Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I think so, yes. Because a Solo Player can log onto Open Play to figure out what's happening and negotiate or fight against it, so they have a chance to defend against anything that happens in Open Play.

Why? Why would they want to? What advantage would that give the Solo player? That's how Open players might play but it isn't how Solo players play. We play for our own experience, not to negate others'. What about the Solo players who might, coincidentally or deliberately (by your motivations) be helping the Open player's actions?
 
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I think so, yes. Because a Solo Player can log onto Open Play to figure out what's happening and negotiate or fight against it, so they have a chance to defend against anything that happens in Open Play.

:D I could log into Open and yet be utterly and completely Solo, and there's absolutely nothing you can do about that. You can't do anything about Open players outside your instance. You can't do anything about Open players who play when you don't. You can't do anything about Open players who are on the other side of the galaxy from you. Should they all be penalised because you can't do anything about them?
 
Your suggestions don't really solve anything really.
For example: I don't want to compete at a RES site with other commands, I'm just not interested. Even if I am playing in Mobius and another player turns up, I'll just move on.
I don't want to complete for resources and just want to be left alone to get my kicks. If I have to complete against my will, I'll just become dissatisfied and play a different game.

Secondly, having a PVE / PVP flag solves nothing either. The complaint from most PVP players is a player will just go solo to escape them. If they just enable a PVE flag, nothing is gained.

If you don't want to compete on resources you can go solo. No issue for me in that. There is a trade off to play with others. I am ok with it. But currently the price can be very high to do so. If someone killing you take away your daily grind that's not okay (I have a work and family with 1-2 hours to play per day only).

Well PVP players should play with other PVP players and not chase PVE guys...
 
Solo doesn't need to justify itself. Neither does Group or Open. It's the Pro-Player Interaction group that need to justify why other players should play with them.
I've already justified it, your actions affect our Galaxy through PP and CG. Unfortunately we are playing with you, like it or not, but on unequal terms. Solo players undermine the competition between players. At the very least this is an argument for solo to have no bearing on open PP and CG. It's selfish for solo players to want to affect open without playing in open.
 
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Honnestly, I think it will be cool to seperate the open and the solo mode once the ability of hiring wingmen will be add or something like that, so that pirates won't be able to attack the traders easily.
 
I've already justified it, your actions affect our Galaxy through PP and CG. Unfortunately we are playing with you, like it or not, but on unequal terms. Solo players undermine the competition between players. At the very least this is an argument for solo to have no bearing on open PP and CG. It's selfish for solo players to want to affect open without playing in open.

There would be much more open players without the very high penalty of dying...
This is also why FD should do something about the current situation - to have equal influence on the matters of the galaxy.
 
I've already justified it, your actions affect our Galaxy through PP and CG. Unfortunately we are playing with you, like it or not, but on unequal terms. Solo players undermine the competition between players. At the very least this is an argument for solo to have no bearing on open PP and CG. It's selfish for solo players to want to affect open without playing in open.

Lone players in open are playing on unequal terms with players in wings or larger groups - what do propose to resolve that inequality?

Are people selfish for playing in wings against lone players in open?
 
Honnestly, I think it will be cool to seperate the open and the solo mode once the ability of hiring wingmen will be add or something like that, so that pirates won't be able to attack the traders easily.

Shame you're in the minority for wanting the modes apart.
Plus, as FD said from the start the game will have 3 modes - you don't really have an excuse for them to do it.
 

Robert Maynard

Volunteer Moderator
This games approach to solo and open play is pretty peculiar, especially with the imminent (maybe) introduction of PP. In open we're going to be competing with people we're powerless to interrupt or intercept because they're playing in solo. Surely one benefit of PP should be to encourage player interaction, not to have us all grinding in individual silos. The same goes for community goals. Concerns about griefing should be cause to fix the justice system in ED not justification for having solo.

In the game, everyone is (potentially) competing with everyone else, regardless of game mode or platform - we have been told that the game will continue to have a shared galactic background simulation when the XBox One platform is added and presumably also when PS4 is added.

In the PP AMA with DBOBE it was stated that Powerplay will be for all players, not just players in Open.

No justification is required for the existence of any of the three game modes - they have all been part of the stated game design from the outset and, despite this debate having run for over two and a half years, are included in the launched game, along with the mode switching feature. Frontier have encouraged every player to "play the game how you want to" - this, however, gives no player the right to dictate to others how to play the game.

