Maybe in complete exaggerationland. I must be playing a totally different game, I have never experienced any f-ups.
It's true what you say that the guy is exaggerating but there's a middle ground there between yours and his experiences in fairness.
Maybe in complete exaggerationland. I must be playing a totally different game, I have never experienced any f-ups.
It's true what you say that the guy is exaggerating but there's a middle ground there between yours and his experiences in fairness.
Like what then? Its a piece of software thats going to have bugs, I'm willing to accept Ive been pretty lucky and only had one bug since launch. And apart from the odd instability straight after an update thats about it. Most peoples gamebreaking bugs are imo complete nonsense. Look at that guy for example who just made a thread claiming the 1.3 broke the game cos he found a video on youtube from nearly a year ago which obviously he has never suffered from cos it got fixed months ago.
Somepeople are so desperate to look for faults they will either imagine them or just plain make them up,
Ask him specificallyhe obviously has his experiences which do sound exaggerated and then there's yours that are on the other end of the scale of people's experiences I think. I think he might be referring more to the way the game is being developed rather than bugs.
Yeah, there's 400 billion systems but only a fraction of those are habitable.
A game like this has never been done before...
I'd like very much to have a talk with you. I should start by congratulating you on your success, well done. I can, without qualms, say Elite: Dangerous is the best space game I have ever played and I have played a lot of them in the last thirty to thirtyfive years.
Next, if I may, I'd like to talk about your "vision", the hopes and dreams for the future of the game you outlined prior to the release of Elite: Dangerous. I liked that vision. I liked it a lot. I liked it so much that I donated at the highest level available to me at the time ($250), ran out and bought a couple thousand dollars worth of upgrades and gizmos (SLI nVidia GPu's, x52pro, DK2, triple monitor stand, etc.) to give myself the most enjoyment possible while "testing" the game over the months until release. I don't blame you for my purchases and I don't regret them. At all. I've had the best gaming experiences with my purchases of my life, thanks to Elite: Dangerous.
What I'm trying to say is; the "vision", along with the Premium Beta I was able to access, was enough to motivate me to spend thousands of dollars (including extra ED purchase like skins etc.) on ED. That's a powerful thing, a very powerful thing. While ED is a great game, it's my opinion that it's still not reached the "vision", specifically and most importantly when it comes to gameplay cohesiveness. I can understand that ED is still evolving and growing, that's a great thing but, I feel it's important to point out what I personally feel is holding ED back from the "vision". Fragmentation, in a word. There's no "glue" for lack of a better term, that binds ED gameplay together. It very much, to me, feels like we are all playing in our own little galaxy with passing encounters with other players.
My understanding of the "vision" (please correct me if I'm wrong) was, at the most basic level, the galaxy and the gameplay in it would feel "connected" or shared by all players. I just don't get that from ED. It all seems so fragmented, compartmentalised and distant. The "vision", for me, held an open connected galaxy we could all play in and impact each other in, did I misinterpret the dream?
I don't want to criticise or sound harsh, that's not my intent.
Is that "vision" or dream still alive?
In what way, exactly? I mean that as a serious question for you to elaborate on.
Do you mean the setting, of a massive Milky Way galaxy with pocedurally generated star systems, or something more than that? Because I've seen other older space games with deeper and more sohisticated gameplay. (Even the old Frontier games had a bit more to them.) The only thing they lacked that Elite has is the fantastic first-person flight model and splendid new graphics. The rest, missions, economy, multiplayer, are all behind the times, so far as I can see.
Hopefully Powerplay is a bigger technology under the skin that we haven't seen yet, and will reveal the real potential over the coming year.
However, if this is a five-ten year plan of continued nurturing, then how do you explain the sudden darkness in communication with the playerbase,
......E3?
It's a fair point to make saying that there's a 10 year plan and with the greatest respect to you I can't see how selling a few skins and dribbles of game sales here and there is going to pay for this 10 year vision. If that is the case then it almost becomes relegated to the status of some lone developers pet project it the garden shed at Frontier Towers.
The games you've mentioned are all highly successful indeed and very much long term 10+ year games but there is one significant difference...they are all successful subscription models which ED clearly isn't. I can't see the money coming in to fund ED after one year from now let alone 3 or 5 or 10. Especially with Star Citizen breathing down its neck in a years time or so.
Like gluttony fang says there above the vision tries to cater to everyone and grips tightly onto this mirage of being a multiplayer game in a fractured game mode nightmare all the while development of real ideas being hampered continuously by this fractionation.
I see what you're saying and I want to believe the same. However, if this is a five-ten year plan of continued nurturing, then how do you explain the sudden darkness in communication with the playerbase, specifically the most loyal early adopters that supported the vision?
Surely, their continued support, understanding and feedback should be encouraged and rewarded rather than treated with a new corporate distance? Why prior to release was the community so warmly embraced to find a certain coldness of space, if you'll pardon the pun, post release?
I would like to see them put all focus on the DDF, fix all of the basic parts of the game, before even planning the paid expansions, and other things like Powerplay. Update 1.2 was how the game should've been released as; it was solid and fixed the multiplayer part of the game. Now if all of the professions were completed with a good long look, then the game could introduce expansions like PP, and the future paid expansions.
Also, yeah, the devs are way to kind, they don't have thick skin and can be easily influenced by these forums, which is a bad thing. Lots of features I loved aren't here because of this blasted forum.
Perhaps they should only listen to alpha/PB backers? You guys are the only ones that are willing enough to put time into this game and not rant and cry over things you don't like.
Braben has made promises. He is one of those people who has a big ego (not in a bad way mind you), and I can guarantee that those promises will be fulfilled - his honour is at stake
They always change the game based on what we say.
It's true what you say that the guy is exaggerating but there's a middle ground there between yours and his experiences in fairness.
In case you were unaware, Braben has already reneged on his ED promises such as offline mode, DRM-free and the disc-installed physical edition.
What suggests to you that he is going to fulfill his other promises?
Umm...