Opinion: finding it hard to get into the community aspect of things and the game.

THIS IS NO WAY IN ANY SHAPE OR FORM INTENDED TO CAUSE AN ARGUMENT.

I'd happily do things I enjoy and explore the vast universe but when you're doing activities you enjoy, over, and over, and over, and over again with nothing else to really do then what do you do?

You're loosing money because the activity you enjoy isn't paying anything, I'd happily go mine if I didn't have to jettison every piece of unfinished ore because the massive asteroid doesn't want to give any more rocks.

I'd happily go bounty hunting if there was actually decent places to hunt and if it was a decent pay out and covered my expenses for traveling, using ammo, wasting an hour of my life waiting for anything higher than a 10k bounty to cross my path.

For me the only thing worth while doing to even feel a sense of progression and achievement is trading, and I feel if you do anything else then you're kinda going to be stuck grinding and losing your mind because you have to do it more to actually cover your expenses.

To have fun in this game you need money, to do the activities you enjoy, you need money, to play power play without having to grind 1 token per kill or interdict ANYONE that's not in your faction, you need money. there's a lot to do but how you do it is really one way and if you manage to get a big enough ship to make trading anywhere near a decent standard then you'll be doing that for a long while until you can afford to be a pirate, or afford to be a minor, or even afford to pay some of the ridiculous expenses on your ship such as integrity costs.

I see that people play the game for "fun" and to "roleplay" but some of us want to stroll around in big badass ships and interdict those we please, as "roleplay" without people complaining. I understand some of you don't have the time to get to the real "endgame" ships and that you're happy with being in a Cobra or even a diamond back scout if you get there, and I congratulate you for getting there because it took me long enough too, but when someone pulls you out of your cruise don't come to the forums and complain bigger ships need a nerf, or that the integrity costs should get higher because for you 5 percent of integrity damage is nothing to pay for however to those in bigger ships that have to pay millions for even a fraction of integrity damage.

I honestly want to enjoy the game, but I don't want to feel like I'm being punished for flying a big ship or getting punished in powerplay for not playing for a week and loosing 50% of all merits I've worked for.

TL;dr: I fly a big ship and I pay tonnes to even take it out the station, I work hard to get merits just like you lot, I work even harder to make money because if I don't then I can't cover my costs, so why does it make me less of a better person that some of you that I've seen ranting on about the bigger ships. See you on the battlefield CMDRS.
 
Why can't you cover your costs? (by that I mean stop repairing integrity it doesn't matter)
 
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The other thing to consider (other than the fact that I don't like PP) is that you don't really need money to "play" PP - you can do the reinforce / undermine activities to gain a small amount of tokens until you reach level 1. You can only take a certain number of (I forget what they're called - the propaganda stuff) before a cool down timer kicks in and you either need to do something else or pay to haul more. use that time to do something else like trade between some planets / do some missions / what ever to augment your income. Also accept that not everyone will be in the top 25 as that's going to take dedication, which in turn will cost you money, something that you don't have. (No, I am not trying to be argumentative - I have a net worth of 300K right now after my latest wipe so I fully understand not having the cash to fly what & how you want)

As for PP being unfair - no comments on that.
 
It's not that I don't have the money to run my ship but I feel I get punished by the game for even attempting to play with my ship. A lot of things in the game are broken or completely unfair, I want to play a GAME not grind the same trade route to progress to enough money to even buy one ship or pay for my integrity cost because I was pulled out of cruise mode three times a few systems back, I feel like the game lacks features, PP seems broken, missions are pointless, bounty hunting takes too much time, mining is not even an option because it takes forever and a day to even make it worthwhile, exploration isn't something i'm into so I'm forced to trade in my anaconda to even make it worthwhile of having one. Either that or go back to a sidewinder trying to get last hits on bounties in solo for hours on end again. Even if I were to pick up something like mining, I get a full cargo and can't do a thing with it apart from sell it for a price that doesn't reflect the effort of dodging other ships in firefights for. I honestly don't see how people can afford to do things they want on this game unless everyone is in a cobra tier ship, anything past a diamondback and you're screwed and limited to doing one thing it seems and you get crapped on by people for even daring to complain about the fact you feel pooped on by the game for even thinking of buy that there anaconda.

