Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Nah thats boring. And they ram, they dont fight^^
I personally dont care about many things above - the audience does, so to grow you have to work with it. Even the biggest streamer out there have a huge difference between a popular game and a strange one - half of the viewers are gone instantly. Its doesnt really matter when you have 5000 of them, but 50? You cant do it.

Anyway, i can put the idea on ice for quite a while. Space sim with heavy and rewarding pvp? Constant action? Dogfighting? Nope, not avaliable so far.
The idea was to pump up the channel and also bring the young audience to this kind of games. But for that it has to be consumer-friendly AND hardcore at the same time and it should have constant pvp. Elite doesnt offer both at this time, but has the mechanics to become such a game pretty fast.

The only way they could do what you want would be to make a battleground type scenario. One or two systems...some capture the flag or catch the runner...whatever. It would exist outside the BGS universe, something similar to the PvP in GW2. It would only be able to allow 6 players per side...something like counter strike in space. This isn't a bad idea...but it still would be a far cry from hundreds of people fighting simultaneously ala Star Wars.

Unfortunately, this has never been discussed by FDev. Its not that it couldn't happen, but it would be years out from where the game is currently. Of course by that time, the game itself could be dead, the server software released, and everyone will have a modded up version anyway to play however they want to.
 
Wow, the arrogance is strong in you. You honestly think you are in a position to challenge Frontier by saying that they are collectively missing man parts, but you have hope? I have a hunch that DB and the others aren't sweating the opinion of a poster-child for millennial entitlement of their manhood.

Newsflash here jr., it wasn't a lack of fortitude of any kind, let alone testicular that shaped the design. They made the game they wanted to make. It's here, we are playing it. Grow up already and come to terms with the fact that they didn't want, and don't want the game that you want.

I for one am grateful that they brought Elite back to life. I love the game, as it is.


And i know many great games that never saw commercial success or turned into ghost games in a couple of months, so right now nobody talks about it. And i know many popular games with simple (but hard to master) mechanics, no special idea or story behind it - and they are popular and dominate the market. And some of them are actually made by small developers, published by them and they became a worldwide success and changed the whole gaming market.
Why? Just because they offer an easy entry, work fine on any rig (no crazy requirements) and still offer the playground for competetive gameplay on the highest level. Yeah, they got the most toxic communitys in the whole gaming history, but the games are great. I just like to buy products that last long and keep entertaining me. Dead games are not helpful, 40% of my multiplayer games are dead. And because we dont have any other games with the same gameplay, the only option is to change the existent game. But we cant mod ED and set up private servers, so the developer is in charge.
 
the developer is in charge.
Your post had nothing in response to what you quoted, so I just kept the part you got right. You are right, the developer is in charge, and I'd bet you every last penny I have that the crew at Frontier would rather fail with their game than make yours. Capiche?
 
Your post had nothing in response to what you quoted, so I just kept the part you got right. You are right, the developer is in charge, and I'd bet you every last penny I have that the crew at Frontier would rather fail with their game than make yours. Capiche?

Well if they decide to - we cant do anything about it.
I always tryed to provide feedback, not only about bugs etc, but also about functions and gameplay. And i highly prefer game developers who actually listen to the community. FD seems to ignore it so far, dumping all threads into one and forget it.
I´m not sad about my money or the time invested, i`m just sad that this will become one of many dead games in my collection. And it will be by far the most expensive one.

As a streamer i usually try to get games as early as i can, this helps with growing the channel but the expirience is getting worse from year to year. From now on i have to wait, check out games, try to get a closed alpha/beta key without throwing money at something that is not worth it and find something that will suit the needs. This will reduce the streaming games to 2-3 popular ones just because anything else out there is rubbish, specially pre-release or right after release, and when it`s fixed, nobody wants to look at it.
 
I know some old farts dont like the idea at all, but me and many other people are not ready for a slow, chilling game in space, specially not if we create content around it. This is why i`m so happy that Star Citizen is coming.

Then why did you buy a slow, chilling game in space then? That's that elite is and elite always has been.
It's like me buying Fifa 2015 and then moaning about the absence of flamethrowers. Seriously, you should have researched the game before you bought it, not moan that FD should change the entire premise of the game just so you have something to play before star citizen is releases.
 
Then why did you buy a slow, chilling game in space then? That's that elite is and elite always has been.
It's like me buying Fifa 2015 and then moaning about the absence of flamethrowers. Seriously, you should have researched the game before you bought it, not moan that FD should change the entire premise of the game just so you have something to play before star citizen is releases.

