Ohhh 1.3.1 incoming!!!

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Also, a little bit of recognition of the grief the 1.3 release has caused to so many people, because at the moment it sort-of feels like FD just don't care about their customers.

I haven't even touched 1.3 yet, as I have been waiting for fixes to some of the obvious facepalm stuff like the totally screwed naval ranks and repair costs. Some of it is so glaring that it's just "bro, do you even test?" time.
 
Here's a list of the changes in Elite: Dangerous 1.3.01:

Client Changes:

- Fix soft lock loading system map
- Fix for route plotting: route isn't cleared anymore each time a target is locked. Route is now cleared only when plotting a new route, reaching the end of the current route or when jumping in another system which is not the next destination on the current route
- Fix NAT handling for text chat
- Art tweaks for vibrant and tactical paint jobs
- Fixed Hangar cameras for DiamonbackXL so the right camera is focusing on the appropriate place
- Increase base repair cost for Diamondback Explorer as it was too low
- Fixed miner loadout with missing mining laser
- Updated Hitman Attacks AI archetype to be more aggressive
- Altruism Missions Will now remove all cargo upon completion
- Massacre Killcounts now update and display correctly across panels
- Make the nearby faction station generator check for permits
- Text fixes for branching massacre and assassination missions
- Audio: enabling diamondback other soundbanks on mac
- Fix HeatSinkLaunchers firing multiple heat sinks
- Fix missing space in news item headers
- Fix a bunch of UI text issues


Server Changes:

- Fix rank benefits for reducing fines and bounties from committing crimes
- Various performance and reliability improvements, including significant improvements for hyperspacing and exploration scanning
- Fix some missing ships that should have been stocked by various powers
- Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in.
- Fix faction influence levels when many factions experience significant influence drops in a given star system

To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3

For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3
 
Maybe your friends don't like you much if they have chosen a different side :)
To be honest I chose the different side.
This also applies to subscribers or random players I meet along the way. I'd like to be able to help newer players without getting my rear shot off every second.
 
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Originally Posted by Rysterical
Give. The. Freaking. Patch notes. Damn it!



Let. Them. Finish. Releasing. The. Damn. Patch. First.

Go. Do. Something. Else. For. A. Little. While.
Kirk Douglas imitations!

So I'm diving into a station with 100T of illicit goods, silent running and the message came up about four minutes ago that there is five minutes left and I overheat at the toaster and then shut off SR and then get scanned and I owe a fortune in fines now and I've overheated so much that my hatch has failed and I'm spilling rush and gin and biomorphs in the station and............
Server Disconnect.

Can I get my money back ? lol
 
I haven't even touched 1.3 yet, as I have been waiting for fixes to some of the obvious facepalm stuff like the totally screwed naval ranks and repair costs. Some of it is so glaring that it's just "bro, do you even test?" time.

Are you referring to the integrity repair cost spike, because you don't have to pay that and so it seems a poor reason to not play at the moment. Its ok not to enjoy elite you don't have to come up with weak excuses not to play. The naval rank progression bugs have always been there.
 
Here's a list of the changes in Elite: Dangerous 1.3.01:

Client Changes:

- Fix soft lock loading system map
- Fix for route plotting: route isn't cleared anymore each time a target is locked. Route is now cleared only when plotting a new route, reaching the end of the current route or when jumping in another system which is not the next destination on the current route
- Fix NAT handling for text chat
- Art tweaks for vibrant and tactical paint jobs
- Fixed Hangar cameras for DiamonbackXL so the right camera is focusing on the appropriate place
- Increase base repair cost for Diamondback Explorer as it was too low
- Fixed miner loadout with missing mining laser
- Updated Hitman Attacks AI archetype to be more aggressive
- Altruism Missions Will now remove all cargo upon completion
- Massacre Killcounts now update and display correctly across panels
- Make the nearby faction station generator check for permits
- Text fixes for branching massacre and assassination missions
- Audio: enabling diamondback other soundbanks on mac
- Fix HeatSinkLaunchers firing multiple heat sinks
- Fix missing space in news item headers
- Fix a bunch of UI text issues


Server Changes:

- Fix rank benefits for reducing fines and bounties from committing crimes
- Various performance and reliability improvements, including significant improvements for hyperspacing and exploration scanning
- Fix some missing ships that should have been stocked by various powers
- Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in.
- Fix faction influence levels when many factions experience significant influence drops in a given star system

To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3

For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3

No fixes for ship integrity costs??
 
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- Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in.

Certain type? ~.- I didn't even know there could be hyperspace failures. Is this hinting at something...?
 
- Fix for route plotting: route isn't cleared anymore each time a target is locked. Route is now cleared only when plotting a new route, reaching the end of the current route or when jumping in another system which is not the next destination on the current route

YESSS :)


- Increase base repair cost for Diamondback Explorer as it was too low

LOL so I gues this means that current repair costs ARE intended people :)



To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3
Hmmm good I guess I will still be allied with my minor faction home base :D


For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3
hmmm maybe not so good for those who took on rank progression missions since 1.3 went live, I am glad I am out inthe deep black I think :D
 
For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3


FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
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