Ahem. Few days ago I re-started my ancient (alpha test) WoT account which I haven't touched ever since ED has been released - it's a blast
I will keep an eye on ED and these forums, though, because I also expect that the game will grow in the future. If it doesn't... oh, well. Past six months were interesting. Sometimes. Kind of.
This and other similar posts are disconcerting, because it could be the herald of a pattern of events, a path if you will that I've seen a dozen times, and it doesn't lead to Xanadu.
It's been 7 months now and people are publicly saying in statements like this "I'm leaving", the *I want to make a public statement* part being the important factor. Now of course this happens all the time, but the difference is these posts are not from the "gimmie an iWin button" players but are being posted by players who are usually ardent and loyal fans.
I've seen this pattern before in the player base of: Age of Conan, SWTor, Warhammer Online, the failed Neocron 1 and the never to appear relaunch, Matrix online, Hellgate London and who can forget what happened to Tabula Rasa, which has echoes here of DB & co not providing the vision spoken of. Every time I have seen this behaviour trend occur it's led to bad things for the game, at best managing to stay afloat by going F2P, at worst shutting down once more people see even the ardent "harcore" playerbase is abandoning ship.
E: D can't go F2P, not simply because of a developers choice, but because there's nowhere near enough stuff to keep a F2P playerbase amused.
I was recently reminded of something I thought forgotten - something that happened in the gaming industry years ago - there was an MMO called Vanguard: Saga of Hero's. The games dev's wanted to have a game world that you didn't just play but immersed yourself in, where things you did made a difference, and that you could play for almost endless hours developing a toon; where levelling up wouldn't take days or even weeks or months, but possibly years as you might your own RL persona; something even more *second life* than "Second Life".
Sound familiar?
The game reality when launched was far short of what was laid out - many blamed the games primary creator for not being around for most of the crucial design choices "afk manager" was a phrase used a lot.
Now this also has echo's of what seems to have happened in E: D. Powerplay hasn't followed the direction DB laid out in the vid blogs, someone said above they thought that DB should be the creative head - which can lead one only to surmise
he doesn't think DB IS the guy in charge, and if he's thought it, others have too; the consequences of which, if true, are obvious.