Ships Secret diamond explore MK2 Screenshot revealed!

Maybe you are unaware that a T-6 can boost to 406 which is as fast enough to escape anything except a CMDR in a Cobra or a DBS, if they are very quick. If you know how to navigate quickly and boost, an AI will never catch you. So a T-6 is safe as houses and almost never has any need to fight at all. Likewise with a Cobra explorer, obviously.
Yep you clearly don't get the point I am making. The point I am making is that from now on (v 1.3) explorers will have to be more mindful of possible combat when either leaving or returning. I get the point you are trying to make, but it isn't always a viable tactic and explorers may want to start equipping their ships differently than the bare bones way we were in 1.2.

I completely get the point you're making. It is not a relevant point however because you can pick ships where you never need to fight. If you pick a ship that can fight but is also forced to fight, that is not really any kind of advantage. That is just a requirement. More to the point, if you spec it so that it can win most fights, then it suddenly becomes a very mediocre explorer ship with only a 29LY jump range. The fact that it can fight half way decently is interesting, but it's not a benefit to exploring or to staying alive in the bubble.
By your own admission in an earlier post, you are rarely going to actually NEED the full distance of that drive unless you are exploring in the outer regions of the galaxy... This entire bit contradicts your defense for use of the T6 as an explorer.

And finally, picking a ship where you are forced to fight is the same as picking a fight. If you have 10s of millions in CR in your ship, it is abysmally foolish to pick a fight. Again the only exception to this is Thargoids which would be the whole point of exploring if they existed in the game, imo. But they don't.
This isn't about Thargoids, it's about dealing with being interdicted mass lock/FSD charge impeded and how many hits you will take before you jump. This is fairly important as shields no longer recharge in supercruise to maximum amount... If you start getting hit a lot, fighting back will make the other craft take more evasive maneuvers to avoid fire allowing you to escape after putting distance between you and the target.

Hopefully this was easy to understand and provided useful information. There is nothing more I can add to this discussion so...
Well see ya I guess.
 
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You have a lot of passion which is commendable. But your logic is scattered and incoherent, and you seem quite unaware of it.

This is just a first step. Please don't be offended. It is meant as a sincere wake up call. Sometimes that is all we need.

[video=youtube;XyOHJa5Vj5Y]https://www.youtube.com/watch?v=XyOHJa5Vj5Y[/video]
 
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You have a lot of passion which is commendable. But your logic is scattered and incoherent, and you seem quite unaware of it.
My posts are quite clear in the meaning of what is being discussed the majority of the time. Perhaps you need to increase your comprehension skills and...

This is just a first step. Please don't be offended. It is meant as a sincere wake up call. Sometimes that is all we need.
Decrease your superiority complex. I know it's hard to hear, but your posts can be quite arrogant.

Anyways, that is my last post on the matter. I've said what I wanted to say regarding outfitting.
 
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Okay Jabber, Good luck in game with your new DBE. I was actually being quite sincere in my efforts to help you, and if you are offended I am truly sorry.
 
That is not what you said.



And:


Do you not get the point I was making? The DBE is a better combat platform than the T6. Running is not always an option for explorers and the combat ability of the T6 is laughable. I also pointed out the areas the DBE is superior to the Cobra. All of which is important when deciding what ship to either keep, sell, or purchase. Is it clear now?

If you are going to talk about the ships at least be intellectually honest about it... I know this is the internet and that is in short supply, but really I mean come on. Your continued posts only serve to show me that you have NOT logged in and played 1.3 today yet. You will get interdicted in the systems but small, fast combat craft and most likely they will be in a wing. You can't deliver your data if you are dead.

What are you going on about? I've been playing 1.3 and 1.3.1 (Edit: Make that 1.3.02 - thought I saw 1.3.1 somewhere, but I guess I was mistaken) for the past...11 hours... :D ...in a DbS, and haven't been interdicted once. I am out exploring now though.

I'm also outfitted with shields and weapons, but I'd much rather run than fight. Why fight as an explorer when you don't have to nor waste weight (speed and jump distance) and can just boost and jump away in a faster ship? Sorry, but choosing to fight as an explorer is stupid as it isn't an effective strategy and it hinders your exploration potential. (Coming from the guy out exploring with weapons equipped in a DbS.)

Edit: Sorry again. This probably come across as harsher and more directed than what I really intended. (I was overly bombastic and crude from having playing for that long and not getting enough sleep.) Basically, what I meant is that when you're setting up a ship for a more specific role, it's best to optimize for that role, and combat and exploration definitely aren't the most compatible of roles, at least as far as the game dynamics are currently. Having a lightweight ship is good for running and exploring both, with fewer compromises to either.

On the other hand, if it is your intent to do both combat and exploration in a ship without reworking its setup in between (regardless of why that might be), then that does change things. Just keep in mind that you're going to have to make some additional compromises/sacrifices regarding the ship's overall effectiveness in either of the specific roles.
 
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