I've already justified it, your actions affect our Galaxy through PP and CG. Unfortunately we are playing with you, like it or not, but on unequal terms. Solo players undermine the competition between players. At the very least this is an argument for solo to have no bearing on open PP and CG. It's selfish for solo players to want to affect open without playing in open.

If the game had ever been pitched as a closed, competitive multi-player-only game then you would have a valid point - however, it was not - it has been a flexi-player game from the outset with a shared galactic background simulation.

Players are players, regardless of which mode(s) they play in - all modes "belong" to all players as we all have the ability to switch mode on a session by session basis. Sadly, some players seem to think that the game should be changed to restrict the choices available to other players to suit particular play-styles.... Thankfully, Frontier have shown no indication of capitulating to such demands.
 
Shame you're in the minority for wanting the modes apart.
Plus, as FD said from the start the game will have 3 modes - you don't really have an excuse for them to do it.

It can have 3 modes, but it doesn't have to be like that, I mean, right now I can go on solo mode, make my money without having to face others players, and go back on open mode and use this money, while players who stay and trade on open play had to face the risk of facing others players.
I don't think that's fair, that's why when traders or miners will be able to hire some npc or players ( even more interesting ) to escort them reducing the risk of an attack, I think it will be fair to seperate the modes, but yea its just my opinion.
It will make the game much more interesting because so far, even on open play, it's like I am playing in solo mode due to the lack of players, and due to the fact that the game fail to force players interractions, I dream about the same game but where you could hire players, for escorting, bring you fuel, repair your ship, transport your cargo, stuff like that.
 
It can have 3 modes, but it doesn't have to be like that, I mean, right now I can go on solo mode, make my money without having to face others players, and go back on open mode and use this money, while players who stay and trade on open play had to face the risk of facing others players.
I don't think that's fair, that's why when traders or miners will be able to hire some npc or players ( even more interesting ) to escort them reducing the risk of an attack, I think it will be fair to seperate the modes, but yea its just my opinion.

Why isn't it fair if everyone can do it? Isn't that what fair means? That everyone has the same options and opportunities. You can get your credits in Solo too, if you wanted. It's not a secret club.

However, what's the difference between credits in Open, Group, or Solo? What's the difference between credits earned without any player interactions in Solo and credits earned without any player interactions in Open? Are you suggesting that every single trade run in Open involves an interaction with another player, for good or bad? If not then your line is a little more blurred isn't it. Some of your Open credits are the same as Solo credits. Is it the same proportion for everyone? If it isn't, that's not fair...

How can you tell how or where the credits used to buy a ship were earned? Is a credit worth more or less depending on how many times another player attacked you? What, ultimately, is the difference?

Does it affect your score? Oh wait, what score...
 
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It can have 3 modes, but it doesn't have to be like that, I mean, right now I can go on solo mode, make my money without having to face others players, and go back on open mode and use this money, while players who stay and trade on open play had to face the risk of facing others players.
I don't think that's fair, .....

And that was enough to read.

It does not matter what you think is fair - you have the same options as everyone else, if you choose not to use them, that is on you and only you.
Also, the game was advertised with 3 modes back in the kickstarter phase, so buying a game with a feature you don't like is a bit weird. I don't like horrors, I'm not spending money on horror games and then moaning the game needs changing, because I dislike horrors - that would be stupid.

Remember, Open is it's own reward - that is kinda the point.
 
I've already justified it, your actions affect our Galaxy through PP and CG. Unfortunately we are playing with you, like it or not, but on unequal terms. Solo players undermine the competition between players. At the very least this is an argument for solo to have no bearing on open PP and CG. It's selfish for solo players to want to affect open without playing in open.

u havent justify anything besides ur need to make others play like u...
 
Why isn't it fair if everyone can do it? What's the difference between credits in Open, Group, or Solo? What's the difference between credits earned without any player interactions in Solo and credits earned without any player interactions in Open? How can you tell how or where the credits used to buy a shop were earned? Is a credit worth more or less depending on how many times another player attacked you? What, ultimately, is the difference?

