Very excited by this game but...

You mean will be like Hunter in space, and there might have been another game that did sandbox before GTA did (yeah, I said it GTA is just an old unoriginal concept :p). Also WANDERING.
 
Welcome filip :)

You might be interested in watching the Development Plan video from way back in the kickstarter, where David Braben "'fesses up" about the delays. Planetary landings in the old games were seriously underwhelming by modern standards, and it'll take lots of extra time to achieve today's expectations. They figured it was better to give people as much game as they can as soon as they can, while preparing to add landing and walking about down the road. As the video hints, you're far from the only person looking forward to these additions!
 
So, we are talking about 2017. for the full game experience and that only if everything goes well? You're saying that you will first have to play a half-finished game that will feel like another space-window FPS?
This isn't semantics. FD never intended to include planetary landings or EVA in the release product. Therefore their absence should not make the game half finished. Think of it as a v1 and v2 will have PL and v3 will include EVA.

If they had said right from the start PL was to be included in the 2014 release I would agree with you. But they didn't so I don't.
 
Welcome filip :)

You might be interested in watching the Development Plan video from way back in the kickstarter,

An excellent video to remind people of the scope of the game, thanks for bringing it up.
So glad I participated and pledged at the "all the future expansions" level (digital download pack ?), can't wait to see where they'll take us :cool:
 
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filip

Banned
Btw, Crashland was, unbelievably, made by a single person so you might wanna hire him when you do the planet expansions.
 
If space windows is genuinely a legit concern, I'm sorry. Though I would recommend trying the Rift out, since it removes the static "forward looking" bit. You really feel like your in the cockpit of a ship.

ED does better than any game i've played about that too, I'm not exactly sure what else you'd want as its primarily a space combat/trade sim...
 
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Your aspirations for what planetary landings will look like seem to be much lower than mine.

Yeah...I think filip will be pleasantly surprise and that probably applies to a lot of other people too. Even those who think it's totally pointless to have this type of gameplay in ED. ;) :p
 
I think you have a weird definition for "amazing experience". It's going to be hard for any dedicated space sim to make FPS enjoyable (Don't know of any that have done it yet), but if that was what was added to Elite Dangerous I would be ed. No way I'd pay money for that.
This. I completely agree :)
 
I'm sure there will be all kinds of sliders to fiddle with to get the game to run on a wide range of systems, with the best systems able to access all the eye candy. ;)
 

filip

Banned
I think you have a weird definition for "amazing experience". It's going to be hard for any dedicated space sim to make FPS enjoyable (Don't know of any that have done it yet), but if that was what was added to Elite Dangerous I would be ed. No way I'd pay money for that.

Indie companies have shown many times that they can make a very enjoyable FPS with amazing gunplay for a fraction of a cost, just take Killing Floor as an example.

And, like I said, Crashland was made by one person, have you looked at the level of visual detail of its environment, body physics, segmented dismemberment, gunplay, sound, Oculus Rift support, all of that made by a single person. Now imagine all the other assets around it, story to get to that quest(abandoned colony overrun by native lifeforms), a couple of NPCs with equipment options, etc. etc.

It is obvious such things can be accomplished with not much cost and manpower and it would be foolish to not incorporate it just because in the past space-window FPS was the way to go, people now have higher standards and want full immersive experiences, especially now with Oculus Rift which will change everything.

Your resistance to this is misguided and is a result of a lack of imagination and thinking things through.
 
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Oh yea, like there's been so many in the last 10+ years. You could always play X:Rebirth for now. Come back in a year or so ;)

So, we are talking about 2017. for the full game experience and that only if everything goes well? You're saying that you will first have to play a half-finished game that will feel like another space-window FPS?
 

Robert Maynard

Volunteer Moderator
Your resistance to this is misguided and is a result of a lack of imagination and thinking things through.

Resistance (at least on my part) is based on wanting Frontier to deliver a truly up to date sequel to Elite and not wanting any time wasted (at this stage) on FPS elements.

FP(S, or not) elements have been promised for a later expansion, probably after the seamless planetary landing expansion.
 
Your resistance to this is misguided and is a result of a lack of imagination and thinking things through.

That's your opinion and you're welcome to it. Still wrong though.

I'm not resistant to an fps portion of the game. If anyone can make it worth buying, Braben can. He's already admitted there's a risk of fps being dull, and that they're going to have to work hard to make sure it's not. If anything there's a difference between what you think is fun and what I think is fun.

Crashland looks like it would get boring after 30 minutes. Frontier developments are going to need to achieve a LOT more than that to keep players interested for more than a couple of hours.

I'm just glad they've made it an expansion so that I'm not paying for it if it doesn't rock.
 
Indie companies have shown many times that they can make a very enjoyable FPS with amazing gunplay for a fraction of a cost, just take Killing Floor as an example.

Indeed, and Killing Floor is pretty poor in that respect compared with their Red Orchestra games, which feature huge maps and vehicles as well as awesome gunplay.

The difference with ED is that we won't be landing our ships in shoebox shooters (not even very big shoeboxes), but in realistically scaled worlds and in a variety of ships and stations. Not only does the FPS game (for want of a better term) need to work in vast, procedural open environments (with all the mapping, scaling, texturing etc, not to mention in different gravities and atmospheres), but will also need to offer varied gameplay so we're not just doing the same thing every time we land on one of the billions of planets in the game.

And let's cut Frontier some slack. 18 months ago there never was going to be a new Elite game and now we're just a few months from it being released, complete with a dynamic, procedural galaxy with billions of star systems and a full background simulation of political, commercial and developmental activity. Nobody has done that before, not in 12 months or 12 years.

If it takes another year or two for them to bring an equally unprecedented FPS style aspect to the game, then fair enough. Given how long it's taken some straight-up corridor shooters to come out, another year or two isn't that long to wait really.

In the meantime we'll all have the most advanced space-sim ever made to play.

It's all good, man.
 
segmented dismemberment...Your resistance to this...is a result of a lack of imagination
Let your imagination fly...until the last chitinous spike has been blasted from the final suppurating torso.

people now have higher standards and want full immersive experiences, especially now with Oculus Rift

ED will support Oculus Rift.
 
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