Nice attempt Granite but unfortunately missed the mark - "grind" is subjective .. what you find repetitive and boring I do not, and vice versa, as games are what you make of them 
Nice attempt Granite but unfortunately missed the mark - "grind" is subjective .. what you find repetitive and boring I do not, and vice versa, as games are what you make of them![]()
Thanks Liqua, but that is not the definition of "grind" I am using.
The thing is though - Frontier made a choice about what direction to take Elite in. We could have had a galaxy that reacts to player actions in the way I highlighted in the post above yours. Instead what we have is a galaxy which "switches" states based upon how full a progress bar is. These are two very different approaches.
But yes, a player can choose to grind, or choose to not grind. That principle is true for any game.
Hard to know from your inforgraphic
There is very little emergent gameplay in ED as the game doesn't really allow for it - the game rules are too rigid (that's open-world vs sandbox for ya) Sure, you can "use your imagination" and pretend to be something but the game doesn't really care for your thoughts. Perhaps I am getting too old but I find truly immersive non-grind games are good old fashioned pen-and-paper dice RPGs : with a good GM and a theme / setting you can do anything you want.
Games to me are pure grind fests (in both senses of the word)
It's only a grind if you want it to be. 'Filling the bars' is a side effect of how I play the game. I'm never going to be super rich and I'm never going to have the biggest, bestest ship (never mind a fleet) but that's not what I'm in the game for.
So many good points raised in this thread!
I've been a massive fan of the space genre for as long as I can remember, and have played most of the space games on PC over the past few decades! When I saw the Elite Kickstarter I was so pleased to see that the space sim genre was making a come-back. Although Frontier did a very poor job in the first few weeks of the Kickstarter campaign with providing zero information to the backers, they soon got their act together. Eventually we were shown what a wonderful game Elite would be.
A world of EMERGENT gameplay, provided via game mechanics that reacted to the players actions. There was never a mention of levels, or filling bars, or accessing tiers. All the talk was purely about a dynamic galaxy. Here are the examples I have written about here already over the past few days:
1) Selling exploration data to the highest bidder, or to the faction of your choice. This would cause said faction to go exploit the resources in that area. The opposing faction may put a bounty on your head for selling out. The galaxy REACTS to you selling the your discovery data, not by a bar filling up - but because the NCPs and faction base their actions and decisions on what you have done!
2) NPC Wingmen. A trader with a non-combat ship could hire NPC Wingmen. Some of these wingmen may turn out to be untrustworthy and betray you at a key moment! The galaxy REACTS, not by filling bars or accumulating numbers - but because an NPC makes a decision about you and decides upon a course of action.
3) "Assassination Mission". A player is offered a mission to assassination a political leader. A second player is offered a mission to stop the assassination. The galaxy REACTS, it forces two players into a confrontation situation - not by filling bars, changing stats or using ladder gameplay - but rather by directly placing the players in confrontation over a matter that is occurring in the game, rather than something linked to progress bars and galnet text.
4) Resources discovered in a ring systems cause miners to appear, which in turn causes an Outpost to be built. If player numbers increase more miners arrive, followed by pirates and bounty hunters and then security forces. Still more players arrive, so a station is built, followed by traders and economic booms...attracting Factions and Powers. This is a DYNAMIC alive galaxy...one that is reacting to player activity, rather than presenting bars to be filled.
This is the Elite that I imagined...it is the Elite which was discussed in the design documents and during the early development. This is an Elite which can be placed to the far right of my graph. However this is not the Elite we actually have.
There are bars that one can fill
And I can see how people can fall in to the pattern of play to fill the bar
And I will accept not everyone would find my play style, but you can play the game to be a pilot in an open world and fill said bars as a secondary consequence
i.e. Fly to a Nebula to see it be in it, and the earning credits or Explorer rank is a secondary factor.
Run Missions of mercy for a faction suffering from an outbreak, or run guns to a war zone (weapons Wanted Lakon Type 9s) for the fun of doing it, any profit or faction rep or trade rank once again a secondary concern.
You can do it just for the progression bars, or you can get the progression bars as a side effect of exploring the game.
The Grind comes down to if you feel the need to have to fill the progression bars to get a sense of achievement or not.