We were just trying to see how many we could get into a CZ during the Lugh war...our intent was to 'real' PvP anyone out of the instance and maintain it for our own. We found that about 2 wings of folks locked down the CZ effectively blocking other wings and any single players choosing the Fed side would be removed quickly any way.
After all that, we figured out it was completely unnecessary and moved 90% of our operations to Private mode...not where we wanted to be...but this was way more efficient. However, the overarching reason to PvE was to fight a larger PvP battle...the one between CSG and the Federation. The PvP battle was between 2 different trade goals and 2 different combat goals, with a CSG 'defense' amounting to pirating Federation NPC's and turning in cargo to offset the combat goal of the Federation players AND if we met the level challenge to attack the controlling station of the system. The attack and defend of system stations was related to the position of the combat and trade goals relative to each other.
So. All that being said, why I got sucked into this dark place. The above system was truly a blast to play. If I have to accept that Private mode becomes the more efficient mode to do this, it is what it is. Yes, if we had enough players we could have stayed in Open and been more effective...and there was a solid corps of folks that did that...about 12 or so. Their schedules matched up and they could work in one or two CZ's effectively. The problem with the situation was it took time to setup the wings and get into place. If a wing was interdicted by PC's it took longer. Anything that added time hurt the PvP outcome. Because we were fighting time and large numbers. It just was easier to move the masses to private to push the accelerator.
One other thing related to this...there were well over 6.0000 players fighting against us and well over 2.000 fighting for us. This was no where near our total controlled allied force group size...if we numbered 400 people I would be surprised. Our system ship counts maintained well over 10k ships per 24 hour period the entire week Mon-Sat. When I talk PvP writ large...I mean large. However, this sort of looks at PvP in a different light. Honestly, 'real' PvP hurt the cause. Focused PvE and trade was the way to win. People wonder how David wants to make PvP 'meaningful'? Let me tell you, there was no bigger meaning than having 6,000 annoyed Federation players trying to stop you from taking their system away.
Thanks for taking the time to explain that.