Elite Dangerous..........

Nothing set as final features, the game is in constant development.

Most of the issues in the game should have and could have been fixed before release, and would usually NOT be tolerated at release by today's gaming standards. Yet for some reason, we put up with it, and that's why there is minimal to no real progress happening. You can keep on saying "oh, well it isn't finished yet, it will get better", but we're THREE MAJOR UPDATES INTO THE GAME and a lot of KEY issues that should have been fixed BEFORE release are still there.

You can't use the argument that it isn't done yet if the game is already released. If it isn't done it should still be in beta.
 
Come on guys, give me criticism, something more in depth....

I read your post, and finished it before the Star Wars theme ended. :D Honestly, there isn't much to say. Those are your impressions and opinions.You will find lots of threads on these forums every day discussing in depth the various points you've made.

My advice to you is go there partake in those discussions and give your views, like most others. Your post covers too many points to really break down and discuss in one thread, at least for me. :)
 



Ok, Elite Dangerous, compelling single player content, there isn’t even compelling multiplayer content. ED is a good stepping stone of a genre.


I’ve pretty much given up on Elite :( bought it in Beta and now it’s been half a year since the release and there’s still almost nothing interesting to do. And these MMO elements… It’s hard to be excited about being able to influence things a fraction of a percent every week.


Frontier has huge server eating money and pretty much nothing coming in. We should be asking for an in game counter which would allow people to see how many real players are on the servers at any given time. Elite needed another year before being released if they wanted people to stay on board (see what I did there) however they didn't wait, Frontier knew if they waited that long they would have never been able to compete with yes, Star Citizen.


Because humans are emergent gameplay. Seriously, games like Elite NEED online interaction. There’s only so much AI can give before it becomes boring and repetitive. This isn’t the 1980s anymore folks. This is the age of the internet. All those pixel fighters in Star Raiders or Starmaster were great in 1983 but now… now we have humans and interaction and dynamic star-systems.


The worst decision ED ever made was allow the game to have a solo mode. Forcing everyone into open would be the best thing to happen to the game. It’d fill the galaxy with interesting people.


To make it even worse, Frontier has no clue what they are doing. Instead of pushing it to be a compelling multiplayer or single player game, they are going add more procedurally generated nothing. Who is excited that they are going to double the already essentially infinite and empty play space by adding planets?


I wouldn’t go as far as calling it a disaster. X:Rebirth, now that’s a disaster.


ED is still the best game out there for recreating the experience of climbing into a space fighter cockpit, like the old days of Wing Commander and X-Wing. The graphics are just ok, the sound design is cool, however I personally find the game slightly more entertaining to simply turn off the in game volume and play some Pink Floyd in the background. The flight models and combat, well, I have gripes so I won’t talk about that, however for those buying extremely expensive Hotas setups for a stepping stone game, well, hopefully they've purchased them with the scope of future games within simulator genres.


Elite’s MMO side is very underdeveloped. To work as an MMO you’d need something close to aspects of EVE, which lets you do so much more, as of now, as I stated, the game is a wasteland of procedural generated pretty much everything. Unfortunately this game has been a let down since day one both for myself and so many other fans of the original, the game could easily be designed and made by any 1st or 2nd student finishing university within the games development side of computer science. There are games I frequented on those laborious hrs between lectures on my iPad which are better than this release.


I'm sorry....but truly a bastion of innovation in game design.


Player trading still is not anywhere to be seen. Player made bounties are all but an urban myth. Missions other than fetch quests ? Does anyone know what I mean when I say 'Remember Iron Man ?'. Passenger missions ? I do believe they may patch passenger missions eventually, however, going from what I've seen so far, it will highly likely to be yet more fetch quests, basically I mean treating passengers simply as cargo.


