So it is the principle of offline decay vrs online decay. You dont like the fact that the game continues to fact in your existence even though you are not actually online.
No I'm not arguing principles, I'm arguing game design. It's the MECHANIC of being penalised for being busy, rather than being penalised for not supporting my allies when I'm playing. It's the same MECHANIC that allows me to KEEP my allied status with a faction as long as I keep playing EVEN IF I'M SUPPORTING A FACTION WHO MY ALLIES ARE ENEMIES WITH! It's a stupid, illogical mechanic that punishes people for being busy, and rewards people for no reason.
Of course it matters, there is a massive difference between coming back after two weeks holiday and finding all your rep has gone completely and coming back to find out you need to do a couple of missions to get back to where you were. I want to know the REALITY of what happens rather than hearing people complain about a principle they dont like. Dont get me wrong I GET why you dont like it, just the extent of implementation is what will allow me to make my judgement. If you dont care that is fine, you dont like the principle, but for me (and other by the look at it) we cant make up our minds until we understand that ACTUAL effects.
No, it doesn't matter FOR THIS ARGUMENT. How much you rep you gain or lose is something that FD can fine tune and I'm sure they'll get the right balance eventually... it's the same as fine tuning how much damage a weapon does or how many credits you get for gold this week. What matter is HOW and WHY you lose it.
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