Maybe because games change and it should have at least a nice "lategame" when the grind is over? I dont mind grinding to have the ships, modules and money to actually have fun later.
I saw some nice videos, the upcoming wing patch was the point where i said > this is going into the right direction (multiplayer is being pushed). What happened after, we all know.
After so many years and the introduction of multiplayer and turning a singleplayer game into an MMO anyone would expect a nice multiplayer, a lot of action (PvE and PvP) and many other "modern" things.
There is nothing wrong about it when games change to meet the modern playstyle. Oldschool games are just that - oldschool. The gameplay of an old game would not suprise anyone. That was we saw in Star Citizen - this is what surpised a lot of people, this is also the reason why it got so much money thrown at. Because people actually need a game like Star Citizen.
And Elite could steal the show.
 
As it was stated ED was going a different direction to SC, that should have been a massive clue that ED is not a pew pew game that suits your audience.
Oh and there are streamers who do very well, I watch a Twitch channel when I'm not playing. He engages with us and does not treat us like morons. Had some great conversations with the rest of the audience and the guy streaming.
So perhaps you need a better audience.
 

Ian Phillips

Volunteer Moderator
Lets keep this thread on topic please. Elite Dangerous play modes, Solo, Group and Open.

Anything else is Off Topic and likely to be removed as such.
 
Perhaps, as well as the 3 modes, we should have an arena.
It may pacify those who want that style of play.

Didn't someone find a reference to proving grounds in the file structure, alluding to a future PvP combat arena.
I like the idea, be good if those that want to do nothing but fight have a way to do it.
 
Remember everyone this game is still in its infancy.

The three modes have their purposes, but as time goes on, you'll find that more and more decisions will be based on how the community seems to be wanting to play. Some will definitely cater to Player versus Player interaction and some will focus on the Player itself and how they react to their environment.

In terms of this sort of Arena thing, I doubt that'll be the solution to what this game seems to have stuck itself into. I also believe that it doesn't necessarily fit into the scale of what this game is attempting to accomplish.
However, allowing Players to have the tools to run PVP/PVE Tournaments, having Frontier host some events AND/OR Factions 'hosting Tournaments', would definitely be a start.

The Important thing In my opinion, is to bring everyone closer to the game and enjoy it as they deem fit.
 
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Maybe because games change and it should have at least a nice "lategame" when the grind is over? I dont mind grinding to have the ships, modules and money to actually have fun later.
I saw some nice videos, the upcoming wing patch was the point where i said > this is going into the right direction (multiplayer is being pushed). What happened after, we all know.
After so many years and the introduction of multiplayer and turning a singleplayer game into an MMO anyone would expect a nice multiplayer, a lot of action (PvE and PvP) and many other "modern" things.
There is nothing wrong about it when games change to meet the modern playstyle. Oldschool games are just that - oldschool. The gameplay of an old game would not suprise anyone. That was we saw in Star Citizen - this is what surpised a lot of people, this is also the reason why it got so much money thrown at. Because people actually need a game like Star Citizen.
And Elite could steal the show.

Games change, yes, but their identity doesn't.

Elite has always been a slow paced game about combat, but also trade and exploration - Not just the first. Even its approach to combat is slow paced, that's simply part of its identity.

What you are asking is to turn Elite into Star Citizen, basically, but that's never going to happen. If you want to play Star Citizen, you will have to wait for that game to be released :)
 
Didn't someone find a reference to proving grounds in the file structure, alluding to a future PvP combat arena.
I like the idea, be good if those that want to do nothing but fight have a way to do it.

PVP would be sorted out by monitoring exploits, not just current or anticipated future ones, but the ones already used - exploits are not cheats, however, I think FD should retroactively reclaim credits farmed through these exploits. Result? - PVP on a more level playing field where you still get killed and pay insurance, but there is the mutual respect among cmdr's, knowing you've all worked hard for your ships. Oh, and the griefers would soon be reduced to ramming in sidewinders and no threat. Makes me sick to see the same names ramming day after day...don't care who you are, the rebuy from the ships they ram in should hurt!
Relevence to Open v Solo? - not trying to persuade, solo or private players to play in open, but trying to stop open being a playground for people who are bored of playing the game and like to shoot up everyone they see because they thought it would be a good idea to exploit loopholes.
 
