it. From shooting it out at RES sites, doing the CGs, trading, it all just comes down to if you have the most time to play, then you advance quicker because you earn more credits. I know this kind of makes sense and, it is the case in a lot of other games, but how about missions that don't involve rewards based around credits? How about we get rewarded with ships or equipment instead?

What about missions that make us use our brains such as treasure hunts, cryptic clues, rescuing damsels (or princes!) in distress and bringing them home safely to be rewarded with some kind of experimental weapons or ships. I've played the powerplay beta and, while doing missions unlocks some 'special' items, it's still all about earning credits at the end of the day. If you want get anywhere in this game you need credits. How about some other options for those who don't spend 12 hours a day playing?


Well its the same as any game. It takes a certain amount of time to reach "max" and in this it happens to be a damn long time. The amount you spend per day is up to you, but the advantage is the same as any game or in life. Those who devote the most time to anything, have the most.
 
I really can't fathom why so many people in the community cannot understand why missions like this would be vastly better than the current time sinks we have.

It's really not an issue of how long it take / "what's the rush" etc. The question should be rephrased to "Do we want missions that feel more alive?"

^

This.

The galaxy needs to be fleshed out more, include the complexity and immersive interactivity of the missions.
 
The only players who can advance in the game, (to get better weapons, ships etc) are the ones who can spend the most time playing and that's all there is to it. From shooting it out at RES sites, doing the CGs, trading, it all just comes down to if you have the most time to play, then you advance quicker because you earn more credits. I know this kind of makes sense and, it is the case in a lot of other games, but how about missions that don't involve rewards based around credits? How about we get rewarded with ships or equipment instead?

What about missions that make us use our brains such as treasure hunts, cryptic clues, rescuing damsels (or princes!) in distress and bringing them home safely to be rewarded with some kind of experimental weapons or ships. I've played the powerplay beta and, while doing missions unlocks some 'special' items, it's still all about earning credits at the end of the day. If you want get anywhere in this game you need credits. How about some other options for those who don't spend 12 hours a day playing?
You're right, so what I advise people to do is, dump the partner, get a divorce, shoot the dog, stuff the job, claim benefits, buy sacksful of potato chips, and play all day long. Oh, quit showering too, don't want to waste that valuable time that could be spent finding the next well hidden RES.
 
The amount you spend per day is up to you, but the advantage is the same as any game or in life. Those who devote the most time to anything, have the most.
Difference here, though, is that you're not 'left behind' as the story progresses (like in many other game worlds). In ED you can take your time or rush it in a few days/weeks. Either way is fine. You can shelve the game for a couple of months when you fancy something else and pick it back up without the sensation of never being able to catch up.
We seem to have been trained to this pavlovian impulse to 'buy everything in game' instead of playing and having fun. Personally I find when I decide how (often) I want to play a game I have the most fun - not when the game tells me when/how to do stuff...but that's just me :rolleyes:
 
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I've been playing since the Steam release and leaned on my Cobra for a long time. Exploring, Bounty Hunting, a bit of rare trading and had a blast doing it. I just bought a Vulture in addition to my Cobra. I'll be keeping the Cobra as my dedicated explorer and my Vulture is now for RES and combat CG events. I don't get to play as often as I like but I'm happy with the progression rate and if I had top tier ships and gear already I'd be disappointed.
 
Difference here, though, is that you're not 'left behind' as the story progresses (like in many other game worlds). In ED you can take your time or rush it in a few days/weeks. Either way is fine. You can shelve the game for a couple of months when you fancy something else and pick it back up without the sensation of never being able to catch up.

Except,

You are..

You LOSE reputation when you are not actively participating with your faction.
 
I have never felt the need to grind or to aim for the top or what not to get a rewarding experience in Elite
I think I manage top 70% in a few Community Goals, usually top 100% heh

Take a week or two off and pick it back up.

Sure in 1.3 I might have fallen back to Friendly from Allied, but saying "hello again, I am back, what can I do to help?", will be part of the experience of the independent pilot.
 
I agree with you for the most part but honestly that is the way for every game just about. Those who can spend more time usually progress faster. But does it really matter. If you are having fun does it matter if another player can progress faster than you it shouldn't detract for you enjoyment. Set your own pace and just enjoy the ride. ^^
 
Except,

You are..

You LOSE reputation when you are not actively participating with your faction.

You are correct, assuming of course that faction reputation is something that you want to pursue. There are some things already in the game that I have no interest in like mining. Maybe faction reputation will be the same.
 
Except,

You are..

You LOSE reputation when you are not actively participating with your faction.

