Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Yeah thats fine. But would you mind if other modes would not affect your world where you actually play? Solo or group?
You can have the choice to play solo, with friends or anyone who is on the server. But we dont have the choice to design our world how we want to, because its affected by people in other modes.
The server load would be actually not that high if we had 2 background simulations (open & solo/private) instead of one.
Most people in solo actually dont care that much about the world. For traders its important to keep the route and make profit, explorer would not notice any difference at all (its possible to share the first discovered achievment between servers in realtime). And the local politic changes are different, but people already have to live with it and i dont see many threads about this, some groups actually claim the system as their home and work on the local politics pretty hard to keep it how they want.

So would you agree with the point, that having a different background simulation for open and solo/private is not a bad idea?

I think if FD had any intention of splitting the BGS they would not have been talking about xbox & mac users all being part of the same galaxy, something they have worked hard to make happen and seem proud of. The talk of all being in the same galaxy no matter what matchmaking choice you make goes back to the Dev diary's if not before, and its still here 6 months post launch.
 
But Elite was designed with PvP interaction in mind. This is the reason why i have this game and why i payed the full price. Right now after the hardest grind i have my pvp setup but nothing to shoot at.
Like i said, for PvP we actually need a big playerbase that is willig to fight. Because PvP against someone who cant fight back or doesnt want it, is not fun.
Instead of forcing people into solo or PvE groups, FD should focus more on the open and make PvP in space attractive and rewarding, but also risky.

P.S. no, i just said that we need more people playing open and actually enjoy the pvp interaction. And that the game will lose a big piece of the player base if nothing happens. Specially people who are already pretty far, have all ships they want and saw everything - they need something to do. And competetive PvP is a good way to keep people coming back.


There will be plenty to shoot at in Open when PP releases. Not sure if it will be players though. The risk is definitely increasing!

Was it designed with PvP in mind? Yep! This game was designed so that Players could battle Players, using PvE content as the rope in an eternal tug of war. They offered all players a place of comfort to take hold of the rope. Past that, it's all player projection....on both sides.
 
This game was designed so that Players could battle Players, using PvE content as the rope in an eternal tug of war. They offered all players a place of comfort to take hold of the rope. Past that, it's all player projection....on both sides.

Indeed - PvP is not all about the glorious pew-pew, no matter how loudly some people scream that it is. It's like watching new chess players - they can't wait to start killing prawns and horsies and pwn the centre of the board just to show off how good they are, not understanding that the real threat comes from the back ranks getting you to pwn yourself :D
 
High price of the game? It was $60us. Including the tip, I spent more than double that for lunch today with my wife.
The game is a bargain for the hours of entertainment it provides. I routinely spend more on movie tickets and snacks for two, than I've spent on Elite in the last six months. That's for 3 hours of entertainment if Peter Jackson is at the helm, and an hour and 30 minutes for anyone else. So please, let's put the (laughable) high price of the game trope to rest.

The game is fine for the majority of the players. If a few whiners want changes, they should be prepared to fund it all by their lonesome. After all, a few hardy backers did just that when DB couldn't get a publisher to agree to making the game that he wanted to make. Those guys paid big bucks to follow DB's vision, not yours. To them: a tip of my hat to you fellas, you done good.


So what? I spent over 2000 USD on my rig to play Elite and other games how i want.
60$ is a regular price for a tripleA-game with a HUGE budget behind it. So i expect Elite to have the same manpower behind the scene as any other popular multiplayer game.
And Blizzard is a good example, their games are pretty popular and they know how to run huge server cluster. So i expect the same from FD, in a smaller scale (just because Elite is small compared to WoW in the best time).
It doesnt matter how many hours we spend ingame etc. The full price, specially worldwide (no price reduction in other regions! in Russia this game was the most expensive and still is!), sets up the expectation. This is not an indie game, designed by a single guy somewhere in a dark corner. Its a full grown game with a hefty price tag.

Yeah, we are few.. few people who are still here, who actually enjoy the game, the idea behind it and we want more. Many people are gone or never came that far, just check reviews after like 5-10 hours ingame, where you still learn how to fly around. All the people left the game.

So my last hope: hardcore competetive PvP introduced by FD if they actually grow some balls and admit that PvP should be not only a rare and random thing ingame. Higher risk, higher reward is a good idea.

Right now the game is sitting in steam next to a ton of other games and i dont mind it. But negative reviews and recommendations will follow if nothing happens. Just like for other games. Titanfall disappointed me and its dead right now. Evolve - was a good game, almost dead now. I dont want Elite to become another "Titanfall", a ghost multiplayer game...
 
So what? That kind of cash wouldn't even buy a decent network switch.

