Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I'll probably be leaving you to it, I have lost any faith that the game is going in any direction that I want to fly.

Fly safe commanders.

many have lose faith ... and DB answers was what ppl wanted to hear except for the limit time ppl that got penalised with rep decay....

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You're choosing to not reap the rewards! Choice is good!

And we accept our choice more than open ppl accept theirs...
 
I don't think Aleksej is a Brit incidentally.

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I'll probably be leaving you to it, I have lost any faith that the game is going in any direction that I want to fly.

Fly safe commanders.
Eh, I assume everyone is British here until proven otherwise. My bad.

Sorry to see you go man. I might not be far behind you. As if it weren't bad enough that everything is getting so group-centric, now we are getting rep decay. It makes it sound more like a chore to log in because I have to, rather than because I feel like playing. As an adult, with an adult life, I sometimes go a week without playing at all, and some weeks just a couple of hours. This isn't for me.
 
You mean, another Dev post that shows that some open advocates crusade to turn this into EVE with cockpits, is being well and truly ignored.
Yes, it belongs there.

Once people accept, this is not Call of Duty, EVE Online or any other pew pew gank fest, the sooner the community as a whole will improve.

Oh, this game will become a PvP horror show...once people understand how to actually PvP in the game. There will be massive struggles, large groups of players gouging, and kicking, and threatening. It will be glorious. The really wonderful part? You can still ignore it and fly by yourself...you might inadvertently help, hinder, be damaged by or helped by the bloodshed....but you won't even notice it happened! Three cheers for interesting game design!

<no sarcasm intended>
 
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Oh, this game will become a PvP horror show...once people understand how to actually PvP in the game. There will be massive struggles, large groups of players gouging, and kicking, and threatening. It will be glorious. The really wonderful part? You can still ignore it and fly by yourself...you might inadvertently help, hinder, be damaged by or helped by the bloodshed....but you won't even notice it happened! Three cheers for interesting game design!

<no sarcasm intended>

Large groups of... 32 players... ;)

No sarcasm intended either. :)
 
Large groups of... 32 players... ;)

No sarcasm intended either. :)

Faded, expand your mind past the limitations as you see them. I have seen thousands, nearly 10,000 fight each other in this game. It was bloody and glorious...and it didn't really matter that instances soft cap at 12 people in an instance.
 
Faded, expand your mind past the limitations as you see them. I have seen thousands, nearly 10,000 fight each other in this game. It was bloody and glorious...and it didn't really matter that instances soft cap at 12 people in an instance.

Ok. Unfortunately, with my eyesight as it is I'm not sure I'd see even those 12...
 
Ok. Unfortunately, with my eyesight as it is I'm not sure I'd see even those 12...

We've crammed 12 people into a CZ. It wasn't easy...but that was about the limit...if we added any more it created a new instance. PvP in this game isn't about the pew pew between players flying their ships. It's about the Pew Pew between large groups of players shooting NPC's and collecting their bonds. It doesn't matter if they are cohesive groups or single players choosing a side...all NPC's count. This is where the game is headed. And guess what? Everyone still has the same choices to join in and play or not!
 
We've crammed 12 people into a CZ. It wasn't easy...but that was about the limit...if we added any more it created a new instance. PvP in this game isn't about the pew pew between players flying their ships. It's about the Pew Pew between large groups of players shooting NPC's and collecting their bonds. It doesn't matter if they are cohesive groups or single players choosing a side...all NPC's count. This is where the game is headed. And guess what? Everyone still has the same choices to join in and play or not!

to bad fd start ditch ppl from the game with their decisions ...;)
 
We've crammed 12 people into a CZ. It wasn't easy...but that was about the limit...if we added any more it created a new instance. PvP in this game isn't about the pew pew between players flying their ships. It's about the Pew Pew between large groups of players shooting NPC's and collecting their bonds. It doesn't matter if they are cohesive groups or single players choosing a side...all NPC's count. This is where the game is headed. And guess what? Everyone still has the same choices to join in and play or not!

Yes, I know everyone has the choice of how to play, and I was really just trying to be lighthearted.

