I would instantly pay 500$ if Frontier would...

The point above regarding two players with different values placed on thier lives is why this is a dumb statement. I think your deliberateluy missing the point. Its not for how it affects us. I dont "enjoy" perse losing my stuff, its that it provides value to everything else. In the case of you mister respawn versus me mister NO respwan, my stuff has massive value whereas yours doesn't, so we couldn't functionally play together as that wouldn't at all provide the experience we are talking about. At all.
 
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Meh, Ironman is for wimps. We need Diamondman (Diamondperson?) mode - you die, the game's over, and ED deletes itself from your machine. Death is death.
 
This would create a universe of believable interactions, and would push it into the "space Sim" we want.

You can STILL play the regular game. Why do you have to come into threads to try and dissuade developers from adding a mode like this. What are you afraid of? Losing something? Well dont play it then!

Wow, you have a point there.
 
They could release a joystick that breaks your fingers when you die!

I rmemeber Kojima mumbling about some kind of game like that years ago, that would erase itself if you lost, believe it or not i thought it was an interesting concept. Ultimately too hardcore for me though :)
 
I bought the game twice.
I am CMDR ARHOOS.... but I have another account to ironman mode and make "crazy Ivan"

Am I nuts?
 
Put it this way, last year i played fallout new vegas, again, just to see how it held up. BUT i gave myself the challenge of no saving untill im quitting the game for the day. And if i died i'd have to start again. Now that sounds on paper a terrible experience. A game like fallout with that scale?! With that level of consequence to death would be pointless...

It wasn't. It was amazing, and though i didn't touch any of the game so to speak, the small interactions (eg seeing a trader on the horizon being attacked by wastelanders, and then choosing to hide and wait and watch, rather than help. eventually picking apart the corpses for water and food...) were profoundly more meaningful than any "superhero" plot the game was offering. Emergent narratives are encouraged by consequence. Certainly.

I honestly haven't had a better rpg experience. Sadly the game isnt designed around that so the vulnerable feeling wore off, but imagine if it was... Or if there was an alternate mode...
 
Wow, you missed the point there.

The "point" is that people complain the game is too easy, and to counter that they want to make it ultra-hard by either simulating the effects of death in the game (being unable to start again at any point) or a wipe (start again with no credits and a Sidewinder).

If people want any of these, both cases can be simulated without any change in the game: Either don't play again after 1 death, or clear your save.
 
The "point" is that people complain the game is too easy, and to counter that they want to make it ultra-hard by either simulating the effects of death in the game (being unable to start again at any point) or a wipe (start again with no credits and a Sidewinder).

If people want any of these, both cases can be simulated without any change in the game: Either don't play again after 1 death, or clear your save.


No. You still are missing the point.

Its how interactions are enriched by consequence. If there was a server were EVERYONE's mortality was truly felt, then exchanges and situations would naturally be more relevant and realistic. Noones talking about difficulty, they are talking about a true economy of experience that's provided by consequence and loss.

And again whats it to you?
 
I don't think I'd pay $500, but I'd certainly play on that server.

yeah sorry i wouldnt pay 500 lol. But I would pay 10 dollars, or DLC price or whatever. TBH i probably would be willing to buy the game again... Definitely. I mean most games would benefit from this design choice, especially multiplayer ones. Even if it was hidden behind a secret options menu "up down left right start and A at the same time" style so as not to annoy people like "If people want any of these, both cases can be simulated without any change in the game: Either don't play again after 1 death, or clear your save." guy.
 
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No. You still are missing the point.

Its how interactions are enriched by consequence. If there was a server were EVERYONE's mortality was truly felt, then exchanges and situations would naturally be more relevant and realistic. Noones talking about difficulty, they are talking about a true economy of experience that's provided by consequence and loss.

And again whats it to you?

I'm quite sure that Frontier would not lose any customers over this. :)

No one would ask for at least half back from what they paid to accommodate those who want to prove they are Top Gun. :)
 
No. You still are missing the point.

