How is there a "hoarding problem" when inventory comes and goes all the time. There is not one scarce resource in this game. Not ships, not modules, not NPC pirates, not even credits, nothing.
*Ahem.* Gameplay time is a limited resource...
How is there a "hoarding problem" when inventory comes and goes all the time. There is not one scarce resource in this game. Not ships, not modules, not NPC pirates, not even credits, nothing.
That's all that's left and it'll have to do.
During the last days, I
- stripped & sold 11 Ships
- completely retrofitted the remaining ones for fixed-role
So now I can Trade into Outposts or Stations (fully Open Play CG capable at the price of significantly reduced Cargo space), a dedicated High Intensity Combat Ship, a fully kitted Explorer and I got a smaller/fast Shuttle/Small Mission ride remaining.
That's all that's left and it'll have to do.
YES! finally, one of the "multi-ship" proponents gets it! bravo, and plus rep!
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Yeah, it's really an amazing feeling when one of the "multi-ship" phan boys see that there are other ways of playing ED![]()
How is there a "hoarding problem" when inventory comes and goes all the time. There is not one scarce resource in this game. Not ships, not modules, not NPC pirates, not even credits, nothing.
*Ahem.* Gameplay time is a limited resource...![]()
Obviously you haven't played many games where the same "non-scarceness" of items exists and yet those items are used to balance gameplay and hoarding becomes a very real activity that basically nullifies the balance. We are seeing this already with credits (Which is currently the only item you can store). It'll happen with any item you allow the player to store and use for balance purposes.
The only way allowing "storage" of items is make the items scarce. Otherwise they just get stockpiled for the purpose of circumvention.
So that's how such a feature would create a hoarding problem.
… Then again, I have had to purchase and sell my python about 8 times now. …
finally got back from a (cut short) trip to the center of the galaxy.
Hate to do it, but I'm selling my $100 million fuel scoop, and $20/$30 million weapons before the component penalty kicks in.
If ED doesn't implement, the only thing I'm out is the time it takes to restock.. If they do, and I don't sell, I'm out well over 10 million.
Any one else?
Because you lose money after mounting one of those in your ship after 10+ minutes (absolutely not enough time to fly out and test one) I'd like to make an informed decision on whether they are worth buying or not. So know-it-alls, well I'm waiting...
People will always find something to complain about. Even if they aren't interested in it in the slightest. (take me for example, with this thread)
Obviously you haven't played many games where the same "non-scarceness" of items exists and yet those items are used to balance gameplay and hoarding becomes a very real activity that basically nullifies the balance. We are seeing this already with credits (Which is currently the only item you can store). It'll happen with any item you allow the player to store and use for balance purposes.
The only way allowing "storage" of items is make the items scarce. Otherwise they just get stockpiled for the purpose of circumvention.
So that's how such a feature would create a hoarding problem.
Also why bother classing anything as "Multi-role" if you are then going to make re-fitting it too expensive? [not that I think 10% IS too expensive, just that I wouldn't want it to go up from there.] If everyone is that bothered about this, then the 'multi-role' ships will become less popular as everyone gets what is considered "the best craft for the role". Some players may well end up with a 'trading 'conda', an 'exploration 'conda', and a 'fightin' 'conda', but I bet they get the trader first!
Funny how quickly this thread turned into attacks on CMDRS with large ships...
I parked everything bigger than a Sidewinder at Jameson and stripped EVERYTHING down to the rivets. Outfitted my ASP for extended exploration while most try to sort out PP. Raised several hundred million credits.
I honestly don't care what the viper drivers in this thread think about what I do with my assets, and I don't care what you do with yours. The question asked was "what you were doing", not "let's criticize everyone who does it."
Anyone who claims to understand all the changes that are likely to emerge from the 1.3 update just haven't seen this drill often enough. The 1.1 update created tons of chaos and loss for pilots that didn't go to ground and let the dust settle. By parking and stripping I know I won't lose anything. Sure, maybe unnecessary, but better to have done it and not have needed to than to have needed to and not done so.
Do whatever YOU want to do. My strategy has always been conservation and protection of credits and assets. Anyone who doesn't like that strategy is free to take as long as they want to make progress at whatever pace they are happy with. Personally, I don't care to cover the same ground over and over....
Parked and stripped and ready for exploration vacation - fly safe.