Asp vs Courier - The Railgun Difference

Asp vs Clipper - The Railgun Difference

So I have a fully kitted Asp and a fully kitted Clipper.

My Clipper packs 2 C3 Beams (one gimbled, one fixed) and 2 C2 Multicannons (gimbled). I had wanted to use something like railguns for the C2s but the pylons are so far apart it was impractical. Likewise I tried a C3 Particle Accellerator Cannon, and while it was great when it hits, the key word is "When" (again, the position on the pylon makes this a problem when you get in close, and that's when PACs are most useful.

I was fighting in a RES with this and enjoyed myself just fine. But what surprised me was when I came back that same day (with similar large ships to fight) in my Asp.

My Asp packs 2 C2 Railguns, and 4 C1 Beams (fixed). The tight bunching of the hardpoints makes it easy to converge fire.

I was amazed just how quickly big ships went down with those railguns (used beams to melt shields first), even compared to full open fire with the Clipper loadout. Especially useful when targetting subsystems.

Granted the big downside of the railgun is its limited ammo, but 4 small beams is just fine for taking on small ships. Save the Railguns for big fish.

It's almost a shame. I spent so much time getting my Clipper, but I think I enjoy flying my Asp more ;)

Of course, whether that remains the same in 1.3 is another matter! :D
 
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do have a loadout listing? I was considering doing this to my Asp. Want to take a break from the Vulture.
 
OP, I think you mean Clipper, not Courier... the courier only has 3 medium hardpoints (but they're in a nice location, 3x C2 burst lasers ftw), while the Clipper has two class two and two class three.

Against NPCs, the Asp will probably do just as well as the Clipper, since NPCs aren't that smart. An Asp explodes like an egg on a sidewalk against a player Clipper, though.
 
OP, I think you mean Clipper, not Courier... the courier only has 3 medium hardpoints (but they're in a nice location, 3x C2 burst lasers ftw), while the Clipper has two class two and two class three.

Against NPCs, the Asp will probably do just as well as the Clipper, since NPCs aren't that smart. An Asp explodes like an egg on a sidewalk against a player Clipper, though.

Dammit, yeah, I meant Clipper... dang similar Impy names... trying to edit now :p
 
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For one ship guys like me, the Asp ticks all the boxes, and is the best all rounder in the game (or tied amybe with the Cobra).

I miss my Asp...#sniff#
 
I personally am fond of having 2 Plasma accelerators on those medium hardpoints (or sometimes rails, but the ammo issue with them bugs me).
This setup has 2 problems, energy demand (I run C3 beams too because beeaaammmmsss) is too high and the spacing is bad.
(My) Solution: Have one powered at a time and switch to the other when the first runs out of ammo. Probably far from optimal, but works nicely for me as it essentially gives me one 200 round plasma accelerator.


Edit - I know I'm not making a Clipper/ASP comparison, just saying how I handle the Clippers 2 medium hardpoints.
 
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I would try C2 Gimbal beams with C3 fixed (or gimbaled) cannons on the Clipper. If that' even possible, I don't know. I can't get out of my Cobra long enough to look at any other ship.
 
So I have a fully kitted Asp and a fully kitted Clipper.

My Clipper packs 2 C3 Beams (one gimbled, one fixed) and 2 C2 Multicannons (gimbled). I had wanted to use something like railguns for the C2s but the pylons are so far apart it was impractical. Likewise I tried a C3 Particle Accellerator Cannon, and while it was great when it hits, the key word is "When" (again, the position on the pylon makes this a problem when you get in close, and that's when PACs are most useful.

I was fighting in a RES with this and enjoyed myself just fine. But what surprised me was when I came back that same day (with similar large ships to fight) in my Asp.

My Asp packs 2 C2 Railguns, and 4 C1 Beams (fixed). The tight bunching of the hardpoints makes it easy to converge fire.

I was amazed just how quickly big ships went down with those railguns (used beams to melt shields first), even compared to full open fire with the Clipper loadout. Especially useful when targetting subsystems.

Granted the big downside of the railgun is its limited ammo, but 4 small beams is just fine for taking on small ships. Save the Railguns for big fish.

It's almost a shame. I spent so much time getting my Clipper, but I think I enjoy flying my Asp more ;)

Of course, whether that remains the same in 1.3 is another matter! :D

Two questions:

- Did you have a chance to compare the 2 setups you mention with a Vulture?

- Have you read what the specific changes to the Clipper are in 1.3?



I used to have an ASP in December and it was rather fun to fight with the guns all close together.

But then I irrationally went back to the Viper for combat and ranking missions :p
 
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