python fuel burn rate

Is it my imagination or has the python started burning a lot more fuel since 1.3?
I travel 26LY, and have to refill 1/2 tank (also at a higher price).
Now it's possible I'm going insane, but I do not think so.
So before I go to see a neurologist, I could use some opinions.
 
i dumped my python in 1.1 like a bag of something horrible.

it turned from a juggernaut fighter into a micro-capital ship where before i was using 5 pulse lasers, i'd then have to use 1-2 pulse lasers and 3 turrets.

it wouldn't surprise me if they continued to nerf it.

i bought an asp and then burnt out like crazy. backtech? eww.
 
Wish I could help confirm or deny bro, but can't fly my new Python :( due to game issues. looking forward to your conclusions.
 
Apparently they weren't calculating it properly before. Not sure what that means, except that in supercruise I can shut down some modules and see a significant difference in fuel/hour.

Don't know about jumps, though.
 
Ok, so for now, I'll not call a neurologist.
To me, it's the actual hyper jump that's taking a lot of fuel, but TBH I have not been paying attention to SC.
The Asp I fly still seems ok for jumping.
Not sure how to confirm this without getting a response from a dev.
 
Ok, so for now, I'll not call a neurologist.
To me, it's the actual hyper jump that's taking a lot of fuel, but TBH I have not been paying attention to SC.
The Asp I fly still seems ok for jumping.
Not sure how to confirm this without getting a response from a dev.


turn off all modules.

jump.

screenshot fuel.

refuel.

turn on all modules

the same jump.

screenshot fuel.

compare screenshots.
 
Last edited:
The sc burn rate was around 1.1-1.2 pre patch, its now around 2.1-2.2 so yes they about doubled the consumption rate
 
I feel as thought it's not solely SC that's been affected. My little trade route requires little time in SC, but has 3 jumps.
 
Ok, so for now, I'll not call a neurologist.
To me, it's the actual hyper jump that's taking a lot of fuel, but TBH I have not been paying attention to SC.
The Asp I fly still seems ok for jumping.
Not sure how to confirm this without getting a response from a dev.

Surely the maximum tonnage of fuel is the same and so is the maximum jump range? If there is any difference, it should be in the curve and not in its end points.
 
Surely the maximum tonnage of fuel is the same and so is the maximum jump range? If there is any difference, it should be in the curve and not in its end points.

If only I had a record of the max LY jump pre-1.3 to compare.
 
Last edited:
Back
Top Bottom