Okay so i have seen the video so time for my opinions
Not that they are all too important.
Firstly whilst its not what most people expected or hoped it to resemble... there are some things that show potential now they have the engine.
The coaster supports look far more like real coaster supports! The track is smooth and the controls (from what i could tell in video) look great and simple to use. No complex methods like No Limits to achieve the same thing.
I'll play it as a game to play with when I'm relaxing, not sure I would hardcore play it for hours on end like RCT as its limited in what you can create.
So where could this go from here... well if Frontier are smart, they know RCT sold as number 1 in the past... now they have an engine with the physics, the coaster designer... all they need to do is expand it to a large PC game, change the graphics so its less cartoon style (remember graphics sell) so it appeals to more than just youngsters (remember only adults earn money - and you want that money) - less gimmicky things (like the character standing up on the coaster) - reminds me of the gimmicks in thrillville, which wasn't as successful =/
It looks fun i want to play it non the less, but i hope Frontier can see a bigger game idea with big profits from it if they put the time in. Although i don't know the budget of Frontier!
I wouldn't agree to expand the game by adding to it, it would need a new project just using aspects of this game to build the new project. There is no point in expanding the game if the game didn't take off so its not necessarily the best idea to expand, its better to separate them.
Side question: I am curious how come games like RCT / Thrillville are just not being renewed when they are biggest popular games. I never understand when a type of game sells well - stick with it.
Firstly whilst its not what most people expected or hoped it to resemble... there are some things that show potential now they have the engine.
The coaster supports look far more like real coaster supports! The track is smooth and the controls (from what i could tell in video) look great and simple to use. No complex methods like No Limits to achieve the same thing.
I'll play it as a game to play with when I'm relaxing, not sure I would hardcore play it for hours on end like RCT as its limited in what you can create.
So where could this go from here... well if Frontier are smart, they know RCT sold as number 1 in the past... now they have an engine with the physics, the coaster designer... all they need to do is expand it to a large PC game, change the graphics so its less cartoon style (remember graphics sell) so it appeals to more than just youngsters (remember only adults earn money - and you want that money) - less gimmicky things (like the character standing up on the coaster) - reminds me of the gimmicks in thrillville, which wasn't as successful =/
It looks fun i want to play it non the less, but i hope Frontier can see a bigger game idea with big profits from it if they put the time in. Although i don't know the budget of Frontier!
I wouldn't agree to expand the game by adding to it, it would need a new project just using aspects of this game to build the new project. There is no point in expanding the game if the game didn't take off so its not necessarily the best idea to expand, its better to separate them.
Side question: I am curious how come games like RCT / Thrillville are just not being renewed when they are biggest popular games. I never understand when a type of game sells well - stick with it.