Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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We were just trying to see how many we could get into a CZ during the Lugh war...our intent was to 'real' PvP anyone out of the instance and maintain it for our own. We found that about 2 wings of folks locked down the CZ effectively blocking other wings and any single players choosing the Fed side would be removed quickly any way.

After all that, we figured out it was completely unnecessary and moved 90% of our operations to Private mode...not where we wanted to be...but this was way more efficient. However, the overarching reason to PvE was to fight a larger PvP battle...the one between CSG and the Federation. The PvP battle was between 2 different trade goals and 2 different combat goals, with a CSG 'defense' amounting to pirating Federation NPC's and turning in cargo to offset the combat goal of the Federation players AND if we met the level challenge to attack the controlling station of the system. The attack and defend of system stations was related to the position of the combat and trade goals relative to each other.

So. All that being said, why I got sucked into this dark place. The above system was truly a blast to play. If I have to accept that Private mode becomes the more efficient mode to do this, it is what it is. Yes, if we had enough players we could have stayed in Open and been more effective...and there was a solid corps of folks that did that...about 12 or so. Their schedules matched up and they could work in one or two CZ's effectively. The problem with the situation was it took time to setup the wings and get into place. If a wing was interdicted by PC's it took longer. Anything that added time hurt the PvP outcome. Because we were fighting time and large numbers. It just was easier to move the masses to private to push the accelerator.

One other thing related to this...there were well over 6.0000 players fighting against us and well over 2.000 fighting for us. This was no where near our total controlled allied force group size...if we numbered 400 people I would be surprised. Our system ship counts maintained well over 10k ships per 24 hour period the entire week Mon-Sat. When I talk PvP writ large...I mean large. However, this sort of looks at PvP in a different light. Honestly, 'real' PvP hurt the cause. Focused PvE and trade was the way to win. People wonder how David wants to make PvP 'meaningful'? Let me tell you, there was no bigger meaning than having 6,000 annoyed Federation players trying to stop you from taking their system away.

Thanks for taking the time to explain that.
 
Hey Guys, hope all are doing well. I logged on for a bit today to tell everyone that repped me, "here on these forums" thank you, and fare well.

I'm uninstalling the game today, and moving on to greener pastures. In short I'm fed up. I did want to say though I feel like I bought a bill of goods. As FD continues to focus on one single mode of play, and placing it above the (2) other modes I cry fowl.

I liken it to selling me a "Ferrari", then changing it one part at a time until it becomes a "Fiat". This is what's happening here IMO.

I will play how I choose to play! I'm choosing not to play there way. I choose not to play ED anymore, it's as simple as that. As a matter of fact I'm writing off any and all space games. As there is a player cancer that follows all these games around, and basically it's there way or the highway, I choose the highway.

Additionally FD silence is just ing me off to no end. There doing a really good Hilary Clinton Imitation, (if you don't know who she is my apologies) . FD started out so very good, now there just another gaming company, doing an ostrich imitation, and not getting involved. To this day I'm still wondering why they didn't put equivalent rewards in the group or solo options. I think the trend here is pretty obvious.

This is simply me talking, I'm just one guy, not trying to start some stupid movement or anything like that. Just saying good bye for my friends.:D

I am really sorry to see you go, but I understand where you are coming from, my generic goodbye (unless its an I quit ED sucks post) is "please remember you have bought this game, there are no subs, take another look in 3-6 months or ask on the forum how its changed, you own the game it will cost you a little time, but not another penny, you have nothing to lose".

You deserve more than the generic goodbye IMHO, I have enjoyed the discussions we have had over the last few months. I hope to see you return one day. I am pretty sure FD are being a bit ambiguous / evasive about the game deliberately, they don't want to alienate new buyers. PM me any time if you want any info about the game though.

If not I wish you the best of luck in whichever game you play next. have fun CMDR.
 
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Hey W0OCQCK,

I've been lurking here for some time now. I just wanted to post to say that I'm sorry to see you go as I always enjoyed your posts on both this thread and its predecessor. And to also mention that maybe you could pop in again once Star Citizen releases, as I have a strong suspicion that a lot of the "pew pew" open-only crowd will migrate once that's out...and leave the rest of us to enjoy ED in peace. ;)

Salute Commanders!

