Gonna get a lot of hate mail for this

Well, I'm sure they want it to be as exciting as the trailers are, and there are times where it can be. I do think they are struggling with what ideas they want to implement first though and I don't think they will ever come out fast enough for anyone.

True, I agree with you. And the combat, for a space game, really is first class, and I mean that, the mechanics are awesome. But it should have been sold as a slow, explorer game, with much more strange and bizarre things to find out there rather than a high intensity, shoot around and through stations mechanic like the trailers sold.
 
I get the feeling that you either haven't played the game or are not looking in the right places. I have been experiencing combat like that depicted in the trailer for weeks and have the bounties to show for it, just not next to a station. The game's pace is very much determined by your playstyle, although yes, there are unnecessarily time sink mechanics in some cases.

In this case, being unable to mini-hyperjump and drop in closer to a large planetary body with enough gravity for a lock within system, would help people with less gameplay hours in their daily life to get more action. The rest of the time, Supersnooze works great for roaming around a solar system for explorers, but for traders and other people looking to quickly ferry a route from A to B, it's a waste of precious gameplay hours spent making tiny joystick movements and watching a countdown timer to the magic 7 seconds and 75% window.

Strange comment, of course I've played the game otherwise I wouldn't be posting here. I'm a Beta backer and have backed and supported the game since then. How did you have combat like that, when stations will just blow you to pieces? I've tried through asteroid belts but it's really not like in the trailer. Can you post a vid to prove me wrong? I'm really not being awkward, I would just like to see if it's possible and, if I'm wrong, I'll say so.
 
The reason I posted this thread and, I'm happy to see a lot of people supporting it, is because I remember the trailer

Welcome to the last 30 odd years of computer and video games, I'm still struggling to see what you are aiming at? Mind you, seeing a jazzed up trailer for Binatone Pong might have been funny.
 
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Funny video, but the creator definitely hasn't flown in combat FA OFF in virtual reality. In fact I doubt he's flown from one station to another in VR. Unfortunately the game can look and feel incredibly boring on a normal monitor. Dev's wouldn't need fancy trailers if they could some how demonstrate the feeling of this game in virtual reality
 
It was whimsical the first 1000 times someone posted it on the forums. It loses its sparkle after the 1001st time though.

Took 1000 times of posting for me to see it the first time so it has that new car smell for me. :p

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Funny video, but the creator definitely hasn't flown in combat FA OFF in virtual reality. In fact I doubt he's flown from one station to another in VR. Unfortunately the game can look and feel incredibly boring on a normal monitor. Dev's wouldn't need fancy trailers if they could some how demonstrate the feeling of this game in virtual reality

Please purchase the vitural realty for this pleb sir. :(
 
Generally speaking I agree. However dogfighting to me isn't high-octane adrenaline pumping action as displayed. Its circling until you get a shot off and either out right killing or whittling down that hp.

That surprises me. I've had some pretty tough moments regularly in virtually every sortie. I think edited movie style trailers have a way of psychologically stimulating us and our fantasies in a way real life experience cannot. Take away the music, the space station backdrop, and the directed cuts from that trailer and lets look at the raw animation, and I bet it looks alot like what we actually experiencee. ;)

I tend to fly smaller cheaper ships, like the Viper, Cobra and now DB-Scout against he opposition. That tends to mean I am not over powered and need skill when fighting a good motley band of space thuggery. I deliberately avoid the Vulture because it pretty much becomes a non-challenging credit farming affair, which is not why I play combat. I love earning my bounties, and its most satisfying when I limp back with a ship barely within an inch of its hull plating. :D

My main complaint lately ahs been the odd randomness of finding a good exciting RES with a realistic (read believable) balance of pirate ships. Sometimes they're totally dead, other times you get just small ships, and other times you get all the big ones one after another. That needs tweaking, and I think they are doing that, but I've not seen a satisfying balance yet.
 
...How did you have combat like that, when stations will just blow you to pieces? I've tried through asteroid belts but it's really not like in the trailer. Can you post a vid to prove me wrong? I'm really not being awkward, I would just like to see if it's possible and, if I'm wrong, I'll say so.

Well, I said earlier that I grant you that stations as a backdrop doesn't happen. ;) However, I don't make videos, but I'm sure there are plenty you can find on Youtube of capable commanders doing Conflict Zones and RES etc.?

If you really have done those things and not found tthem exhilirating, then maybe the gameplay style here isn't for you? Maybe the upcoming Star Citizen will be more like what you hoped from that trailer as it does seem to focus more on a stylised sci-fi theme.

For me, I like the way Elite's combat works to be more classical rather than cinematic. You have to think a bit to survive against overwhelming odds, and being someone that plays a lot of flight simulators, maybe that just appeals to my preferences more.
 
Does anyone disagree with the idea that microjumps should be possible between any 2 points in-system that are > 25KLS apart, or that the distance at which you get dropped out of Supercruise when approaching a station should be a bit longer than currently?
 
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Does anyone disagree with the idea that microjumps should be possible between any 2 points in-system that are > 25KLS apart, or that the distance at which you get dropped out of Supercruise when approaching a station should be a bit longer than currently?

I would be happy if they added the in-system jumps that landed you say a hundred or so light seconds from the planetary target; but I'm not sure I'd understand a reason to increase the drop out distance back to normal space. Some ships are very slow, even on boost and that again would be a pointless. The distance it is now is fine.
 
I expect a backlash but I hope it starts a serious debate. I like debates. :)

We've discussed this at length in the past, I'm no stranger to levelling critism at the game but I think the creator of the 'added honesty' vid was just making cheap shots. Tommyttk put it best:

[video=youtube;k5KLi6or8hs]https://www.youtube.com/watch?v=k5KLi6or8hs[/video]
 
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lol I didnt kow that video and I like it like I like the game :D

Did you ever believed that I have 40cm in my trouser? :DDD
 
Did you ever believed that I have 40cm in my trouser? :DDD

This is totally unrelated, but I had an interesting thought. As an American, we use the Imperial measurement system (aside from some engineering related stuff at work). I've never considered how people discuss genital size with the metric system. Imagining the conversation seems sort of hilarious.
 
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