limpets... LIMPETS! ARGH!

why do you want to waste my time even more when i try to mine, wich is already like pulling teeth. dunno what im talking about ?

LIMPETS!!!!! why on earth wasnt collector/prospector limpets made like ammo ? now they take up alot of cargo and they dont last very long, and they break and go missing ALOT

if you dont want to make asteroids targetable (for whatever sick reason) atleast make the pros/coll limpets ammo so we can stock up like 1k of them. because right now... .. frustration is a word that doesnt quite fit.

all collector limpets above the size of 1 is broken, the limpets commit suicide so you can just have 1 out. prospector limpets are pretty much useless since they take up too much space if you wanna scan before you mine since its a 1 time use (why dont they follow you around and attach to closest roid ?, or scrap them and make roids targetable)


that is all, i will go /wrist now
 
why on Earth wasn't collector/prospector limpets made like ammo

Technically, a limpet is a munition. :rolleyes:

Frontiers lack of understanding the word notwithstanding, the drones appear to have some issues at present. Perhaps we'll see some information regarding an update/patch after the weekend.
 
A limpet is a big munition. They need to be big enough to push around large fragments of rock or cargo canisters easily. It's probably about the size of a missile or maybe torpedo. Unlike them is doesn't have a weapon to store it in so it has to go somewhere. Just don't fill on limpets and as you use them then cargo space will become available. In my 196T cargo space I'd take about 80 if just collecting or about 160 if using them for prospecting. Prospecting uses them very fast, but at least you don't have to mine non-profitable rocks.

Limpets have plenty of problems though. Not the least of which are; follow my leader (the one with the rock fragment), two become one (they both set off and somehow occupy the same space), and run around (slow moving rock fragment and they orbit because they can't turn sharply enough onto it). There is plenty of fixing for them.

Better class and grade controllers will offer more limpets, greater range, or more operational life. The only thing I'd like added is the option of setting mode, eg anything collectible, rocks only, or cargo only. A few days ago I got attacked by a pirate. They were carrying stolen cargo. My limpets collected it. I jettisoned it. My limpets collected it. I got scanned by system security, and got a fine!
 
Nah... Limpets WILL BE FINE when they fix them. At they are way to bugged, and there is no point using components allowing usage of more then 1 at the time. But hopefully they will fix that, and limpets will pe perfect as they are.
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Thai could add option to do not allow picking illicit/abandoned cargo, and hotkeys (sam as for scb and chaffs)
 
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I do not want a module on my ship that runs out.

You limpet module should not "run out". It should charge from your ships energy. or something like that.

I'm not really impressed with this whole release to be honest.
 
When I attmpted mining, I got 50 limpets, and used about 10 to get 2-3 tonnes of cargo because they kept smashing into asteroids.
 
When I attmpted mining, I got 50 limpets, and used about 10 to get 2-3 tonnes of cargo because they kept smashing into asteroids.
I don't know what are you doing with them if that is true :p
When I'm mining I very often have to jettison them from cargo so my refinery could refined stuff.
Don't get why people have problem with them lasting 720 sec... It pretty long time, and if you don't move while they collect, and you will position yourself correctly to asteroid they will not crash at all...
 
When I attmpted mining, I got 50 limpets, and used about 10 to get 2-3 tonnes of cargo because they kept smashing into asteroids.

1: use prospector limpet to find good asteroid
2: move in close and fire mining lasers
3: when prospector says the asteroid is depleted, move away from asteroid and fire 2-4 collectors
4: open cargo bay and switch to the refinery screen to process the incoming ore
 
here is a tip for mining with limpets to help reduce problems...

2 of the best mining lasers you can fit 2x D2's work pretty well...

Best limpet module for longest time (A grade for 720 minutes and 1200 metres range IIRC)

Use 1 limpet at a time, without selecting any roid fragments... this way you only have 1 to worry about...

Shoot the roid at an angle so the fragments come off either above it well out to one side... limpets tend to fly upwards for some reason once they have the fragment before flying back to your ship... kind of odd but I reckon one of the devs perhaps watched a bit too much of WallE :D

Rotate your ship so the roids are essentially below your cargo bay doors this seems to help lower the collection time

either remain at 0 speed or slow speed while you collect.

When flying past roids, remember your limpet is below your undercarriage, I tend to fly past roids with the top of my ship closest to the roids..

I tested limpets quite a lot in beta, they will explire if they crash, they did expire when the roid expired, I do not know if this still happens, the used to expire when 2 are going for same item and one gets it...

They can crash into your ship if you are moving too fast for them to enter the cargo bay when they are collecting...

They can crash into the roid once they pick up a fragment if the are too close when they fly up after collecting the fragment...

They will wait if your cargo is full
They will wait if your cargo door is closed
They can be shot by your mining lasers and destroyed and they will do so if you are firing at the roid when they collect a fragment... so be a bit mindful of where they are when you are emptying a roid *in beta this happened to me a few times)
 

Deleted member 94277

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I do not want a module on my ship that runs out.

I agree. A drone should be a rechargeable little droid that you'd use for various purposes, not a munition like probe that you throw way everytime you use them. The only expendables on a ship should be food, fuel and munition.
 
I agree. A drone should be a rechargeable little droid that you'd use for various purposes, not a munition like probe that you throw way everytime you use them. The only expendables on a ship should be food, fuel and munition.

Possibly, but even then they should deteriorate over time and become unusable. However they'd then need to be quite a bit more expensive.
 
If you're using limpets your cargo hold is more like a bandolier for limpets.

Don't look at it like the limpets are there to max out your hold.

Your hold is there to enable full use of limpets, which properly utilized, make mining dramatically faster. When you run out of drones, take your earnings to market and restock.

Your credits per hour get far higher, because you've been collecting while firing the laser, not because the limpets are better than you at scooping. You refill often to keep up the efficient rate of consumption.

Prospector limpets would be nigh useless in the old system, but one shot at a rock doesn't give you the whole story now - consequently, they're a time saver, even though they don't feel like it since we're all still used to 1.2

Also, if you can't fit at least 5 bins, don't bother.

Credits per hour are faster now when mining using limpets "properly" -

Whether or not it's a good system or more fun is arguable, but they are a buff, hands down.
 
I think the limpets are terrific. I like mining with them.

I find that the number of Limpets I bring roughly equals the amount of tonnage mined. And I only mine the valuable metals mind you eg. a higher usage of prospector limpets compared to mined ore.

They do have some bugs to them, the most annoying ones are:
1) Two or more collector limpets becomes one. ("huge bug")
2) Two or more collector limpets constantly chase the same fragment, stealing it from one and another you can see and hear this. ("huge bug")
3) Collector limpets tend to be quite suicidal. ("minor bug")
4) Firing more then one Prospector limpet doesn't really work as the most recently fired off Limpet gets destroyed instead of the oldest one ("medium bug")
 
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So... I am hoping to go exploring, in a T7 so not a lot of space given I already have exploration scanners, surface scanners and sensors, and a refinery. I am hoping to find something really cool far out in unexplored space. Do I absolutely need limpets and controllers to find the composition of an asteroid/rock or can I easily do without? I'm hoping to go really, really far out, so I won't be returning to the bubble for quite a long time.
 
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