Allright, I can vouch for that one.
I have however one nitpicking caveat: The current recordholder from SOL to Sag A*, CMDR Alot, made it in 8h 43mins 43sec. That is 26,000LY in a stripped down Anaconda- and 1 ton of Kitten Brand Coffee.
The NPC rescue service must be slower than the potential player-rescue service. To make us viable at least.
I was thinking that the NPC was only dispatched if no player accepted within a given time frame, (the further out, the longer the given time frame, up to 15-20 minutes, possibly 1 hour for comms to travel 40,000LY in whatever voodoo is used) assuming it was a direct-to-ship broadcast, and not a bulletin mission. there would still be a chance of light NPC pirates from time to time either way, to help pass the time
The other use case scenario here I have in mind is somebody in a vulture or FDL on their way to an undermining, which can be about 17 jumps or more, and have gone through 3 dwarf systems in a row and are stuck. Which totally did not happen to me last week *cough* *cough*. They're not far out, help's nearby, but the comms doesn't support calling for help currently. A quick reappropriation of my son's account while he wasn't looking, an extra fuel limpet, and problem was solved, so there's a lot of scope for this activity in the game, if it would support it, pretty please, with extra chicken brand icing on top.
1.4 Intergalactic Rescue
* paraphrasing Thunderbirds before somebody pedantic picks up that it's technically only the one galaxy....
I'm glad I at least got away with calling it the Universe by mistake..... nobody noticed that one
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