So what?
I say that 60$ is a high enough price for a game so people can expect the same background like the big names can provide. Not more and not less. And i said that i can pay more, i paid for other games like WoW for years and i dont regret it. A good game is worth it, specially if someone is playing 500hours+ each month.
And i see this game also from a streamer viewpoint - no action = no viewers. When i lose the current viewerbase, i change the game. Simple and the only way to deal with it. People dont want to see how i trade for 8 hours or fly so far away from populated space that it takes me days to come back, grab another ship and do something else. I really like the game, but it lowered my viewer count. And i see the same for other streamers. Even Kerbal Space Programm pulls more people.
The point behind this: more action > more viewer, higher placement for the game > more potential customers for FD.
I know some old farts dont like the idea at all, but me and many other people are not ready for a slow, chilling game in space, specially not if we create content around it. This is why i`m so happy that Star Citizen is coming.
 
The game is fine for the majority of the players. If a few whiners want changes, they should be prepared to fund it all by their lonesome. After all, a few hardy backers did just that when DB couldn't get a publisher to agree to making the game that he wanted to make. Those guys paid big bucks to follow DB's vision, not yours. To them: a tip of my hat to you fellas, you done good.

So what? I spent over 2000 USD on my rig to play Elite and other games how i want.
60$ is a regular price for a tripleA-game with a HUGE budget behind it. So i expect Elite to have the same manpower behind the scene as any other popular multiplayer game.
And Blizzard is a good example, their games are pretty popular and they know how to run huge server cluster. So i expect the same from FD, in a smaller scale (just because Elite is small compared to WoW in the best time).
It doesnt matter how many hours we spend ingame etc. The full price, specially worldwide (no price reduction in other regions! in Russia this game was the most expensive and still is!), sets up the expectation. This is not an indie game, designed by a single guy somewhere in a dark corner. Its a full grown game with a hefty price tag.

Yeah, we are few.. few people who are still here, who actually enjoy the game, the idea behind it and we want more. Many people are gone or never came that far, just check reviews after like 5-10 hours ingame, where you still learn how to fly around. All the people left the game.

So my last hope: hardcore competetive PvP introduced by FD if they actually grow some balls and admit that PvP should be not only a rare and random thing ingame. Higher risk, higher reward is a good idea.

Right now the game is sitting in steam next to a ton of other games and i dont mind it. But negative reviews and recommendations will follow if nothing happens. Just like for other games. Titanfall disappointed me and its dead right now. Evolve - was a good game, almost dead now. I dont want Elite to become another "Titanfall", a ghost multiplayer game...
Oh man. I go away, come back and now I see dollar amounts being tossed around. Never good.
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I see two arguments here. The first represents the true state of the community to my way of thinking. We all bought into ED for what it was and the potential we saw based on what FD told us they had in store for the game, which I don't recall ever included this second point of view, who paid $2060 to buy the game and equipment to play it hoping blindly it will turn into Unreal Tournament in space with GankShips. Me? I'm betting on Frontier's vision, which is what I paid for. Open-only types have to realize by now that "hardcore competetive PvP [sic]" was never in the equation nor is likely to be. Its just not what Elite is about. The narrow view that it MUST include this or fail is just absurd.
 
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And i see this game also from a streamer viewpoint - no action = no viewers. When i lose the current viewerbase, i change the game. Simple and the only way to deal with it. People dont want to see how i trade for 8 hours or fly so far away from populated space that it takes me days to come back, grab another ship and do something else. I really like the game, but it lowered my viewer count. And i see the same for other streamers. Even Kerbal Space Programm pulls more people.
The point behind this: more action > more viewer, higher placement for the game > more potential customers for FD.

Viewers? What are viewers? Who on earth cares about them? They are people watching other people play, and not playing it themselves. They are kind of like proto-griefers, as you cannot interact with them in-game. Are they spoiling your gameplay for you?

I know some old farts dont like the idea at all, but me and many other people are not ready for a slow, chilling game in space, specially not if we create content around it.

Then presumably, you and many other people paid for a game that didn't meet your expectations, because you simply didn't take a few minutes out of your day to consider what you were in fact paying for. I just bought a new Nissan. It doesn't roar like my old Chevrolet. Should I be disappointed with that?

This is why i`m so happy that Star Citizen is coming.
I'm glad you are happy.
 
Viewers? What are viewers? Who on earth cares about them? They are people watching other people play, and not playing it themselves. They are kind of like proto-griefers, as you cannot interact with them in-game. Are they spoiling your gameplay for you?



Then presumably, you and many other people paid for a game that didn't meet your expectations, because you simply didn't take a few minutes out of your day to consider what you were in fact paying for. I just bought a new Nissan. It doesn't roar like my old Chevrolet. Should I be disappointed with that?