That was a class post sir. I too will miss sir W0OCQCK and his intelligent stability to the forums. I am closer to SteveLaw with my thinking at this time and may give them one more major update, (depending on how this one rolls out), before I hang up my flight suit. But I am on the edge as of now with the direction I am seeing.
 
This games approach to solo and open play is pretty peculiar, especially with the imminent (maybe) introduction of PP. In open we're going to be competing with people we're powerless to interrupt or intercept because they're playing in solo. Surely one benefit of PP should be to encourage player interaction, not to have us all grinding in individual silos. The same goes for community goals. Concerns about griefing should be cause to fix the justice system in ED not justification for having solo.
 
This games approach to solo and open play is pretty peculiar, especially with the imminent (maybe) introduction of PP. In open we're going to be competing with people we're powerless to interrupt or intercept because they're playing in solo. Surely one benefit of PP should be to encourage player interaction, not to have us all grinding in individual silos. The same goes for community goals. Concerns about griefing should be cause to fix the justice system in ED not justification for having solo.
when open ppl realise this game is for coorporation more than compete.....
 
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I think it is fine to play solo, but I don't think their actions should affect aspects of the game world that could negatively impact other players.
 
But you're not doing that. You're asking the exact same thing you claim "everyone else" shouldn't do...

I like this comment.

Anyway, one time I was in Open Play and I talked to someone docked at the same station as me. He talked about resource extraction sites being best for bounty hunting and what system to go to that had RES. So, that is an Open Player who was useful to me. However, I do not remember encountering any Solo Players who were useful. Probably because I can't encounter them.

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Well, I think that you are going to have to present a very convincing argument and ask the devs nicely to completely change the game for you.

I thought I would start by expressing my opinion in this thread and discussing it.
 
I like this comment.

Anyway, one time I was in Open Play and I talked to someone docked at the same station as me. He talked about resource extraction sites being best for bounty hunting and what system to go to that had RES. So, that is an Open Player who was useful to me. However, I do not remember encountering any Solo Players who were useful. Probably because I can't encounter them.

:D But players in Solo can move to Open any time they choose, and offer up such nice friendly nuggets. The complete Separatist Movement would make that essentially impossible, the Forced Integration Movement would force players to make it impossible, and the Do Whatever You Like Movement would urm, need to do nothing - and simply continue as things are.
 
Well, I think that the actions of Solo players should not be able to negatively impact other players.

Should the actions of Open players be allowed to negatively impact Solo/Group players? Think of the flip side of the coin, please.

By your own sentence, and logic, I can change just one word and flip it around. "I think that actions of Open players should not be able to negatively impact other players." Hmm?
 
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I'm pretty sure I've never impacted you in any way, certainly not negatively.

Sadly, the same cannot be said for some people playing in Open.

Unless you know what people are doing in your location in Open...or people in Open know what is happening in their location in Private modes....no one knows if they are impacting each other...BUT this does not mean they aren't. You could have messed up someones game play with a decent night of trading, or bounty hunting, or CZ fighting, or any other number of things. This does not mean that I believe one 'mode' should take precedence. It's just that this statement isn't true. You did not purposely try to impact anyone's game play....but you might not be the hands off non-PvP player you believe you are, either. ;)
 
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Unless you know what people are doing in your location in Open...or people in Open know what is happening in their location in Private modes....no one knows if they are impacting each other...BUT this does not mean they aren't. You could have messed up someones game play with a decent night of trading, or bounty hunting, or CZ fighting, or any other number of things. This does not mean that I believe one 'mode' should take precedence. It's just that this statement isn't true. You did not purposely try to impact anyone's game play....but you might not be the hands off non-PvP player you believe you are, either.

Well, to be fair then, we'd be impacting each other, and that would be even, no? Everyone, whatever mode they play impacts the background sim one way or another, so if I'm impacting their game, they are impacting mine.