if the following things were features or even some of them, I'd probably enjoy it a lot more, along with everything that you do reflects the effort you put into it, so missions would pay more, mining would pay infinitely more, bounty hunting would be both fun and pay more than 10k per kill every 20 minutes or even players giving others bounties, exploration would have more variety than the same copied and pasted planets in different quantities and arrangements in different systems. Trading would actually actually affect a system other than just numbers on a screen, systems could become hightec, or start selling rares, or even change economy choice all together. Simple things like integrity costs and payments for services and a little sense of achievement is all I ask from the game, instead I get PP which no one likes apart from role players.

Introduce player Corporations instead.

Allow us to store ships and modules separately in stations.

Introduce player-driven industry. Turn mined minerals into modules or things other things such as building your own guild station, upgrading your own planet.

Gradually remove seeded modules and ships. Players buy player-built items.

Introduce passive generation of income; The biggest benefit of landing on planets is to construct player-built mineral extractors that passively mine for you. Can be stolen from/sabotaged by other players, creating an incentive for player combat and organized defense on the more expensive installations.

Industry-oriented players can more efficiently build modules and ships in space-based structures, creating an incentive for assault/defense where an attacking party can raid the infrastructure for materials/finished goods, and the industry player is required to join a Corporation and organize a defense, creating player conflict.

Instead of NPCs having control in the galaxy, hand it over to players and allow us to build stations, expand in the galaxy and terraform worlds.

I can't be the only one that feels like this towards recent updates?
 
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Instead of NPCs having control in the galaxy, hand it over to players and allow us to build stations, expand in the galaxy and terraform worlds.

If this is every implemented please limit 1 station per player.

Last thing we need is a group controlling half the galaxy.
 
So basically you want more money. Try going on strike. I have no money, yet Ive done everything in this game just not in the best ship and the best equipment money can buy for any situation which is what I feel you mean.

I would think it would be better if people had to settle for something, sacrifice this for that, you always see people going for the perfect setup, A class everything, if you trade you have to have the max capacity hold thats possible, if you hunt you have to have the best combat ship possible, nobody will settle for a make do ship, or multi role. Thats why everyone you meet is maxed or trying too instead of variations.

I hope they dont add any cheap ways of making money just because of player greed.
 
So basically you want more money. Try going on strike. I have no money, yet Ive done everything in this game just not in the best ship and the best equipment money can buy for any situation which is what I feel you mean.

I would think it would be better if people had to settle for something, sacrifice this for that, you always see people going for the perfect setup, A class everything, if you trade you have to have the max capacity hold thats possible, if you hunt you have to have the best combat ship possible, nobody will settle for a make do ship, or multi role. Thats why everyone you meet is maxed or trying too instead of variations.

I hope they dont add any cheap ways of making money just because of player greed.


It's not player greed, its players getting bored of being forced to do the only thing worthwhile doing, and if we all get too rich, add more expensive stuff into the game? they are devs after all, that alone would keep me going. Going longer than doing the same few trade routes over and over, I don't want money, I want to do something else but not waste all my money doing it, I worked hard for it so I'm not going to lose it because I want to go do mining and literally have nothing by the end of it that actually shows my efforts for it.

- - - Updated - - -

If this is every implemented please limit 1 station per player.

Last thing we need is a group controlling half the galaxy.

PowerPlay is literally going to turn out to be one NPC group controlling half the galaxy.
 
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So basically you want more money. Try going on strike. I have no money, yet Ive done everything in this game just not in the best ship and the best equipment money can buy for any situation which is what I feel you mean.

I would think it would be better if people had to settle for something, sacrifice this for that, you always see people going for the perfect setup, A class everything, if you trade you have to have the max capacity hold thats possible, if you hunt you have to have the best combat ship possible, nobody will settle for a make do ship, or multi role. Thats why everyone you meet is maxed or trying too instead of variations.