I'm glad you are happy.

Viewers are actually people who like to watch other people playing, they also interact with the streamer and eachother. And they learn something (streamer usually play the game way too much, so they know more by just playing and the skill is higher).
Doesnt matter what you and other people think about it. Its a big thing, still growing and people know it.

I looked at the game, saw what i expected to see, took some time and waited for steam release (to support the plattform and have the game where i want it to be). I expected FD to roll out patches way faster (specially with a big team behind it, i knew they will hire - and they still do) and improve the pvp aspect of the game just like pve. But right now PvP doesnt get any love, anything is PvE-based and some minor game mechanics changes and balancing happens. So i`m already disappointed.
 
..... This is why i`m so happy that Star Citizen is coming.

You know you can go play those hardcore PvP arenas right now don't you?
No need whatsoever to hang around waiting for something that is not going to happen.
You have my blessings, enjoy SC - and if you see a player called Blackmaine, blow him up for me and tell him Jockey says Hi ;)
(He is the only member of my social group to spend money on SC)

Of course, as SC is letting folks have their own private games...... not really that different to ED is it :p

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Viewers? What are viewers? Who on earth cares about them? They are people watching other people play, and not playing it themselves. They are kind of like proto-griefers, as you cannot interact with them in-game. Are they spoiling your gameplay for you?

Ahh, I see what he wants now. Got it. Darn I'm slow today.
Twitch and YouTube run programs for streamers where you show adverts on your channels and get paid by them.
You need something like 500 regular viewers before you can even apply. So he wants more action, to get his viewer count up, so he can get paid to play ED all day.

This has nothing to do with "improving" the game and everything to do with his bank balance and choice of career.
 
Viewers are actually people who like to watch other people playing, they also interact with the streamer and eachother. And they learn something (streamer usually play the game way too much, so they know more by just playing and the skill is higher).

So you are essentially saying "Hey! Look at me! Look how l337 I am as I play Elite and seal-club all these newbs with almighty pew-pew!" and your streaming audience goes "Boring - nothing to see here!" and wander off to do something more interesting, depriving you of fame, fortune, and females.

Doesnt matter what you and other people think about it. Its a big thing, still growing and people know it.

You are absolutely right - it doesn't matter what I, or anyone else thinks. If you like streaming, or watching streams - it's absolutely fine and entirely up to you. The thing is, you can't rage against game developers because they didn't make the game you wanted.

I looked at the game, saw what i expected to see, took some time and waited for steam release (to support the plattform and have the game where i want it to be). I expected FD to roll out patches way faster (specially with a big team behind it, i knew they will hire - and they still do) and improve the pvp aspect of the game just like pve. But right now PvP doesnt get any love, anything is PvE-based and some minor game mechanics changes and balancing happens. So i`m already disappointed.

You may have looked, but you didn't see, and you certainly did not observe. Especially having waited for Steam release, you had umpteen opportunities to find out what gameplay was like. Did you not watch any streams? :D
 
Viewers are actually people who like to watch other people playing, they also interact with the streamer and eachother. And they learn something (streamer usually play the game way too much, so they know more by just playing and the skill is higher).
Doesnt matter what you and other people think about it. Its a big thing, still growing and people know it.

I looked at the game, saw what i expected to see, took some time and waited for steam release (to support the plattform and have the game where i want it to be). I expected FD to roll out patches way faster (specially with a big team behind it, i knew they will hire - and they still do) and improve the pvp aspect of the game just like pve. But right now PvP doesnt get any love, anything is PvE-based and some minor game mechanics changes and balancing happens. So i`m already disappointed.

I would tell you to stop waiting for what isn't going to happen. See my above posts. You can ignore them...but this IS what the game is. Sorry to be a killjoy. PvP is part of the game...but the type of PvP you want is not what the game is built around...never was! Cannot be. You do not appear to understand the underlying server structure. It's not about costs..it's about design decisions. It's not about building more servers or switches. It's not about needing more people! I'm an Open player...love the PvP that's in the game...but I also realize that the game isn't designed to be a pure PvP game..or even a PvP centered game...the PvP is going to be centered around PvE events...with two or mores sides...killing NPC's! The sandbox isn't about controlling systems and owning and building stations. It's about creating a story, that grows, and people support and play in, for or against, until so many people play YOUR story, the devs make it a Power and you lose control of the whole thing! The community takes it over! That's it. Whole game. Whole shooting match. Everything coming down the pipes for this game is adding the baubles and bangles to this basic structure! Copy and paste this and share with all your friends....and take it to heart.
 
