I read somewhere that you can only see another 32 players at any given point. Did I read an innacurate article or, if 100 people say they'll meet in a system, can you see all 100?
To recycle a post from another thread:
The P2P/Server-Lite networking model was selected by Frontier from the outset. It has a hard limit of 32 players per instance but a "realistic" soft limit (affected by QoS of the connections) much lower than that. The number of connections varies exponentially with the number of players in an instance with the total number of concurrent connections CC = (N x (N + 1))/2 for N players. So, for N=2, CC=3; N=3, CC=6; N=4, CC=10; N=16, CC=120; N=32, CC=528. To increase the maximum number of players in an instance would probably require Frontier to totally re-write the netcode to use a more conventional Server/Client model - at significantly increased cost as the Servers would be dishing out a whole lot more information to each player.
No this isn't eve. 32 is the maximum
So I the 100, where in the same system at the same time, there would be 'X' number of groups, but in kind of parallel servers? With only a few, being able to see each other, the same few, at any time?
Arry.
If the instance soft limit is 12 (it may be more, depending on QoS of connections) then we might have anywhere between 8 full instances and another with 4 players to 100 separate instances if everyone's internet connection is shocking.
You can increase your chances of getting together significantly by friending each other AND create one player group that everyone belongs to. This will notify the matchmaking server that you put 'togetherness' over playability and loosens the matchmaking up. It's still not 100%...but it's way better than unaffiliated people trying to match up.
I was only asking because of the amount of players joining up around Altair, we were all expecting a big thing. Turns out none of us could really find each other, let alone player pirates!
The game is really not designed to find and kill folks.
Another issue is always get people to meet within the no fire zone of the station...even better all around the toaster rack. A lot of times people are in the same instance but outside the range of each others sensors. It's almost impossible to see a ship that is 8 clicks out...and that is further than the best scanner can tell you, in normal space.
Sorry, new to the grouping thing, but can we play as a group AND play in open as normal?