Does it affect your score? Oh wait, what score...
Well in open play you face the risk to cross the path of a player who want your cargo, and that is something else to cross the path of a npc who want your cargo, imo.
But the real reason why this bother me, it's that the multiplayer experience become less interesting, there is less players in open play, that mean less interaction and especially the funny ones ( like trying to steal the cargo of a trader ) as all the trader/miners are doing their thang on solo mode. But at this stage of the game I have no problem with that, because it is harders for traders/miners to defend themselves, but as I said before, when traders will be able to protect themselves by hiring wingmen for example, then all of this will mean something.
Therefore, the multiplayer will start to be really interesting.
 
It can have 3 modes, but it doesn't have to be like that, I mean, right now I can go on solo mode, make my money without having to face others players, and go back on open mode and use this money, while players who stay and trade on open play had to face the risk of facing others players.
I don't think that's fair, that's why when traders or miners will be able to hire some npc or players ( even more interesting ) to escort them reducing the risk of an attack, I think it will be fair to seperate the modes, but yea its just my opinion.
It will make the game much more interesting because so far, even on open play, it's like I am playing in solo mode due to the lack of players, and due to the fact that the game fail to force players interractions, I dream about the same game but where you could hire players, for escorting, bring you fuel, repair your ship, transport your cargo, stuff like that.

more intresting for who? dont look what will be intresting only for you think the other ppl if they care to be shooting target for the lolz;)

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Well in open play you face the risk to cross the path of a player who want your cargo, and that is something else to cross the path of a npc who want your cargo, imo.
But the real reason why this bother me, it's that the multiplayer experience become less interesting, there is less players in open play, that mean less interaction and especially the funny ones ( like trying to steal the cargo of a trader ) as all the trader/miners are doing their thang on solo mode. But at this stage of the game I have no problem with that, because it is harders for traders/miners to defend themselves, but as I said before, when traders will be able to protect themselves by hiring wingmen for example, then all of this will mean something.
Therefore, the multiplayer will start to be really interesting.

You really think that this will make solo traders to move to open?....tip...it wont ....
 
But the real reason why this bother me, it's that the multiplayer experience become less interesting, there is less players in open play

Actually, in your first comment you were talking about a player going back to Open after playing Solo. Which is what you claim to want, more players in Open. If you stop players switching then you'll have even fewer in Open.

And why should Solo players care about multiplayer getting more interesting? They don't want multiplayer, that's why they play Solo.
 
more intresting for who? dont look what will be intresting only for you think the other ppl if they care to be shooting target for the lolz;)

You really think that this will make solo traders to move to open?....tip...it wont ....

Well then if you don't like interractions with players why does it bother you to seperate the mode, if you spending most of your time on solo it should be ok for you.
I am not saying it will make them move, I am saying that if the game would go seperate, it should be with at least this features already implement on the game, therefore it would be fun, I am sorry guys but I don't see the point of farming credits, for me a game it's about having fun, and my preferences folows this concept.
 
Well then if you don't like interractions with players why does it bother you to seperate the mode, if you spending most of your time on solo it should be ok for you.
I am not saying it will make them move, I am saying that if the game would go seperate, it should be with at least this features already implement on the game, therefore it would be fun, I am sorry guys but I don't see the point of farming credits, for me a game it's about having fun, and my preferences folows this concept.
if the game go seperate i wont be so optimistic about open popularity ;)
 
They don't want multiplayer, that's why they play Solo.
Well maybe you are one of those, and for you the seperation shouldn't be a problem as you will stay on solo, but i am convinced that there is a major parts of players who switch to benefit from the solo mode, but still want multiplayer interactions, like those on Dayz for example where guys jump servers for farming gear and weapons, those I think will go on open play.

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if the game go seperate i wont be so optimistic about open popularity ;)
As it is now, yes more people would go solo you are right, but as I said before, if things like player given missions ( escorting, refueling, repairing ) are add, or even with the powers system, the multiplayer would become much more attractive imo.
 
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Well maybe you are one of those, and for you the seperation shouldn't be a problem as you will stay on solo, but i am convinced that there is a major parts of players who switch to benefit from the solo mode, but still want multiplayer interactions, exactly on a game like Dayz where guys jump servers for farming gear and weapons, those I think will go on open play.

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As it is now, yes more people would go solo you are right, but as I said before, if things like player given missions ( escorting, refueling, repairing ) are add, the multiplayer would become much more attractive imo.

isnt enough...
 
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