Now, I said (you highlighted) that I'm pretty sure... I've never played a community goal, I hardly ever trade, I'm rubbish at it, and it's boring as anything, so I don't think I affect market prices much (and if they are trading too, they are affecting them just as much as me). Bounty hunting or combat zones? I'm pretty sure I'm in my own instance, so I doubt I'm affecting anyone else.

This whole moan that Solo players affect Open unfairly is just silly. Open players affect the background sim just as much as Solo, and I will give you community goals, but I don't play them. (And as I've said in posts before, players in Solo in community goals have other players working against them in Solo too, although I get it won't satisfy the desire for the epic space battle.)

Now, my point in the post that you quote... Open players (not all, but the bad ones) adversely affect other players' experience, especially other players in Open on a daily basis, destroy them for giggles, ram them, whatever. And no, I'm not talking about player pirates. ;)

These silly one line posts saying that Solo players are somehow ruining the game for the heroes in Open are just that. Silly. And they hardly add credence to the argument of genuine Open advocates such as yourself.

I'll re-iterate, I'm pretty sure that I've never adversely affected another players game more than they might have affected mine by moving the background sim the fraction of a percent that a single player in any mode can do. I have nothing against Open mode at all, and I do not complain that they affect the background sim that I'm also playing. It's a really silly argument outside of direct competition.
 
Well, to be fair then, we'd be impacting each other, and that would be even, no? Everyone, whatever mode they play impacts the background sim one way or another, so if I'm impacting their game, they are impacting mine.

Now, I said (you highlighted) that I'm pretty sure... I've never played a community goal, I hardly ever trade, I'm rubbish at it, and it's boring as anything, so I don't think I affect market prices much (and if they are trading too, they are affecting them just as much as me). Bounty hunting or combat zones? I'm pretty sure I'm in my own instance, so I doubt I'm affecting anyone else.

This whole moan that Solo players affect Open unfairly is just silly. Open players affect the background sim just as much as Solo, and I will give you community goals, but I don't play them. (And as I've said in posts before, players in Solo in community goals have other players working against them in Solo too, although I get it won't satisfy the desire for the epic space battle.)

Now, my point in the post that you quote... Open players (not all, but the bad ones) adversely affect other players' experience, especially other players in Open on a daily basis, destroy them for giggles, ram them, whatever. And no, I'm not talking about player pirates. ;)

These silly one line posts saying that Solo players are somehow ruining the game for the heroes in Open are just that. Silly. And they hardly add credence to the argument of genuine Open advocates such as yourself.

I'll re-iterate, I'm pretty sure that I've never adversely affected another players game more than they might have affected mine by moving the background sim the fraction of a percent that a single player in any mode can do. I have nothing against Open mode at all, and I do not complain that they affect the background sim that I'm also playing. It's a really silly argument outside of direct competition.

But it is fun! ;P I agree, the inputs might be marginal...however, currently, the actions of 1 person, in either Open or Private could change the outcome of a system flip during a war....and this would not be by grinding out millions in credits in combat zones. Granted, we are certain this is a broken/bugged situation....and hope it is repaired in 1.3.

My only other point in this is that there really is no PvE in this game...everything that affects the BGS affects others...usually in negative ways..and even properly working effects are larger than most people think. Although the idea of the three modes is that actions are randomized over the entire galaxy, and the galaxy follows a standard bell curve because of it...does not mean that local activities do not affect each other. I am ok with all this, though. I expect weird results and outcomes. I just try to remind those that provide the 'simple answer' to the 'simple statement' that everyone's play impacts everyone else's. You would be surprised what one person knowingly or unkowingly can do!


BTW, most of the time I just ignore the above discussion because....it only leads one place...the merry-go- round of 12431 posts in two threads. :)
 
Should the actions of Open players be allowed to negatively impact Solo/Group players? Think of the flip side of the coin, please.

I think so, yes. Because a Solo Player can log onto Open Play to figure out what's happening and negotiate or fight against it, so they have a chance to defend against anything that happens in Open Play.
 
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