I joined one power and the quests are only picking 10 of something and deliver it to another system, thats it, is it suppose to be fun? or am I missing something?
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I joined one power and the quests are only picking 10 of something and deliver it to another system, thats it, is it suppose to be fun? or am I missing something?
So I have to grind? there is no other option? I rather play another game then this, pretty dissapointing
The "fun" is more about how these powers can have drastic changes on the systems laws, as well as a few nifty personal benefits. But yes, how we play the game really hasn't changed much yet. Just more fetch quest objectives. I'm hoping this is just setting up the infastructure for even better updates.I joined one power and the quests are only picking 10 of something and deliver it to another system, thats it, is it suppose to be fun? or am I missing something?
I am doing for Duval (the older one) and its only delivering, no combat at all...
I joined one power and the quests are only picking 10 of something and deliver it to another system, thats it, is it suppose to be fun? or am I missing something?
I am doing for Duval (the older one) and its only delivering, no combat at all...
Every power has the combat option:
https://docs.google.com/presentatio...PktN1eAub3Q0/present?slide=id.ga0a0cdb8a_0_16
General | Influence gains boost for Imperial minor factions, reduced for Federation. Weapon: Mining Lance (Mining Laser, capable of inflicting combat damage) |
Control Systems | -20% price of legalised Imperial slaves Shipyards have Imperial ships Mined materials consumption/production x2 -20% price of Mined materials |
Empire | Imperial slave production/consumption x2 |
Federation | -10% Mined mineral price |
Independent | -10% Mined mineral price |
Alliance | -10% Mined mineral price |