All RES are total crap now for hunting.. is this what FD want?

Was REALLY hoping that High Intensity RES would mean High Rank, larger, meaner ships to fight. What we have are small/harmless. Hoping it's a bug or just a really cruel joke...

It looks like the high intensity RES sites means no cops. Found my first one last night not a cop in sight...
 
It's not for bounty hunters, it's for miners and pirates.

High Intensity = Low security
Low Intensity = High security
Regular RES = Medium security

I'm not sure if it was ever intended to be a bounty hunting spot, but my gut tells me that a place chock full of miners, resources and pirates was not intended to be a scenic battle arena.

I'd love to have planetary rings with hidden rock hermits, and outposts only 30 or so KM above the rings, operated by pirates. Especially in ice rings.

It'd make great opportunities for hunters and pirates alike :)
 
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the most annoying thing FD are doing, is that with the good, they throw out a bunch of the bad with every update.

I mean, instead of new content, technical streamlining etc - why do they think they have to fiddle ALSO with the things we ALL enjoy and work fine as they are?

RES = crap. It was a perfect arena for mediocre commanders that find the CZs too intense, to rank up and practice etc. Now they are empty. Bad.
 
It's not for bounty hunters, it's for miners and pirates.

High Intensity = Low security
Low Intensity = High security
Regular RES = Medium security

I'm not sure if it was ever intended to be a bounty hunting spot, but my gut tells me that a place chock full of miners, resources and pirates was not intended to be a scenic battle arena.

I saw very few miners. In fact very few pirates either...stayed about 20 minutes then left. The asteroids are definitely different. A lot darker - maybe are better for the miners....havent tried that part yet...
 
So once again.. Bounty Hunting nerfed to pointless. This really is just a 'trucking' simulator after all, with trading the only way to make bank.
So sad..
 
It's not for bounty hunters, it's for miners and pirates.

High Intensity = Low security
Low Intensity = High security
Regular RES = Medium security

I'm not sure if it was ever intended to be a bounty hunting spot, but my gut tells me that a place chock full of miners, resources and pirates was not intended to be a scenic battle arena.

Well to be honest, "high intensity" pretty much spells "fight" to me. If it's just related the the security level, why not call them low sec, med sec and high sec RES ? That would make sense.
 
So once again.. Bounty Hunting nerfed to pointless. This really is just a 'trucking' simulator after all, with trading the only way to make bank.
So sad..

Bounty hunting is still VERY profitable. It goes hand in hand with the mission system now, and rightly so. If your idea of bounty hunting is sit and wait for easy targets to float past, you aren't a bounty hunter, you're a farmer.
 
I just finishes a 1 hour session in High intensity.
I got 1.4 million.
I came across no Conda's but after SC out a couple of times master level Python and dangerous Vultres started to appear every couple of minutes.
Pythons paid up to 150.000.
Also it can get rather nasty as 1 master Python and 3 dangerous Vultures all spawned together
 
Personally i just find the "Mostly Harmless" with the occasional "Novice" truly amusing. Then again some of them yield bounties as high as 65k but most don't have shields thus they probably are a good spot for newbies to start getting their db scout / cobra / db explorer maybe ? :D you can still pull out ~1mil / 2hrs i think got around 700 k in a hour and a bit in a medium RES.
 
I just finishes a 1 hour session in High intensity.
I got 1.4 million.
I came across no Conda's but after SC out a couple of times master level Python and dangerous Vultres started to appear every couple of minutes.
Pythons paid up to 150.000.
Also it can get rather nasty as 1 master Python and 3 dangerous Vultures all spawned together

I may go back tonight and try it again. The normal RES I usually frequent seems better after the update. I am hostile to the small faction and they seem to be spawning Dropships and FDL's pretty regularly.
 
Profit is ok (as in a Combat Zone) but there are only Harmless and m harmless ships....

To rank up I would need at least dangerous and deadly targets in a High Risk RES....


Is this intended?
 
Personally i just find the "Mostly Harmless" with the occasional "Novice" truly amusing. Then again some of them yield bounties as high as 65k but most don't have shields thus they probably are a good spot for newbies to start getting their db scout / cobra / db explorer maybe ? :D you can still pull out ~1mil / 2hrs i think got around 700 k in a hour and a bit in a medium RES.

I'd like to see more Novices with high bounties. Pirates don't need to kill their targets, and so their PF rank in combat goes up very little. They still should have some experience though.

It makes sense, Novice is about 70 kills, and a pirate with more than that is either a bad pirate, bloodthirsty or not a pure pirate.

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Profit is ok (as in a Combat Zone) but there are only Harmless and m harmless ships....

To rank up I would need at least dangerous and deadly targets in a High Risk RES....


Is this intended?

Yes, as I stated before, it isn't a bounty hunter's territory anymore. It's for miners and pirates.

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Well to be honest, "high intensity" pretty much spells "fight" to me. If it's just related the the security level, why not call them low sec, med sec and high sec RES ? That would make sense.

It isn't centered around bounty hunters. Think of it through the eyes of a miner: Higher risk, higher reward. High intensity.
 
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I'd like to see more Novices with high bounties. Pirates don't need to kill their targets, and so their PF rank in combat goes up very little. They still should have some experience though.

It makes sense, Novice is about 70 kills, and a pirate with more than that is either a bad pirate, bloodthirsty or not a pure pirate.

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Yes, as I stated before, it isn't a bounty hunter's territory anymore. It's for miners and pirates.

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It isn't centered around bounty hunters. Think of it through the eyes of a miner: Higher risk, higher reward. High intensity.

+1 I agree ^^
 
FD promised us all these shieldless ships would go away. They still spawm without shields as high as competent, which is sad.

I wonder if pirate clippers still carry med mc turrets in their large hardpoints?

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I'd like to see more Novices with high bounties. Pirates don't need to kill their targets, and so their PF rank in combat goes up very little. They still should have some experience though.

It makes sense, Novice is about 70 kills, and a pirate with more than that is either a bad pirate, bloodthirsty or not a pure pirate.
we need high combat ranks for _our_ rank progression. They don't need to habe obtained that rank from killing traders but from killing police, bounty hunters and other pirates
 
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This was suppose to be fixed with the update.

The patch notes clearly stated....

- Fix for the various intensities of RES locations. High, normal and low now mean high skill, medium skill and low skill, which they didn't before


If you found this to be untrue then I would log a bug report. I will test it when I get home but that won't be for another 12 hrs or so
 
So where to hunt?

Missions: maximum competent
RES: max Novice
Combat Zones: max Novice
faction Ships: max Novice
What is left?
 
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