Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
Well maybe you are one of those, and for you the seperation shouldn't be a problem as you will stay on solo

I don't stay on Solo. I change depending on my mood. I play as much Group as Solo. I don't play Open because my mood never matches that, but other "Solo" players do. More than you think I suspect. Separating them would guarantee fewer players in Open because some of those "Open players" are also "Solo players" who switch modes regularly and if you separate them, they will switch much less often, if at all. You may want to limit yourself to one kind of game-play 100% of the time but a proportion of the player base don't want to do that. And that is why they bought this game. Will you refund everyone their money because you want to change it?
 
Last edited:
But the real reason why this bother me, it's that the multiplayer experience become less interesting, there is less players in open play, that mean less interaction and especially the funny ones ( like trying to steal the cargo of a trader ) as all the trader/miners are doing their thang on solo mode.

The multi-player experience on open is already "less interesting" which is why folk are playing solo or in private groups where they can have an "interesting" multi-player experience.

If the open multi-player experience was as "interesting" as it is in some private groups, more people would probably switch to playing on Open. As it stands, getting rammed or shot at for "lulz" is not a "more interesting" experience for those players not on open at present.
 
I don't stay on Solo. I change depending on my mood. I play as much Group as Solo. I don't play Open because my mood never matches that, but other "Solo" players do. More than you think I suspect. Separating them would guarantee fewer players in Open because some of those "Open players" are also "Solo players" who switch modes regularly and if you separate them, they will switch much less often, if at all. You may want to limit yourself to one kind of game-play 100% of the time but a proportion of the player base don't want to do that. And that is why they bought this game. Will you refund everyone their money because you want to change it?
Honestly I don't see why you guys are on solo mode, there is so little players on open that I don't really see the difference.
 
The multi-player experience on open is already "less interesting" which is why folk are playing solo or in private groups where they can have an "interesting" multi-player experience.

If the open multi-player experience was as "interesting" as it is in some private groups, more people would probably switch to playing on Open. As it stands, getting rammed or shot at for "lulz" is not a "more interesting" experience for those players not on open at present.
I don't see why you all saying that, it never happenned to me (yet), i barely cross path with players, maybe i am to far in the galaxy idk.
But I get your frustration, that's why I said, at it's current state it's not worth it to seperate the modes, it need some additions to make the multiplayer more attractive and balanced, like a solution for the "lulz" issue in this case.
 
Honestly I don't see why you guys are on solo mode, there is so little players on open that I don't really see the difference.

Do you want to know?

I'm an Introvert. Interacting with people drains my energy and I need time to myself to recharge. I spend all day interacting with people at work - I work in a school - and so I need time away from people as part of my leisure and relaxation time. So I play Solo. However, some of that time I spend with a small number of friends in Group. I might be inclined to play Open occasionally if I didn't see some of the unpleasant Open players on this forum who do not understand the concept of consensual PvP (I'm not referring to people in this thread I hasten to add). Even then, I might take the chance if my friends cared to play Open but they don't (mostly because of non-consentual PvP - none of us need to prove anything or need others to be our content). My play time is limited enough that some Solo and some Group is enough to fill it.

Some other players might share these reasons and others will have different reasons. Does that help?
 
Last edited:
I don't see why you all saying that, it never happenned to me (yet), i barely cross path with players, maybe i am to far in the galaxy idk.
But I get your frustration, that's why I said, at it's current state it's not worth it to seperate the modes, it need some additions to make the multiplayer more attractive and balanced, like a solution for the "lulz" issue in this case.

They r balanced even if u cant accept it...
 
I don't see why you all saying that, it never happenned to me (yet), i barely cross path with players, maybe i am to far in the galaxy idk.

I do see your point here. The galaxy, even the populated part, is big enough for the playerbase to be sufficiently dispersed that people would rarely run into each other.

And while such things have never happened to you, they have happened to enough players to put people like myself off from going into open. Who wants to log into a game and find themselves being rammed into a station or even encounter a hacker pew pewing people inside a station whilst ignoring the guns?

But I get your frustration, that's why I said, at it's current state it's not worth it to seperate the modes, it need some additions to make the multiplayer more attractive and balanced, like a solution for the "lulz" issue in this case.

We'll see what happens post 1.3.
I don't think multiplayer needs to be made "more attractive", it needs to be made "less unattractive." The former is about giving more stuff to Open to draw people away from the other modes. No way should that happen, especially because it will mean a few Open players will feel even more like entitled special snowflakes than they already do. The solution is to remove all the stuff from Open play that makes it unattractive to Group and Solo players. Then you'll see more people in Open.
 
Do you want to know?

