2 x Fuel Tanks

I see there is a new internal module in the ED shipyard called Fuel Tank so now it is possible to have two fuel tanks. Can I use both of these to drive my ship around or is the new module only of use to transport fuel?
 
I used them to carry out runs without having to fuel scoop so yes it seems to add to the usable fuel capacity (I actually fitted two but only needed one so I don't know if the second one would have been usable). You can see this on your Galaxy map when you set a route, if there are no dashed (broken) lines on any legs, you have enough fuel on board for that trip at the current load.
 
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I used them to carry out runs without having to fuel scoop so yes it seems to add to the usable fuel capacity (I actually fitted two but only needed one so I don't know if the second one would have been usable). You can see this on your Galaxy map when you set a route, if there are no dashed (broken) lines on any legs, you have enough fuel on board for that trip at the current load.

That is great. A long range tank (or two) for my Explorer.
 
So, in theory, I could drop all the cargo slots from my Anaconda, take fuel tanks, and all of them would add up to give me an absurd amount of fuel?
Yes. But fuel has weight, so if you had a full tank you'd probably be able to jump about half a mile.
 
So, in theory, I could drop all the cargo slots from my Anaconda, take fuel tanks, and all of them would add up to give me an absurd amount of fuel?

Yes, but fuel has weight so your jump range with tanks full would be about the same as though you had fully laden cargo racks.

(edit: Umm, echo? =)
 
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If you were planning on an extended run out into the great unknown you could cover a lot of territory before you would need to fuel scoop.

It might actually be a decent setup for exploring if the goal is simply to visit many systems rather than go a great distance fast - no need to watch out for unscoopable stars, just stay out of sparse regions. A potential risk would be accidentally scooping so much that you can't get out of your current system until you're low on fuel again (which would take a long time to accomplish in an Anaconda full of fuel =), but again staying out of sparse regions would help.
 
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If you were planning on an extended run out into the great unknown you could cover a lot of territory before you would need to fuel scoop.
I'm imagining an Anaconda fitted with nothing but fuel tanks and a little A1 fuel scoop. You get halfway across the galaxy, then park in front of a star, go watch a movie, then come back and check whether the tank's nearly full yet. :)
 
It might actually be a decent setup for exploring if the goal is simply to visit many systems rather than go a great distance fast - no need to watch out for unscoopable stars, just stay out of sparse regions. A potential risk would be accidentally scooping so much that you can't get out of your current system until you're low on fuel again (which would take a long time to accomplish in an Anaconda full of fuel =), but again staying out of sparse regions would help.

I just did a little exercise in the ED Shipyard and fitted a 64t Auxiliary tank and a 5A fuel scoop. My available fuel went from 32t to 96t and it will take just under three minutes to refill and fully loaded you still have a jump range of 24.75ly.
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edit. The build I made for a very capable armed explorer.
 
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Here's an EDShipyard link to an Anaconda fitted with nothing but fuel tanks, advanced discovery scanner, and a 6A fuel scoop. The jump range is actually a surprisingly high 22 ly, and time to fill the 432T tanks a surprisingly low 8 minutes. You could swap one of the size 6 tanks for a 6A shield generator, which is lighter than a full size 6 fuel tank, and add some weapons without decreasing the jump range.
 
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