I hope they dont add any cheap ways of making money just because of player greed.

you do not feel, you have to read and understand what he writes

Anything past the Cobra or Viper is pointless at the moment(except if you are trading in solo then go ahead and buy that Lakon type[x])
the missions and rewards for them do not scale with ships, they scale with rank which you can boost even in a sidewinder(for me the mission scaling should take into consideration of What type of ship is desired x combat/exploration/trade rank x something that would show your acctual skill like k/d/time ratio)


Imagine it like this:
you are a kid(player) in a sandbox(elite) with other kids(NPCs). Some of them have toy buckets/shovels/lorries and they are building sand space stations, trade variously colored sand with each other
And then there we are(some of us having our own sandboxes with the same other kids[npcs]) and we are given shovels. Some of us manage to get a bucket and other get lorries and at this moment the lorry owners are getting their hands slapped and yelled at by caretakers(FD with half thought ideas and Elite with things badly implemented) so the kids that own said lorries get back to shovels or step out of the sandbox and go to a diffrent playground where they will be able to have fun with everyone

does that sound fun to you ? it sure ain't fun for me and i dont want anyone to have this type of "fun"

also do try to imagine it since it was always hard for me to explain things to kids
 
As I recall, Han Solo flew around in a crappy, beat-up ship just barely scraping by... having to cart around whiney, dangerous passengers and occasionally dump his spice if the imperials caught up with him. Always in debt... always being chased by bounty hunters. Seems pretty fun to me! They oughta make a movie about him! It would also be fun to play a game that sort of simulates that... hmmm...
 
Introduce player Corporations instead.

Allow us to store ships and modules separately in stations.

Introduce player-driven industry. Turn mined minerals into modules or things other things such as building your own guild station, upgrading your own planet.

Gradually remove seeded modules and ships. Players buy player-built items.

Introduce passive generation of income; The biggest benefit of landing on planets is to construct player-built mineral extractors that passively mine for you. Can be stolen from/sabotaged by other players, creating an incentive for player combat and organized defense on the more expensive installations.

Industry-oriented players can more efficiently build modules and ships in space-based structures, creating an incentive for assault/defense where an attacking party can raid the infrastructure for materials/finished goods, and the industry player is required to join a Corporation and organize a defense, creating player conflict.

Instead of NPCs having control in the galaxy, hand it over to players and allow us to build stations, expand in the galaxy and terraform worlds.

I can't be the only one that feels like this towards recent updates?

Erm... did you just describe EvE?
 
As I recall, Han Solo flew around in a crappy, beat-up ship just barely scraping by... having to cart around whiney, dangerous passengers and occasionally dump his spice if the imperials caught up with him. Always in debt... always being chased by bounty hunters. Seems pretty fun to me! They oughta make a movie about him! It would also be fun to play a game that sort of simulates that... hmmm...

he was in debt since he had to drop cargo which he has to pay for out of his pocket, you can't even do that here
the Nav beacons are useless(you should hyperspace into them, not into the system. And the nav beacons should change into checkpoints that would control who goes in and who goes out) and the whole system at war feels like you are watching it through the window of a train you are on
 
As I recall, Han Solo flew around in a crappy, beat-up ship just barely scraping by... having to cart around whiney, dangerous passengers and occasionally dump his spice if the imperials caught up with him. Always in debt... always being chased by bounty hunters. Seems pretty fun to me! They oughta make a movie about him! It would also be fun to play a game that sort of simulates that... hmmm...

If I could do that in game, I would, but at the minute its just the same soul crushing thing over and over, han solo defeated the imperials and participated in massive battles and did something worthwhile, meanwhile I traded rares to gain 300k which barely covers the expenses over integrity damage, ammo spent, fuel, etc etc...

Erm... did you just describe EvE?

Pretty sure there's a dev video where braben describes his vision and its basically eve.
 
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