I'm an Introvert. Interacting with people drains my energy and I need time to myself to recharge. I spend all day interacting with people at work - I work in a school - and so I need time away from people as part of my leisure and relaxation time. So I play Solo. However, some of that time I spend with a small number of friends in Group. I might be inclined to play Open occasionally if I didn't see some of the unpleasant Open players on this forum who do not understand the concept of consensual PvP (I'm not referring to people in this thread I hasten to add). Even then, I might take the chance if my friends cared to play Open but they don't (mostly because of non-consentual PvP - none of us need to prove anything or need others to be our content). My play time is limited enough that some Solo and some Group is enough to fill it.

Some other players might share these reasons and others will have different reasons. Does that help?
Well I guess the fact that there is different modes brought different players to this game, I am one of those who believe in the great multiplayer potential experience that we can get from this game, and i am hoping that I am not alone.
 
Last edited:
We'll see what happens post 1.3.
I don't think multiplayer needs to be made "more attractive", it needs to be made "less unattractive." The former is about giving more stuff to Open to draw people away from the other modes. No way should that happen, especially because it will mean a few Open players will feel even more like entitled special snowflakes than they already do. The solution is to remove all the stuff from Open play that makes it unattractive to Group and Solo players. Then you'll see more people in Open.
Of course removing the KOS will make a huge difference in the choice of a mode, but don't you think that a deeper multiplayer experience with more complexe and interesting interactions, like they're trying to do with the powers for example, where players can attack while others try to defend, don't you think that this with further additions, the feeling of being part of something, with common goals and objectives, don't you think that this could make the open play much more popular?
 
Of course removing the KOS will make a huge difference in the choice of a mode, but don't you think that a deeper multiplayer experience with more complexe and interesting interactions, like they're trying to do with the powers for example, where players can attack while others try to defend, don't you think that this with further additions, the feeling of being part of something, with common goals and objectives, don't you think that this could make the open play much more popular?

Don't you think that a deeper experience with more complex and interesting missions and more intelligent and interactive NPCs would make the whole game much more fun?
 
Of course it will, I never say it won't.

Equally with your question. Making Open better makes Open better. Of course it does, no-one is saying otherwise. But making other players' experience worse just to make Open better, doesn't benefit everyone. Separating the modes may make your experience better (and that is actually less clear than you think) but it will make others' experience worse. You would remove options. More options are better, fewer options are worse. You've seen that by limiting yourself to Open mode only. You have given yourself fewer options and so your experience is suffering (in your opinion).
 
Last edited:
I must be in a time warp... :) You are the n'th person to come up with exactly the same justifications. I wish someone would come up with a new, and more importantly valid reason to try and force people to play with them.

[snip]
I dream about the same game but where you could hire players, for escorting, bring you fuel, repair your ship, transport your cargo, stuff like that.

I'm pretty sure your dream can come true in the game today. (Well, the bringing fuel will have to wait for 1.3 to go live.) The fact that it doesn't is not the fault of Solo or Group players...

Honestly I don't see why you guys are on solo mode, there is so little players on open that I don't really see the difference.

And yet it is so much harder in Open, so unfair to get credits in Solo. I'm sure somebody said that somewhere. ;)
 
I wish someone would come up with a new, and more importantly valid reason to try and force people to play with them.

I don't think you going be able to 'force' anyone since the game comes with three play modes - solo, private group and open. Since the game started with these modes it's more than likely they will remain. All you can do is is appeal to players through 'carrots' to try and get them to play in open.

@ Sikandhar - for the record some players solo mode have a good reason to just play solo and that is down to their connection speed and reliability. This mode gives some players a chance to play and enjoy the game.
 
I don't think you going be able to 'force' anyone since the game comes with three play modes - solo, private group and open. Since the game started with these modes it's more than likely they will remain. All you can do is is appeal to players through 'carrots' to try and get them to play in open.

It's Ok, I'm not trying to force anyone to do anything. I thought I was pointing out that we've all heard and countered these same whinges many a time in this (and the previous) thread. Where is that 'sarcasm' font when you need it? :)
 
It's Ok, I'm not trying to force anyone to do anything. I thought I was pointing out that we've all heard and countered these same whinges many a time in this (and the previous) thread. Where is that 'sarcasm' font when you need it? :)

Actually I was trying to side with you which seems to have failed in my reply :)
 
Well I guess the fact that there is different modes brought different players to this game, I am one of those who believe in the great multiplayer potential experience that we can get from this game, and i am hoping that I am not alone.

I would suggest changing your ideas on multiplayer interaction...at least for this game. Everyone in the game is playing together...and can negatively or positively affect everyone, regardless of Open or Private modes. PvP Pew pew is part of the game...but a very small part. So small a part as to actually not be profitable currently...it costs money to kill someone, particularly a 'clean' player. With the new PP bounty system, this will change as almost everyone will have a bounty. The meat and potatoes interaction will be contests between large groups collecting NPC related 'trophies'.....player PvP will actually be introducing inefficiencies to player reward...for themselves only. This is fine for those that want the fun of hunter and prey play...but if you are interested in the way the Powers work...you will do things in other modes to be more efficient to avoid the slow downs introduced by PvP. Everyone has choices to make!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom