Obsidian Ant's "Powerplay Rant"

Interesting watch


I do disagree that we should do away with the travel when it comes to the Military strike example.
As he said the Lore and distances of the Galaxy make it fitting
We get calls on the forums for missions that are more than 1 jump away, and then when we get them they are then labelled as something that no one wants.
"Time sinks have no place in Elite" so why have more than one system?
Why have any travel, just go to the jump to location and be done with it.
2 station and a list of "locations" that provide each their own activity
You can trade item a from station and to station B, and item B from station B to station A. Traders sorted
Have one RES of endless Pirates and miner, to bounty hunt and Pirate
One CZ with endless ships.
That is all we need,
Jump via a menu option.
Done
No time sinks, no travel time.

And in no way a simulation...hmmmm.
 
Agreed in full. I worry more and more with each update that we will never get the game we were promised and paid for. Most of all, it scares me because FD have a history of reneging on promises (offline only) and false advertising.
 
Sorry, i couldn't finish watching that. I may even agree with him on many things, but that was just too long winded, in parts repetitive and downright dull. His analytic mind may be alright, his presentation skills however are lacking severely. Too little content spread over too much space.....sound familiar ?

It was a rant. As such, like any rant, it's not a rehersed, structured argument. It's an emotionally driven set of thoughts and first impression compared haphazardly to previously built up expectations.

...I certainly will use some of the point raised to improve my videos (and make them much shorter!) :D

If I might make a constructive criticism as a viewer:

It's not the length that's the problem. I've happily watched hour long discussions on YouTube of various gaming matters. The problem is more or less 20 to 25 minutes of it are spent repeatedly back and forth over the same definitions; ironically, something which you wanted to avoid focussing on.

I understand the motive, but regardless of the internet's mentality to default to the 'straw man' or 'argumentum ad hominem', you must state your case as you see it, as clearly as possible, without appologising or defending terms that are pretty standard interpretations to any rational gamer.

I'll gladly watch another 40 minutes of you discussing any aspect of Elite: Dangerous and going into details about specific points of its design, but that wasn't the main body of this video.

If you're going to post even a rant for others to share, it's still a good idea to compose, structure and edit the content before publishing so it gets thepoint across effectively.

I hope you don't mind the input, and I look forward to your next video.
 
On topic, this is another critique of things in the Powerplay update, worth a watch:

[video=youtube;eQKe7gvAVSU]https://www.youtube.com/watch?v=eQKe7gvAVSU[/video]
 
Exactly the template I was using.

People say they want a large open world, but no one wants to travel more than 200 Ls to a station, some dont want SC at all, just jump from station to station, the SC drop in was moved from 20 km to 9.5 and even that was described by someone on this forum as literally "the worst torture ever" because it takes 40 seconds.

Missions that take more than one jump, apparently just an evil time sink, what were we thinking when we asked for them?

People say they hate Grinding and Farming and want dynamic living economies but flip out when trade routes don't consistently provide the exact same profit run after run after run, even a drop of 50 CR a ton is decried as a Shadow Nerf aimed are ruining their 'fun' which they call a grind 5 minutes before.

Bounty Hunters want one zone they can sit in endlessly shooting ships (endless because this dynamics living universe would not react to hundreds of pirates being slaughtered for hours on end in one place, nope, always more Elite Anacondas with fat bounties just sitting on the bench waiting for their number to be called), no one wants to get back to base to reload or turn in vouchers, or hunt in different zones or SC or Signal sources or take missions, nope not good for you Cr/HR and if the traders are about CR/HR so are we,.

Heaven forbid anyone die, as it is "hours of grinding wasted" even if they can afford the insurance.

Worse for Combat pilots, they face the greater danger, generally due to one eye being on the target, whilst the other eye is looking at the traders, counting their CR and thee Traders CRs and say "but I want what he has, it is so unfair" because you know millions of credits an hour now is not enough. No mention of fun other that that brass ring of keeping up with the Trader Cr/Hr, cos equity, or is it equality, balancing or fairness or everyone is the same yay!

Everyone is a communist on the internet when it comes to expecting everyone to give them stuff, less so when it is "balancing" the other way, then they are pure hard core libertarians.

I guess I forgot a 10 second respawn timer with no other penalty in my description above, but no doubt that would be argued as too much a time sink and it needs to be two seconds.

I see what your saying but you are taking it to an extreme. people want an open world that is fun to explore. staring at the same empty place in space to travel to a far away station isn't exploring it is a time sink, though it does have a purpose for pirates to be able to get their prey, someone trying to turn in vouchers or merits it has 0 purpose other than to take up time. people are mad when trading gets less effective because now the grind is even longer. in its current state elite has many functions that are timesinks, especially the ones that are intended to have the greatest effect on the galaxy (powerplay) I agree with ant the timesinks are one of elites worst properties.
 
Short of Skynet, COLOSSUS, HAL 9000, The Monolith, etc all rolled into one, there is not an AI anywhere that could make emergent play viable. A dedicated human game master, following each player (for once, a full time paid job) could not do it, because the GM's would soon create Paranoia to punish all the conflicting players (because they are gamers, they want TPK's). And, would cost a trillion dollars themselves to pay.

Obsidian Ant has created a wonderful, well thought out, critique of Power Play. The only fallacies in the video were that he believed a a game designer, and that emergent game play was possible.
 

Rafe Zetter

Banned
@ FalconFly

Can't rep you enough, well said.

@ Obsidian Ant.

Ditto. Nice video, well presented, and echoes the sentiments of a lot of players I'm sure.

There's a growing concern at the direction ED is headed at the moment, just look through the fan forums, reddit, YT, etc, its becoming evident.. A roadmap just isn't there, or is deliberately hidden from us now, whereas before release, FD were positively falling over themselves with enthusiasm and pride at what was in the works and eager for our dialogue and input... now info is like getting blood out of a stone.. its become very closed shop, and the whole demeanor and direction of the game has changed.

Imho, what Elite Dangerous needs at this very moment, is this guy as lead designer.

https://www.youtube.com/watch?v=5uKD1ap5hsI&list=PL7-bwqQr_wrblH8pvXWeBx6pkeWO2q5Xe&index=4

He's the guy whose vision of an Elite IV I bought into.

I must have missed something ... I assumed DB was the one driving dev choices.... so if DB isn't the guy behind the wheel of E: D then who is? and why?

Is FDev working on something MORE important than E: D? The game that has changed the fortunes financially and developmentally of FDev as a company? FDev could not command the tens of millions it has made from E: D from a publishing house as a game dev budget and be allowed to be "hands free" in their choices; neither Frontier nor DB has ever commanded that much Kudos. So they went to KS, and it was US the fans, who gave them that money and freedom, based on what was said in the vids posted like above.

And now we are the ones being pushed to accept compromises in a complete reversal of how a game is normally developed and directions taken therein (the money ppl usually make the choices a dev house has to comply with).

Whether they know it or even acknowledge this as truth, E: D is Frontiers breakthrough game, as a company. The rollercoaster sims while good, never made mainstream sales numbers (in the same way the Wing Commander series and others of it's peers did), and Frontiers other projects haven't "made" their name either. E: D is the game by which Frontier will be judged as either having blossomed into a mainstream game provider able to make gamers drool at the mere announcement they are making another game - the sort of excitement Bethesda / Valve / John Romero and others used to command; or merely seen as a game dev just a notch or two up from an indie niche software house like inXile (who are doing a sterling job so far with Tides of Numenera, and who have yet to make me feel let down by what they are doing with my money - if you liked Planescape Torment by Black Isle, check it out, it's a followup.. of sorts).

Or worse yet, if the direction E: D takes is even further away from the scenarios spoken of by both DB himself and mentioned in the DDF, Frontier may find themselves hoisted by their own petard (blown up by your own bomb), seen as yet another dev unable to deliver as "promised" and should they ever go back to kickstarter and hold out their collective caps; only find 2 brass farthings and a bottlecap because there's no trust that what they do with the money will be good.

Someone above mentioned how this may also generate a general feeling of mistrust with kickstarter projects of this size as a whole. Well for me that's already happened too. InXile got my money before FDev rained a golden shower on E: D in gamma (but again so far i'm not disappointed) and in all probability no-other KS project will again. That's not to say I won't ever buy a game created by a KS program, but that will give me the choice of buying into a KNOWN quantity rather than giving someone a chunk of money for an unknown product.
 
He should be in politics if he can make that into 38 mins...

He probably has to explain everything twice because half the people on this forum don't even know what half the words mean in any context.

Kind of like the people who cry GRIEFER to someone who just killed them in perfectly legit PvP - they have no idea what they are talking about.

38 Min IS TOO long, but overall - good message. It's grindplay 1.3
 

Rafe Zetter

Banned
Ahem. Few days ago I re-started my ancient (alpha test) WoT account which I haven't touched ever since ED has been released - it's a blast :)

I will keep an eye on ED and these forums, though, because I also expect that the game will grow in the future. If it doesn't... oh, well. Past six months were interesting. Sometimes. Kind of.

This and other similar posts are disconcerting, because it could be the herald of a pattern of events, a path if you will that I've seen a dozen times, and it doesn't lead to Xanadu.

It's been 7 months now and people are publicly saying in statements like this "I'm leaving", the *I want to make a public statement* part being the important factor. Now of course this happens all the time, but the difference is these posts are not from the "gimmie an iWin button" players but are being posted by players who are usually ardent and loyal fans.

I've seen this pattern before in the player base of: Age of Conan, SWTor, Warhammer Online, the failed Neocron 1 and the never to appear relaunch, Matrix online, Hellgate London and who can forget what happened to Tabula Rasa, which has echoes here of DB & co not providing the vision spoken of. Every time I have seen this behaviour trend occur it's led to bad things for the game, at best managing to stay afloat by going F2P, at worst shutting down once more people see even the ardent "harcore" playerbase is abandoning ship.

E: D can't go F2P, not simply because of a developers choice, but because there's nowhere near enough stuff to keep a F2P playerbase amused.

I was recently reminded of something I thought forgotten - something that happened in the gaming industry years ago - there was an MMO called Vanguard: Saga of Hero's. The games dev's wanted to have a game world that you didn't just play but immersed yourself in, where things you did made a difference, and that you could play for almost endless hours developing a toon; where levelling up wouldn't take days or even weeks or months, but possibly years as you might your own RL persona; something even more *second life* than "Second Life".

Sound familiar?

The game reality when launched was far short of what was laid out - many blamed the games primary creator for not being around for most of the crucial design choices "afk manager" was a phrase used a lot.

Now this also has echo's of what seems to have happened in E: D. Powerplay hasn't followed the direction DB laid out in the vid blogs, someone said above they thought that DB should be the creative head - which can lead one only to surmise he doesn't think DB IS the guy in charge, and if he's thought it, others have too; the consequences of which, if true, are obvious.
 
...someone said above they thought that DB should be the creative head - which can lead one only to surmise he doesn't think DB IS the guy in charge, and if he's thought it, others have too; the consequences of which, if true, are obvious.

I've been under the impression Michael Brookes was at the helm for ages? I thought David Braben was looking after the company matters, and just overseeing progress of this as it is their flagship product.
 

Rafe Zetter

Banned
I also look forward to further integration between PP and the actual background simulation. I.e. Command Capital being a direct yield from locla systems economy, population, security level etc all, aspects that can be already directly influenced and played by commanders.

Further integration? There's none to begin with. PP is a minigame separate from the whole. Ignoring it has no effect on anything.

Integration to the simulation would mean if all but a handful of players ignored PP, those handful that participated would have the powers of a God. They would decide what systems expanded, and which factions rose or fell.

But this isn't the current reality. Systems that had over 10,000 expansion points... didn't expand, and yet at least 1 system not only didn't expand, but swapped faction control; leading players to think either the game engine chooses which system expands by random choice not by a leaderboard of points, OR that someone at FDev is in control of what happens. Making the whole "the game reacts to player actions" a LIE.
 

Rafe Zetter

Banned
I've found that no matter how clearly one tries to explain a point of view, a pedantic will come out from underneath their rock and cherry pick something as irrelevant, or just plain wrong, based on their own point of view, and they'll then go on to derail or dismiss the rest of the message without even understanding the real crux of the matter. <snip>

Errm, it's "pedant".. A person who is "pedantic" is a pedant.

Sorry about that.

*lifts rock; a nice rock, with swirly bits and sparkles; a rock for a better class of pedant, in a nice neighborhood* and crawls back under.
 