To add even more disappointment both for myself and so many others, Frontier has no idea what they are doing, I do believe they initially, and still do in aspects have ideas and visions, however so many of these are realistically never going to materialise if you look at the situation realistically. I know some of you guys are going to say the same old thing you read on many forums, however, I'm going to say it because it's true, Star Citizen is only a year or so away, please don't say I shouldn't compare, for those who don't understand or for the die hard fans, I'm not! And yes, I know Star Citizen is far from complete, I don't claim it is, however I simply see Elite Dangerous and a small bonus for what's happening now in this genre, so yes, enjoy for the time being, but we all know it's true that Elite will simply join other games that over promised and under delivered and therefore being left in the software graveyard. I'm simply stating a fact that pc gamers want to have fun with a game whilst being stimulated by awesome gameplay, graphics etc etc. I did on my student loan help Star Citizen and Elite Dangerous develop and therefore I play both beta programs (see what I did there) please understand when I say Star Citizen is going to be an amazing addition to this genre, it's so immersive, more than I've ever experienced from any 'space' game. For the graphic heads, it's outstanding, not merely spherical objects with a texture a young chap for 1st year university could produce from within 3D Studio Max, be realistic here guys.


Powerplay and a few patches previously...? Basically a bunch of fixes and more grinding but now with a twist, you are punished if don’t play enough with reputation decay algorithm.


BRAVO BRABEN!


The only good thing coming with this Powerplay patch (I refuse to call it expansion) is that even the most biased fans are realising that:


a) Many beta features are now set as final features.
b) We are half way to the paid DCL's and the game is not even near of what was promised.
c) Many features which were promised after release are now completely forgotten.


And there’s nothing as fun as seeing a bunch of fanboys in love with something and deceived and enraged about it, myself included, however I've moved on now and I can look and laugh about it having come to conclusion Elite was and is an overpriced stepping stone both for you and I and FD.


To be bluntly honest, Elite Dangerous was and still is, plain and simple, a fraud to backers.


Oh, I forgot to mention about Oculus Rift users, pretty immersive right guys, but still, it's merely a stepping stone for what's to come in this and other genres.



i smell new candidate for the hells pit mega thread ;)
 


The worst decision ED ever made was allow the game to have a solo mode. Forcing everyone into open would be the best thing to happen to the game. It’d fill the galaxy with interesting people.


I fail to see how people that don't want to play open being forced to would improve it. They just wouldn't play. Most of your reasoning is a bit daft (especially the fraud accusation) but the 'forced open' point is both daft and illogical.

Rep for the turquoise font though
 
I read your post, and finished it before the Star Wars theme ended. :D Honestly, there isn't much to say. Those are your impressions and opinions.You will find lots of threads on these forums every day discussing in depth the various points you've made.

My advice to you is go there partake in those discussions and give your views, like most others. Your post covers too many points to really break down and discuss in one thread, at least for me. :)

I appreciate what you saying B33 ENN, just wanted to start my own post that's all, thought it would be fun to have almost everyone coming up with their own views, I'm sorry for not reading other posts, but I have if you check my posts I have progressed a little in what I say, all be it not favourable unfortunately :(

thank me you though for replying :)
 

Mu77ley

Volunteer Moderator
So to summarise.

1. Another generic whine about Solo/Open (get over it people).
2. OP thinks he's a better game designer than Frontier.
3. Generic ranting about pet features not being in the game.

I would like proof for statement 2 please.

Otherwise, goodbye.
 
So to summarise.

1. Another generic whine about Solo/Open (get over it people).
2. OP thinks he's a better game designer than Frontier.
3. Generic ranting about pet features not being in the game.

I would like proof for statement 2 please.

Otherwise, goodbye.


its not ranting anymore, its disapointment. "powerplay - the single biggest patch after launch" brought nothing new. still the same bees polinizing. do "this" a lot and you shall be rewarded.
 
I fail to see how people that don't want to play open being forced to would improve it. They just wouldn't play. Most of your reasoning is a bit daft (especially the fraud accusation) but the 'forced open' point is both daft and illogical.

Rep for the turquoise font though
I'd get a refund if solo gets axed (bait and switch comes to mind), and if it was made clear open was the only option from the start, i'd have never gotten it. If I wanted to be someone else's target practice, i'd go fight in Ukraine.
 
