EDTracker 360 deg rotation?

Hi guys asked about this in another thread but thought I would start a new one as I know I wont be the only person looking to do this for one reason or another!

Basically I have a HMD so for some games (ARMA 3, GTA V etc..) I want to use the EDTracker to look 360 Degrees. Currently it only allows for 180 Deg in the current GUI as far as I can see before it skips 180 Deg. This is fine for sat down games like ED and Project Cars but not for FPS's so, my question is how easy would it be to get it working in 360 deg in all rotations? and if its something fairy easy to do for us non programming/script writing types could you give a breakdown of how to do it!

Thanks in advance for any help with this.
 
you cant get the DK2 to track more then 180 degrees, it is a physical limitation of the headset. The consumer one will not have the limit.

The headset uses IR leds under the slightly clear plastic, this is what the tracking camera sees to be able to track side to side, up/down and forward and back movement... when it looses tracking the image will desaturate (go gray)... when you turn enough that the camera cannot see those dots, yeah you can look behind you, but your tracking is lost.

The consumer rift has tracking dots on the front back and sides so it wont do that

DmaCHrP.png
 
@Beavis are you sure your Edtracker tracks 360 deg and if so are you using the MPU-6050 unit or the MPU-9150. I have the MPU-9150 parts to build another so if its a limitation win the non magnetometer version ill build the other one up!

@Malic Thanks for replying but Im talking about a device called a EDTracker built by some of the guys that use this forum as a cheap way to get head tracking. The HMD I have is a Sony HMZ-T1 which I modded into some ski goggles to make it more comfortable. The EDTracker can be used with a program called open track which turns the output into trackir data so as well as working great for ED it also works straight off the shelf with games like Project Cars and iRacing.

My issue is I think the hardware is capable of 360 deg tracking but the program the guys have made (amazing as it is) has been set to only work through 180 deg as far as I can see and I was hoping there was an easy fix so I can start using it with games that require 360 deg tracking like ARMA 3 and GTA etc...
 
Last edited:
@Beavis are you sure your Edtracker tracks 360 deg and if so are you using the MPU-6050 unit or the MPU-9150. I have the MPU-9150 parts to build another so if its a limitation win the non magnetometer version ill build the other one up!

@Malic Thanks for replying but Im talking about a device called a EDTracker built by some of the guys that use this forum as a cheap way to get head tracking. The HMD I have is a Sony HMZ-T1 which I modded into some ski goggles to make it more comfortable. The EDTracker can be used with a program called open track which turns the output into trackir data so as well as working great for ED it also works straight off the shelf with games like Project Cars and iRacing.

My issue is I think the hardware is capable of 360 deg tracking but the program the guys have made (amazing as it is) has been set to only work through 180 deg as far as I can see and I was hoping there was an easy fix so I can start using it with games that require 360 deg tracking like ARMA 3 and GTA etc...


Hi,

I'll have a look at this - there's no reason we can't support 360 degree rotation with he EDTracker. I'm probably just doing something daft with clamping in the code :)

Rob

Edtracker.org.uk
 
The DK2 is capable of tracking 365 degrees, when the tracking moves beyond the 90 deg left and 90 degree right the internal motion sensor continues tracking. The limitation is that the sensors only track right and left motion so the up and down tracking shuts off.
My question is why games like Arma 3 and GTA need 365 degree tracking ? Your body is controlled with a controller and only your head would track left and right, and the last time I checked my head doesn't turn 365 degrees either. Seems like a physical limitation of your body would best be imitated by a 180 degree tracking.
 
@pocketmoon Thanks that would be great if you could have a look at it. The EDTracker has made games like Project Cars, iracing and ED so much better, it would be great if I can use it in ARMA3 and GTA V as well, really appreciate your guys efforts with this little device.

@Jake, Whilst your correct that you only really need 180 degs to track your head in relation to your real shoulders and this is fine if your sat down facing the same direction all the time turning your virtual body with a controller whilst keeping your real body motionless, but thats not what im talking about doing, I want to stand up in real life and control my turning in the game with my real life turning not a joypad or mouse. In ARMA3 I want to use an EDTracker for my head and a separate one for my gun as the game allows for you to look around whilst still shooting in a different direction, this means that if I want to turn and face the opposite way Im currently facing in the game I would actually have turn 180 deg in real life, so for the headtracker to still work it needs 360 deg tracking as I now would be facing the opposite way that I started in both the game and real life. I will also be able to use it in GTA but as that dosnt have separate head and gun tracking I will have to come up with a way to switch between my head when looking around and the gun tracker when aiming.
 
Hi guys asked about this in another thread but thought I would start a new one as I know I wont be the only person looking to do this for one reason or another!

Basically I have a HMD so for some games (ARMA 3, GTA V etc..) I want to use the EDTracker to look 360 Degrees. Currently it only allows for 180 Deg in the current GUI as far as I can see before it skips 180 Deg. This is fine for sat down games like ED and Project Cars but not for FPS's so, my question is how easy would it be to get it working in 360 deg in all rotations? and if its something fairy easy to do for us non programming/script writing types could you give a breakdown of how to do it!

Thanks in advance for any help with this.

Humans are capable of rotating their head about 160 degrees, certainly not 360. Humans must rotate their body to see 360 degrees. Seems reasonable that a game should require you to rotate your body in the game in addition to rotating your head if you wish to see 360.
 
Last edited:
Back
Top Bottom