Only get bumped down to friendly, and to get it back to allied thats what, 3 or 4 missions? Not to mention the planned time for that to happen is 20 days, shouldn't happen very often. Not the game breaker people keep trying to make it be.
 
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So, after reading through here, agreeing with some, disagreeing with others. . .I may be missing something, but does someone have an example of ANY MMO where time does NOT equal progress?

Meaning, lots of "That's how most games are made these days" in this thread, but is there, actually, any evidence of another way to do it? Where the person who plays 6 hours a week (MMO remember), has no trouble keeping par with someone who plays 70 hours a week? Does that make ED "Off balance" somehow? Is it really boiling down to such an elementary point as "Those that work at it, seem to do better,, IT DOESN'T MAKE SENSE." And if this is the case, how did this thread ever receive a first response?

I really feel like I missed something. Is there really a "I'm not trying, but I SEE others trying, and they are passing me up!" crowd? And if so, hoe does that become a topic of contention?

Point being: Elite rewards every second you invest, if you don't invest much time, it is hard to progress quickly. There is no magical unicorn to hand you an anaconda because youve played for 4 hours in the starting system. Get angry about it, write a letter to your congressman (Or Parlaiment member, yer choice), see if that helps you get rich, without trying.

Or, here is another idea. . .TRY. Exert your effort and emotion to MAKE it happen. Without that effort, I care not that you fall behind, while not playing the sim. A tagline that says "Those who actually play, seem to earn benefits, more valuable, than those of us who don't play! That isn't fair!" Really?? Help me understand why this is even a topic, pleeeaaasse?
 
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So, after reading through here, agreeing with some, disagreeing with others. . .I may be missing something, but does someone have an example of ANY MMO where time does NOT equal progress?

Meaning, lots of "That's how most games are made these days", but is there, actually, any evidence of another way to do it? Where the person who plays 6 hours a week (MMO remember), has no trouble keeping par with someone who plays 70 hours a week? Does that make ED "Off balance" somehow? Is it really boiling down to such an elementary point as "Those that work at it, seem to do better,, IT DOESN'T MAKE SENSE." And if this is the case, how did this thread ever receive a first response?

I really feel like I missed something. Is there really a "I'm not trying, but I SEE others trying, and they are passing me up!" crowd? And if so, hoe does that become a topic of contention?

A lot of games are trying to balance this out. A lot of time poor people have money, so devs sell 'help' to them through the store. Most time rich players call this pay to win. In poorly chosen ways to 'help' it has meant 'pay for power'. Arenet, the devs for GW2 has a pretty nice shop that tries to balance this better, and most players agree that it does do a decent job. They sell 'convenience' items and the game has been designed that no matter the time invested, there is a flat leveling curve and a guaranteed top out for levels and gear. There is BiS gear (best in slot), but the difference in BiS and the tier before it is a minor difference....most NPC damage mitigation clears the difference in an encounter.
 
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I would (attempt to) contend that a player who plays 70 hrs a week, and has earned the best gear, will STILL WHOOP GALACTIC BUTT against a rich lad who paid an extra $20 for a weapon with a small balance tweak, and still has no idea how combat works here, in this galaxy,. . .EVERY TIME.

This may make a child with money, well, angry. That doesn't mean it isn't REALITY. Welcome to reality my friend. Pay, you get REWARDED. TRY, and you WIN. No shortcuts, no complaining, just me and you, no money, just effort. You lose, I'm sorry bro. It hurts. Effort equals success, not cash. The game is done right. The only thing your FATHER earned you was a nice "Union Jack" to DIE in. Enjoy, or TRY. No "buying" the competition. Should've tried instead, Sorry you didn't. But seeing you get angry, when you lose, without effort, only Re-enforces my effort. Now I try HARDER to explain why your approach will never work. Rich kids cannot succeed at the highest level of competition. In soccer, t's the guy from "A poor neighborhood in Barcelona", Or a "Poor neighborhood in Brazil". It Breeds strength. Never do you hear the story, of the kid fro "Boston, USA" "His dad is a senator" "Automatic pro star!!!"In real life, he has an advantage, I will never know. But in E : D? This is "Effort overcomes." Sorry if that angers you, because it doesn't "fit in" to your lifes beliefs.

You lost, KID. You should've TRIED instead of the speech about how much you "deserved" to win, without effort. Made yourself a target. I'm sorry you were that ignorant, I would not have been so, entirely dismissive, that NOONE will ever hear another word you say. That is what you have become, and I'm sorry. I WORK for it, you DON'T. I apologize if this makes you angry.
 
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