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The OP is right.

Somehow, with Power Play Elite became less of an mmo.
FD are stuck with their business decision. Either they market and pull in geniune open players or only solo and mobius will survive.
Open play is dead. There are a few pockets of open play and that's it. It's the most boring open play game I ever witnessed.
Even most of the open players are in singleplayer mode.

Don't take this the wrong way but what I find amusing at times is that, given the size of the galaxy within which the playerbase can spread out, some people actually thought it was ever going to be any different. The playerbase was always going to spread out beyond the starter and core systems. This is not the typical space opera game with a few dozen or hundred or so systems restricting everyone to the same play area. Plus with a 32 player limit in any instance - and even that affected by P2P connectivity quality - this was never going to be the sort of game with masses of players in a given location like we see in other MMOs. Mass PvP battles, for example, aren't what Elite is about. For many of us that is just fine as we prefer the sense of scale to the galaxy that results - we want to feel the vast distances to travel, the feeling of isolation, followed by the novelty of stumbling across the odd player out in the black or relief when we make it back to our more populated core systems. It does make it harder to coordinate the large scale player interaction that some people believe is required from a traditional MMO these days - but that doesn't mean Elite: Dangerous has to provide the same experience as other MMOs. Technically, it's massive, multiplayer and online so it is an MMO in that sense - but a different approach to most MMOs today. In my opinion that's a good thing (a breath of fresh air) but it's still an evolving beast of course so who knows what the future holds.
 
I fail to see how people that don't want to play open being forced to would improve it. They just wouldn't play. Most of your reasoning is a bit daft (especially the fraud accusation) but the 'forced open' point is both daft and illogical.

Rep for the turquoise font though

Fraud is just my hypothetical term for what I see buddy, supposedly but not necessarily true.

thanks for comments though :) I must be colour blind ;)
 
Don't take this the wrong way but what I find amusing at times is that, given the size of the galaxy within which the playerbase can spread out, some people actually thought it was ever going to be any different. The playerbase was always going to spread out beyond the starter and core systems. This is not the typical space opera game with a few dozen or hundred or so systems restricting everyone to the same play area. Plus with a 32 player limit in any instance - and even that affected by P2P connectivity quality - this was never going to be the sort of game with masses of players in a given location like we see in other MMOs. Mass PvP battles, for example, aren't what Elite is about. For many of us that is just fine as we prefer the sense of scale to the galaxy that results - we want to feel the vast distances to travel, the feeling of isolation, followed by the novelty of stumbling across the odd player out in the black or relief when we make it back to our more populated core systems. It does make it harder to coordinate the large scale player interaction that some people believe is required from a traditional MMO these days - but that doesn't mean Elite: Dangerous has to provide the same experience as other MMOs. Technically, it's massive, multiplayer and online so it is an MMO in that sense - but a different approach to most MMOs today. In my opinion that's a good thing (a breath of fresh air) but it's still an evolving beast of course so who knows what the future holds.

Thank you for replying JosiahD :)

I agree it is certainly massive, and most certainly a different approach and good that they've done this, however I still only see this just a stepping stone, I wanted it and still do to be an evolving beast, like you say lets see what the future brings.
 
sorry alex, but i have to pull you up on that one. ED was always intended as a MMO from the very start. the unfulfilled promise of an offline version was added during the kickstarter campaign after lot's of people, including myself, asked for it.

I stand corrected. Just done a bit of research, I was wrong, you guys are right. I am now as disappointed in myself as I am with the game direction. I mean forcing a traditionally single player series into multiplayer worked so well for other game developers...
As long as they don't add a monthly charge Im still in...
 
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I like the humorous approach to fighting in the Ukraine, that put a huge smile on my face :)

thank you you for your reply Colonel North
 
Everybody forced in to open??...hell naw, dude..that would kill of the game. Many, including myself, gladly avoid going in to grief-mode.
 
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