I have a game on my phone. It's an 8 Ball Pool game. You rank up, gain 'coins' and 'cash'. Progression is by winning and unlocking leagues, better cues and so on. It's a pay to win game but you can progress (as I have) without spending money.
Point is, it's entirely meaningless whether I'm putting down 25 coins for a match or 5 million coins. I'm still playing a game of pool with people of a similar rank (league based). The actual playing of the game is fun, not the meaningless accumulation of so called wealth and fancy cues and chat packs.
Whilst Elite is a much more complex game, at its heart, the same can be said, and it very much depends on how you perceive the game. You can perceive the game as a grind if your primary aim is to get an Anaconda. If on the other hand you're more interested in the 'stuff you can do' rather than the 'stuff you can own' then your perception of the game as a grind is likely to be lessened.
M2C
Edit: Essentially what Callahan44 was getting at above!![]()
The reason so many people focus on stuff you can own is because of a lack of interesting stuff you can do. To argue that "take stuff from A to B" is just about your perception, is to ignore the fact that it is very very simple gameplay, which is more or less identical irrespective of "stuff" is or where A and B are. You have seen everything there is to see in combat, for example, after about 3 or 4 hours. And that's probably generous.
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