go play star trek online and you will know the meaning of grind
Is that a picture of you in the bathroom?
You have a Python? Damn you're progressing fast!
I have an Asp as my most expensive ship.
Is that a picture of you in the bathroom?
thats an angry look you're giving in your bathroom. and why is there a camera on the ceiling in your bathroom?
The only players who can advance in the game, (to get better weapons, ships etc) are the ones who can spend the most time playing and that's all there is to it. From shooting it out at RES sites, doing the CGs, trading, it all just comes down to if you have the most time to play, then you advance quicker because you earn more credits. I know this kind of makes sense and, it is the case in a lot of other games, but how about missions that don't involve rewards based around credits? How about we get rewarded with ships or equipment instead?
What about missions that make us use our brains such as treasure hunts, cryptic clues, rescuing damsels (or princes!) in distress and bringing them home safely to be rewarded with some kind of experimental weapons or ships. I've played the powerplay beta and, while doing missions unlocks some 'special' items, it's still all about earning credits at the end of the day. If you want get anywhere in this game you need credits. How about some other options for those who don't spend 12 hours a day playing?
I really can't fathom why so many people in the community cannot understand why missions like this would be vastly better than the current time sinks we have.
It's really not an issue of how long it take / "what's the rush" etc. The question should be rephrased to "Do we want missions that feel more alive?"
You're right, so what I advise people to do is, dump the partner, get a divorce, shoot the dog, stuff the job, claim benefits, buy sacksful of potato chips, and play all day long. Oh, quit showering too, don't want to waste that valuable time that could be spent finding the next well hidden RES.The only players who can advance in the game, (to get better weapons, ships etc) are the ones who can spend the most time playing and that's all there is to it. From shooting it out at RES sites, doing the CGs, trading, it all just comes down to if you have the most time to play, then you advance quicker because you earn more credits. I know this kind of makes sense and, it is the case in a lot of other games, but how about missions that don't involve rewards based around credits? How about we get rewarded with ships or equipment instead?
What about missions that make us use our brains such as treasure hunts, cryptic clues, rescuing damsels (or princes!) in distress and bringing them home safely to be rewarded with some kind of experimental weapons or ships. I've played the powerplay beta and, while doing missions unlocks some 'special' items, it's still all about earning credits at the end of the day. If you want get anywhere in this game you need credits. How about some other options for those who don't spend 12 hours a day playing?
Difference here, though, is that you're not 'left behind' as the story progresses (like in many other game worlds). In ED you can take your time or rush it in a few days/weeks. Either way is fine. You can shelve the game for a couple of months when you fancy something else and pick it back up without the sensation of never being able to catch up.The amount you spend per day is up to you, but the advantage is the same as any game or in life. Those who devote the most time to anything, have the most.
Angry bathroom man speaks.lets not derail the thread with nonsense and pointless questions![]()
Difference here, though, is that you're not 'left behind' as the story progresses (like in many other game worlds). In ED you can take your time or rush it in a few days/weeks. Either way is fine. You can shelve the game for a couple of months when you fancy something else and pick it back up without the sensation of never being able to catch up.
Except,
You are..
You LOSE reputation when you are not actively participating with your faction.
Except,
You are..
You LOSE reputation when you are not actively participating with your faction.
So, after reading through here, agreeing with some, disagreeing with others. . .I may be missing something, but does someone have an example of ANY MMO where time does NOT equal progress?
Meaning, lots of "That's how most games are made these days", but is there, actually, any evidence of another way to do it? Where the person who plays 6 hours a week (MMO remember), has no trouble keeping par with someone who plays 70 hours a week? Does that make ED "Off balance" somehow? Is it really boiling down to such an elementary point as "Those that work at it, seem to do better,, IT DOESN'T MAKE SENSE." And if this is the case, how did this thread ever receive a first response?
I really feel like I missed something. Is there really a "I'm not trying, but I SEE others trying, and they are passing me up!" crowd? And if so, hoe does that become a topic of contention?