Incidentally, and this is a serious question, isn't what you described really just PvE but with a number of CMDRs, possibly in wings? I understood PvP to be combative player versus player.
 
Late to the party. Oh well.

As far as I've been able to tell, the ongoing conversation regarding solo vs. open play revolves a lot around two major themes: Open players see solo as being either "too easy" or "unfair", and they lament that solo players aren't populating their instances. Now while the question regarding fairness as it applies to community goals is not something I'm willing or equipped to comment on, I feel I can weigh in regarding open players who seem confused by or angry with solo players who don't wish to play with them. A question I have not seen asked of Open players, and I feel this is important to ask, is:

What exactly does playing in Open, with you, do for me?

I mean obviously it would be great for you, as I'm a moving target and laser fodder for you. Or a mark to bully. Or whatever. But what do you offer me?

A few people have chimed in to say they enjoy the risk of piracy, and good for them, I wish them well. But it's quite obvious such folks are rare, as the pirate community come off as quite irritated that there aren't more prey to feed off of. Well, I certainly didn't spend $60 to be someone's moving target and victim. Sorry. I'm more interested in what the game can do for me, not the other way around. That's why I paid for the privilege of playing.

I played in Open for all of a half hour when I FIRST started. After being unable to dock at a station after multiple attempts, I switched to solo and never switched back. Who on earth would I? What awaits me in Open? As far as I can tell, the only thing I have to look forward to are people getting in my way, people trying to gank me, or people trying to bully me. Or, I can have just about the same exact experience, minus all of that crap. Uh, I'll take solo play. Thanks.

So Open players wondering why more people don't play open, and prefer solo, ask yourself not what they can do for you. Ask what you're doing for them. Multiplayer video games have taught us that if you allow players to each other over to enhance their own experience at the expense of another, they will do that. Elite: Dangerous gave me an opportunity to avoid all that. I took it. If you find yourself without people to play with, look only to the rest of your fellow PVP community. This is a bed you all had a hand in making. Sleep well.
 
Yes, I know everyone has the choice of how to play, and I was really just trying to be lighthearted.

Incidentally, and this is a serious question, isn't what you described really just PvE but with a number of CMDRs, possibly in wings? I understood PvP to be combative player versus player.

We were just trying to see how many we could get into a CZ during the Lugh war...our intent was to 'real' PvP anyone out of the instance and maintain it for our own. We found that about 2 wings of folks locked down the CZ effectively blocking other wings and any single players choosing the Fed side would be removed quickly any way.

After all that, we figured out it was completely unnecessary and moved 90% of our operations to Private mode...not where we wanted to be...but this was way more efficient. However, the overarching reason to PvE was to fight a larger PvP battle...the one between CSG and the Federation. The PvP battle was between 2 different trade goals and 2 different combat goals, with a CSG 'defense' amounting to pirating Federation NPC's and turning in cargo to offset the combat goal of the Federation players AND if we met the level challenge to attack the controlling station of the system. The attack and defend of system stations was related to the position of the combat and trade goals relative to each other.

So. All that being said, why I got sucked into this dark place. The above system was truly a blast to play. If I have to accept that Private mode becomes the more efficient mode to do this, it is what it is. Yes, if we had enough players we could have stayed in Open and been more effective...and there was a solid corps of folks that did that...about 12 or so. Their schedules matched up and they could work in one or two CZ's effectively. The problem with the situation was it took time to setup the wings and get into place. If a wing was interdicted by PC's it took longer. Anything that added time hurt the PvP outcome. Because we were fighting time and large numbers. It just was easier to move the masses to private to push the accelerator.

One other thing related to this...there were well over 6.0000 players fighting against us and well over 2.000 fighting for us. This was no where near our total controlled allied force group size...if we numbered 400 people I would be surprised. Our system ship counts maintained well over 10k ships per 24 hour period the entire week Mon-Sat. When I talk PvP writ large...I mean large. However, this sort of looks at PvP in a different light. Honestly, 'real' PvP hurt the cause. Focused PvE and trade was the way to win. People wonder how David wants to make PvP 'meaningful'? Let me tell you, there was no bigger meaning than having 6,000 annoyed Federation players trying to stop you from taking their system away.
 
