Nah thats boring. And they ram, they dont fight^^
I personally dont care about many things above - the audience does, so to grow you have to work with it. Even the biggest streamer out there have a huge difference between a popular game and a strange one - half of the viewers are gone instantly. Its doesnt really matter when you have 5000 of them, but 50? You cant do it.
Anyway, i can put the idea on ice for quite a while. Space sim with heavy and rewarding pvp? Constant action? Dogfighting? Nope, not avaliable so far.
The idea was to pump up the channel and also bring the young audience to this kind of games. But for that it has to be consumer-friendly AND hardcore at the same time and it should have constant pvp. Elite doesnt offer both at this time, but has the mechanics to become such a game pretty fast.
The only way they could do what you want would be to make a battleground type scenario. One or two systems...some capture the flag or catch the runner...whatever. It would exist outside the BGS universe, something similar to the PvP in GW2. It would only be able to allow 6 players per side...something like counter strike in space. This isn't a bad idea...but it still would be a far cry from hundreds of people fighting simultaneously ala Star Wars.
Unfortunately, this has never been discussed by FDev. Its not that it couldn't happen, but it would be years out from where the game is currently. Of course by that time, the game itself could be dead, the server software released, and everyone will have a modded up version anyway to play however they want to.