I'm not someone who will play this game for years, so it will hinder me from experiencing the different loadouts I could have experienced in different ships, rigged for different functions (etc..).
i will, this game is intended to be played for years, fun just now started. besides, who said everybody should have access to the biggest ship in game with the finest modules, regardless of dedication? that's silly. there is PLENTY to do for casual gamers, and much fun to have.
It seems the point of this is to slow things down to a crawl, to make the game last longer.
nope. the point of this is that it just makes sense. plus it's an additional money sink which this game needs badly (not a solution, but it helps).
and i'm not a rich at all, been playing for six months and still don't have an anaconda. i just feel it shouldn't be that easy. i could have bought it already but i'm in no hurry, i'd rather take my time enjoying the game and other ships on the way. hell, i'm now flying a fdl and feel i've still a lot to do with my viper, which is parked somewhere waiting for me.
now with 10% (i swap modules a lot while tryig out different loadouts) and with res getting much tougher (but bounties being the same) it will take even longer until i feel it's time to fly that fat vacuum cleaner ... so what? so what?? it's how it should be.
i don't get it. you all seem to be just about getting into the biggest mule asap, with the best outfit. then what? nothing else seems to matter, and suddenly a 10% cost in module swapping becomes a catastrophe? guys, relax, enjoy the game, there are not many like this one around.
Same here, I've lost already about 18% of my total take just on ship sales since I didn't like the vessel after I used it a while. Obviously some I bought twice. I change my mind a lot
same here

i did buy a python, a-speced it, found out it's a dream of a ship (gosh, what a powerplant!!!) but just didn't like how it flies. sold it, no problem! i can see myself buying another one some day.
And so what about people like me, working our way up in the galaxy?
(...) nd was forced to re-spec to trader to get enough money together to afford the better scoop
the difference between having a scoop or not can be life or death. the difference between a scoop and a better one is just the time you wait for a refill. i completely understand that you go for a better scoop, but then the only extra cost now is 10% of your old rusty scoop. not a big deal, really. aaaand ... well, you should have kept your T7 around!
Also why bother classing anything as "Multi-role" if you are then going to make re-fitting it too expensive? [not that I think 10% IS too expensive, just that I wouldn't want it to go up from there.] If everyone is that bothered about this, then the 'multi-role' ships will become less popular as everyone gets what is considered "the best craft for the role". Some players may well end up with a 'trading 'conda', an 'exploration 'conda', and a 'fightin' 'conda', but I bet they get the trader first!
that's a very valid point. i guess it changes the meaning of 'multi-role', as from 'whatever you wish' to 'yes, but with a compromise'. the refitting cost will now need to be factored in. dunno, say for example you could have a slightly sub-par combat shield and keep it on for trading (you will possibly even need that in 1.3), at the expense of some cargo space. not optimal, but still viable multi-role.