Its how interactions are enriched by consequence. If there was a server were EVERYONE's mortality was truly felt, then exchanges and situations would naturally be more relevant and realistic. Noones talking about difficulty, they are talking about a true economy of experience that's provided by consequence and loss.

And again whats it to you?

That the consequence of loss might be stimulating to some, but its unforgiving is an inconvenience to be avoided for most players. Starting with a Sidewinder in such an environment means two things: (a) more excitement + (b) extremely difficult to impossible to avoid death until you reach a level to buy a ship of the status of let's say a Python.

My point is that (b) >> (a) for most players, so that mode would be an experience only for a handful of players (therefore why even bother?).

So instead of the developers taking the time and effort from other things, to bring something like that which would be pointless/avoided by most players, why don't you yourself play as if death is the end of your Elite save?
 
I'm quite sure that Frontier would not lose any customers over this. :)

No one would ask for at least half back from what they paid to accommodate those who want to prove they are Top Gun. :)

Sorry what are you suggesting here? That people would ask for refunds if they died in hardcore?
 
Sounds stupid, re-starting everytime you die, I bet you have no real life errands to attend to. No i dont fancy flying a sidewinder whenever a no job troll in an Anaconda ramkills me
 
That the consequence of loss might be stimulating to some, but its unforgiving is an inconvenience to be avoided for most players. Starting with a Sidewinder in such an environment means two things: (a) more excitement + (b) extremely difficult to impossible to avoid death until you reach a level to buy a ship of the status of let's say a Python.

My point is that (b) >> (a) for most players, so that mode would be an experience only for a handful of players (therefore why even bother?).

So instead of the developers taking the time and effort from other things, to bring something like that which would be pointless/avoided by most players, why don't you yourself play as if death is the end of your Elite save?

What are the numbers for you to make that assessment? It would be well worth it if 2000 players world wide would play/ pay for the DLC say.

Ive no problem playing open in a sidewinder since i just started btw, why is the argument always "i cant play the way i want" why cant you play the way the server/universe dictates you should play? Or just avoid the bloody mode altogetehr and play in your other mode which IS catering to you. sure this mode would frustrate and annoy allot of peoplel but some would really like it. As ive said twice, the mechanic only works if everyone is penalised by it, otherwise all those things i suggested were positive fizzle away.

Again im not asking them to put anything else aside in exchange for this mode, It would be an option and i guarantee you'd get allot of traffic. Once the options there people will naturally try it. Some will adopt it. Neither of us can really say for sure but the elite community seemingly wants it or Braben wouldnt have pitched it as an idea in the first place. You seem offended by the suggestion. But honestly noone woudl touch your game.

Whats wrong with AAA gaming now? I have a feeling its because of appeals to the majority just like yours. Most people don't know what it is that is satisfying them in an exchange. I'm not saying paintballs and pain are vital to that experience but i have a feeling it would be half as exciting if they didn't hurt, and yet if you asked the public they'd generally want paintballs that don't hurt.

And yes its fascists on both sides. I think i know whats good for a gamer (probably wrong) and you know whats good for yourself and your friends. However i am suggesting an option that would further entrench us both in our viewpoints :) And youd never have to hear us whine?!! we'd be somewhere else. All 9 of us if that's what you think :)

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"Sounds stupid, re-starting everytime you die, I bet you have no real life errands to attend to. No i dont fancy flying a sidewinder whenever a no job troll in an Anaconda ramkills me"

No quite the opposite, i can play maybe 1- 2hours a week and if im lucky a day or two here and there. Improving the value of exchanges within those 1-2 hours is what i'm talking about. Please read my previous post for my ideas about value. Also for gods sake. You dont have to paly hardcore. if we are stupid then fine, were stupid just leave us to our idiocy no?

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I would certainly buy the game again to have a second CMDR if there was an exclusive server with HC rules.

Me too. this. A seperate character.

Hows this. At the begining first life everyone is opn the hardcore mode.When you die its just respawn exactly as it is now but your banned form the server. Surely this must apppeal to some? Having never died in elite??? Being acknowledged?
 
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