In retrospect, the problem of cheating isn't pertaining to any exclusive mode, Cheating is Cheating no matter what mode it is. Frontier has the tools for that and I really do not see its relevance in this thread, when they're already doing that.
Also, the whole system of griefing in this game, is really hard, there are a lot of deterrents to griefing and the system is relatively self-policing. The true definition of Griefing is RARE in Open Play and only a handful of players have been doing it, many of which, have been hunted down and forced out of the systems they usually grief in.

Regardless of that, I believe that with time, and the game having more tools for player interaction and the ability to host events, is definitely going to show more light into the game. Especially with Power Play, which is basically bringing the Community into Groups. Player Interaction is key to this game's future. We view the bad more than we view the good, which we should stop and enjoy what we have and make it better for everyone.


Semi-Unrelated: Since the moment this game was released, Elite: Dangerous has stolen the spotlight from all existing and 'Currently underdevelopment' games. Elite also seems again, to be doing a recent trend in the Space Simulator Genre, which is releasing the game with some content and adapting it towards how the community is tending to play or wants to play. So far its working, but it feels like its lacking, because, it is and its catering to three modes while its competitors are doing the standard Multiplayer Mode and Solo Mode that don't necessarily interact. IF they do, its so minimal that it barely ties into impacting the universe of the specific game.

Certain Development choices, like the Three modes, are going to be the mercy of balancing and Player Interaction issues that is going to be tough to see if we don't voice the current problems with them. I think with time, we'll see something that truly benefits everyone's unique individual play styles.
 
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In retrospect, the problem isn't pertaining to any sort of mode, Cheating is Cheating no matter what mode it is. Frontier has the tools for that and I really do not see its relevance in this thread, when they're already doing that.
Also, the whole system of griefing in this game, is really hard, there are a lot of deterrents to griefing and the system is relatively self-policing. The true definition of Griefing is RARE in Open Play and only a handful of players have been doing it, many of which, have been hunted down and forced out of the systems they usually grief in.

Regardless of that, I believe that with time, and the game having more tools for player interaction and the ability to host events, is definitely going to show more light into the game. Especially with Power Play, which is basically bringing the Community into Groups. Player Interaction is key to this game's future.


Semi-Unrelated: Since the moment this game was released, Elite: Dangerous has stolen the spotlight from all existing and 'Currently underdevelopment' games. Elite also seems again, to be doing a recent trend in the Space Simulator Genre, which is releasing the game with some content and adapting it towards how the community is tending to play or wants to play. So far its working, but it feels like its lacking, because, it is and its catering to three modes while its competitors are doing the standard Multiplayer Mode and Solo Mode that don't necessarily interact. IF they do, its so minimal that it barely ties into impacting the universe of the specific game.
Cheating and finding exploits are different, but exploits can equally ruin a game. Actually the same cmdr's who have been griefing, mindlessly killing, or whatever name you want to put on it, are still trolling George Lucas and neighbouring systems - it's a fallacy that players hunt them down and force them out as they don't deal in fair combat - they deal in respawning and not caring about rebuys because they have...lets just day, a lot of money. I know one of them personally, and trust me, FD have not implemented any tools to stop him using his exploited credits to keep spawning at the same stations and killing anyone he sees, yet - this is why I suggested they should.
Furthermore, the issue of solo versus open in the grammatical sense has been discussed a lot, so many issues posted here are abstracted from the main arguments. My insistence on keeping 'open' clean is not to persuade private players into open, or open players into private, but to keep open a viable option for 'great gameplay'. Peace out.
 
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Remember everyone this game is still in its infancy.

The three modes have their purposes, but as time goes on, you'll find that more and more decisions will be based on how the community seems to be wanting to play. Some will definitely cater to Player versus Player interaction and some will focus on the Player itself and how they react to their environment.

In terms of this sort of Arena thing, I doubt that'll be the solution to what this game seems to have stuck itself into. I also believe that it doesn't necessarily fit into the scale of what this game is attempting to accomplish.
However, allowing Players to have the tools to run PVP/PVE Tournaments, having Frontier host some events AND/OR Factions 'hosting Tournaments', would definitely be a start.

The Important thing In my opinion, is to bring everyone closer to the game and enjoy it as they deem fit.

is good solution to let some steam go ;p
 
...And i know many popular games with simple (but hard to master) mechanics, no special idea or story behind it - and they are popular and dominate the market. And some of them are actually made by small developers, published by them and they became a worldwide success and changed the whole gaming market.

Just out of interest, are you referring to any specific games here? I'd just like to know what they are.
 
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