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This and other similar posts are disconcerting, because it could be the herald of a pattern of events, a path if you will that I've seen a dozen times, and it doesn't lead to Xanadu.

It's been 7 months now and people are publicly saying in statements like this "I'm leaving", the *I want to make a public statement* part being the important factor. Now of course this happens all the time, but the difference is these posts are not from the "gimmie an iWin button" players but are being posted by players who are usually ardent and loyal fans.
.

This is a very well thought out post and i really hope that the reason for the pp mechanics was not intended but an oversight. +1 for this post Rafe Zetter
 
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To oversimplify things a bit, none of powerplay would be needed if they'd simply made the background sim work. Instead we now have an ugly wrapper around a non-functional system. That's why it all feels so empty to so many people; because it is empty. Because the background sim is useless.
 
Well, that's really it isn't it. What everyone is kind of waiting for. What's the game actually going to end up being like to try and play.

For now, if you ignore USW singles and PP, about the only thing that's changed in the past 6 months is CG was done well and is still kicking pretty good. The meta game with ships is still a mixed bag if PvP is your thing. The BckrdSim has taken a vacation from publicity because the threads are already at Britannica length. With no real results to cheer about.

So taken all in, you get what you get, and you don't throw a fit. I bought the game, it's great, and I hope it continues to evolve. The current Mission, Rank, and PP mechanics are not all that though. Heck, imho, Exploring and CG is about the only thing worth anything right now. I'm not pledging to anyone :)
 
Further integration? There's none to begin with. PP is a minigame separate from the whole. Ignoring it has no effect on anything.

This is the main problem I have with the whole game at the moment. The supercruise game doesn't connect to the RES game, The RES game doesn't connect to the trading at stations game, the influence at station game doesn't have any connection to powerplay, the powerplay game doesn't connect to the conflict zone game. These separate elements are good, but they need to come together.
 

Rafe Zetter

Banned
This is the main problem I have with the whole game at the moment. The supercruise game doesn't connect to the RES game, The RES game doesn't connect to the trading at stations game, the influence at station game doesn't have any connection to powerplay, the powerplay game doesn't connect to the conflict zone game. These separate elements are good, but they need to come together.

(offtopic) did anyone read that and start hearing "the shin bone's connected to the, thigh bone..." song or was that just me?
 
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This is the main problem I have with the whole game at the moment. The supercruise game doesn't connect to the RES game, The RES game doesn't connect to the trading at stations game, the influence at station game doesn't have any connection to powerplay, the powerplay game doesn't connect to the conflict zone game. These separate elements are good, but they need to come together.

I think it's probably worse than that even. Some of these disparate games don't make sense in the context of one another. On top of that, the individual games themselves aren't particularly well developed either. Conflict zones seem to have no strategic dimension - they're the 3301 equivalent of saying "let's meet on the playing field at 5 and have a scrap" - and cannot be "won" or influenced in any shape or form. They're ED's equivalent of a deathmatch mode, when what we need is something more akin to "assault" or "rush" with defined objectives for each team. RES are random waypoints for miners to flock to for no discernible reason. Where is the infrastructure, the corporate interest? Why aren't there mining barges and regular visits by traders to truck refined minerals back to stations? Why would any miner visit an arbitrary sign posted location within a huge area when he could drop out of SC at any random point and suffer far less risk of interception? And let's not get on to exploration, because that's another thread in itself.

PP is perfectly fine as a concept, but currently has two major problems:

1) The way it's implemented.
2) More fundamental aspects of the game need serious love and attention. It is way too soon for meta gaming. The game the meta game builds on isn't anywhere near interesting or complete enough.

EDIT: And, whilst I'm not taking a formal "break", I have re-activated my SWTOR sub. Last night, for the first time in a while, I gamed and didn't touch Elite. There is nothing I'm compelled to return to the game to do at the moment. If RES get sorted, I might come back and grind some more creds to outfit my Python then I have a decent stable of ships at the ready if future release satisfy my need for content and better gameplay and I decide to play more.
 
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Outposts emerging when there be lots of miners? creating RES when there are at least a few miners at one place, attracting bounty hunters as well?

Maybe let us sell our stuff at/from a clan/guild station instead of NPC stations?

YES, and yes and yes please!
 
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