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We've crammed 12 people into a CZ. It wasn't easy...but that was about the limit...if we added any more it created a new instance. PvP in this game isn't about the pew pew between players flying their ships. It's about the Pew Pew between large groups of players shooting NPC's and collecting their bonds. It doesn't matter if they are cohesive groups or single players choosing a side...all NPC's count. This is where the game is headed. And guess what? Everyone still has the same choices to join in and play or not!

Nice to know about the soft cap, 12 is quite low when the "max" is supposed to be 32.
Figured it was closer to 24, so that's quite disappointing to find out.
 
We were just trying to see how many we could get into a CZ during the Lugh war...our intent was to 'real' PvP anyone out of the instance and maintain it for our own. We found that about 2 wings of folks locked down the CZ effectively blocking other wings and any single players choosing the Fed side would be removed quickly any way.

After all that, we figured out it was completely unnecessary and moved 90% of our operations to Private mode...not where we wanted to be...but this was way more efficient. However, the overarching reason to PvE was to fight a larger PvP battle...the one between CSG and the Federation. The PvP battle was between 2 different trade goals and 2 different combat goals, with a CSG 'defense' amounting to pirating Federation NPC's and turning in cargo to offset the combat goal of the Federation players AND if we met the level challenge to attack the controlling station of the system. The attack and defend of system stations was related to the position of the combat and trade goals relative to each other.

So. All that being said, why I got sucked into this dark place. The above system was truly a blast to play. If I have to accept that Private mode becomes the more efficient mode to do this, it is what it is. Yes, if we had enough players we could have stayed in Open and been more effective...and there was a solid corp of folks that did that...about 12 or so. Their schedules matched up and they could work in one or two CZ's effectively. The problem with the situation was it took time to setup the wings and get into place. If a wing was interdicted by PC's it took longer. Anything that added time hurt the PvP outcome. Because we were fighting time and large numbers. It just was easier to move the masses to private to push the accelerator.

One other thing related to this...there were well over 6.0000 players fighting against us and well over 2.000 fighting for us. This was no where near our total controlled allied force group size...if we numbered 400 people I would be surprised. Our system ship counts maintained well over 10k ships per 24 hour period the entire week Mon-Sat. When I talk PvP writ large...I mean large. However, this sort of looks at PvP in a different light. Honestly, 'real' PvP hurt the cause. Focused PvE and trade was the way to win. People wonder how David wants to make PvP 'meaningful'? Let me tell you, there was no bigger meaning than having 6,000 annoyed Federation players trying to stop you from taking their system away.

from that 6k some dunno about the exact number was on both sides (more profit);p
 
Nice to know about the soft cap, 12 is quite low when the "max" is supposed to be 32.
Figured it was closer to 24, so that's quite disappointing to find out.

Well, the limitation is not only numbers but ping. What private mode allowed us to do was avoid wings, cut the number of players in each CZ down to a small enough size to maximize NPC creation and decrease the lag within the instance and guarantee the small group size would not be interfered with from PvP 'scoundrels'. Most of this, to me is a legitimate complaint against a PvP competing CG and equality between the modes. I know others mileage does vary.

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from that 6k some dunno about the exact number was on both sides (more profit);p

Not quite following this here! Yes there was defection...mostly at the end of the fight. Those non aligned with either side, the true mercenaries, not seeing any cash available on the Federation side jumped to CSG and closed out our combat CG. Until that point in the fight...those numbers should be fairly accurate.
 
Well, the limitation is not only numbers but ping. What private mode allowed us to do was avoid wings, cut the number of players in each CZ down to a small enough size to maximize NPC creation and decrease the lag within the instance and guarantee the small group size would not be interfered with from PvP 'scoundrels'. Most of this, to me is a legitimate complaint against a PvP competing CG and equality between the modes. I know others mileage does vary.

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Not quite following this here! Yes there was defection...mostly at the end of the fight. Those non aligned with either side, the true mercenaries, not seeing any cash available on the Federation side jumped to CSG and closed out our combat CG. Until that point in the fight...those numbers should be fairly accurate.

1. already is equal...
2. i was point that some was with both specially after the fed combat finished faster than yours
 
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