You may have looked, but you didn't see, and you certainly did not observe. Especially having waited for Steam release, you had umpteen opportunities to find out what gameplay was like. Did you not watch any streams? :D

Kinda hard when you stream yourself, it takes a load of time ^^
I knew the original games, but saw that ED would be a basic mmo based game with something to shoot at^^ So far not so many things to shoot at that can actually shoot back and provide adrenaline and action. Oneshotting NPCs is boring.

I dont rage against the game developer, but i expect games to actually provide something worth watching. Right now there is not so much going on and the viewer count on twitch, youtube and other plattforms reflects it. 150-500 people watching the game in peak times. Even Pokemon gets 10x more.
 
I dont rage against the game developer, but i expect games to actually provide something worth watching. Right now there is not so much going on and the viewer count on twitch, youtube and other plattforms reflects it. 150-500 people watching the game in peak times. Even Pokemon gets 10x more.

As with any audience - you have to entertain your guests. Oneshotting anything is about as interesting as any pokeyman gets - so why not show some initiative and entertain your audience?

Show them something they can't see anywhere else. Take them places they have never imagined. Find out what crazy things the Stellar Forge can bring up. Everyone has already seen pew-pew. Perhaps you could get a few friends together, find some spectacular places and pew-pew each other til shields down? Who has ever streamed a dogfight from just above a black hole in a pink nebula, or in between a close quintuple system? You could be the first!
 
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As with any audience - you have to entertain your guests. Oneshotting anything is about as interesting as any pokeyman gets - so why not show some initiative and entertain your audience?

Show them something they can't see anywhere else. Take them places they have never imagined. Find out what crazy things the Stellar Forge can bring up. Everyone has already seen pew-pew. Perhaps you could get a few friends together, find some spectacular places and pew-pew each other til shields down? Who has ever streamed a dogfight from just above a black hole in a pink nebula, or in between a close quintuple system? You could be the first!

Its not that easy. The main audience on twitch is pretty young. Really young i mean. They want action. They dont want stars with strange names and a space truck simulator. Entertaining them is working, but it doesnt help when there is nothing interesting on the screen.
This is why other guys streaming Elite dont get so many people. They are good - more that good and better than me. But they still cant break the 200 viewer average while streaming Elite. The system behind is simple > more people, higher placement in the list = more people. And action pulls people to the stream. This is why Dota or LoL are so popular - instant action, you can show your skill and still entertain people, creating what ever you want on the screen. But there you WILL have constant action ingame. I´m older than the average audience on twitch and i like space sims, but i still expect nonstop action, dogfighting against good opponents and some grind here and there, but not the whole game...
 
Well I could suggest some things, but I believe it's clear that it wouldn't make any real difference. Personally I have no interest in streaming, viewer averages, non-stop action, showing off my skills (or lack thereof) - or pretty much anything that seems so important to you.

The thing is - Elite caters for both. If I want to see universe weirdness - I just head off someplace randomly. If you want constant action - kill the rammers at Leesti.
 
Well I could suggest some things, but I believe it's clear that it wouldn't make any real difference. Personally I have no interest in streaming, viewer averages, non-stop action, showing off my skills (or lack thereof) - or pretty much anything that seems so important to you.

The thing is - Elite caters for both. If I want to see universe weirdness - I just head off someplace randomly. If you want constant action - kill the rammers at Leesti.

Nah thats boring. And they ram, they dont fight^^
I personally dont care about many things above - the audience does, so to grow you have to work with it. Even the biggest streamer out there have a huge difference between a popular game and a strange one - half of the viewers are gone instantly. Its doesnt really matter when you have 5000 of them, but 50? You cant do it.

Anyway, i can put the idea on ice for quite a while. Space sim with heavy and rewarding pvp? Constant action? Dogfighting? Nope, not avaliable so far.
The idea was to pump up the channel and also bring the young audience to this kind of games. But for that it has to be consumer-friendly AND hardcore at the same time and it should have constant pvp. Elite doesnt offer both at this time, but has the mechanics to become such a game pretty fast.
 
So my last hope: hardcore competetive PvP introduced by FD if they actually grow some balls and admit that PvP should be not only a rare and random thing ingame. Higher risk, higher reward is a good idea.
Wow, the arrogance is strong in you. You honestly think you are in a position to challenge Frontier by saying that they are collectively missing man parts, but you have hope? I have a hunch that DB and the others aren't sweating the opinion of a poster-child for millennial entitlement of their manhood.

Newsflash here jr., it wasn't a lack of fortitude of any kind, let alone testicular that shaped the design. They made the game they wanted to make. It's here, we are playing it. Grow up already and come to terms with the fact that they didn't want, and don't want the game that you want.

I for one am grateful that they brought Elite back to life. I love the game, as it is.
 
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