Opinion: PP wasn't what I wanted, taking a break

Folks, remember one thing:
You already paid for the game and by quitting you do others and FD a favour, because you no longer request anything and don't consume server capacity.

From my point of view that means to play and enjoy it as long as possible and try to get involved in the game development as deeply as possible.
 
I am only quitting my addiction. Can no longer sustain immersion. Enthusiasm now dead.
To me, the game has sold out far too much.
But, it can keep, like you say, I already own it.
I'll always hope it can become something worthy, that is a very different path it will need to take.
 
Folks, remember one thing:
You already paid for the game and by quitting you do others and FD a favour, because you no longer request anything and don't consume server capacity.

From my point of view that means to play and enjoy it as long as possible and try to get involved in the game development as deeply as possible.

I know you are right, I know it.
They have my money (I was a beta backer) but there comes a point when one has to just take a deep breath and realize that things arnt going to get better any time soon, if ever.

FD could have looked at games like EVE or WoW (for all I care) and asked themselves 'What part of those games are appluaded by the community and what parts are tolerated?'
They could have asked the players what they felt about things to get an idea of what we, the customers, the ones who will buy more add-on, DLC, ship paint jobs, whatever, wanted.

They didnt. They just carried on with some grand plan without, it seems, even to play the game themselves to see what some of the ludicrous changes have done (or worse yet huge changes that are total non-events).

I always wondered about people who still stay on the forums even though they no longer play the game and now I find I am one, not through choice. I wanted a grand soaring Elite and a huge universe filled with majasty and wonder and danger. I got a coloured map and a 20 hour a week job to make that colour move a couple of millimeters.

I'll wait for SC (but not back it, those days of trust are behind me) check to see how things are with it and then move on.
It's a real shame 'cos the AI in combat looks like it might just begin to give me a challenge but if I just want combat in a 360 degree arena then I go the War Thunder (free to play always good PvP (or PvE) action). I wanted more, but I wont get it here.
 
OP, you seem to be one of many.
It seems that a lot more people have stopped playing, particularly since PP was implemented.
As a backer I wanted this game to be shiny and deeply involving, I kept my positivity high as I held out for what could be (read the DDF far too much).
I used to play daily, since PP only twice to see if I could get back into it. Damn, I've lost my enthusiasm to play.
PP breaks it for me, nearly every aspect of it.
Like most who stop, I'll keep an eye on E D's future development, keep reading the forums, and hold onto some hope that it will improve and become the shiny it should've always been.
For now, and the foreseeable future, I'll turn to Rogue System as it's about early access time, finally.

My sentiments entirely. Elite D is a fine starting point but the latest couple of updates for me are completely lacklustre. I read the forums daily, I play the game probably once or twice every few weeks, even then i'm logging out within half an hour. I am totally done with the grinding thing, can't stand it anymore. grinded out a partially fitted out 'Conda, decided I didn't really like it and went back to the Python. I hope the next few updates throughout 2015 and into 2016 will change my opinion that under the hood, the game really does lack, for me personally anyway there really isn't anything drawing me in.

Rubix
 
The OP has raised all the points that we all know already very well; simply that some are addicted to the game for their own reasons, and does not see necessarily an issue neither with the game itself nor with powerplay.

Taking breaks is good; I find myself playing lesser and lesser, in favor of the old space simulators; many communities did overhaul of the old titles, modding them pretty well, so I really don't miss much, playing ancient games now, using the best technology available.

Elite has never been a one size fits all; but it won't even cover the basics: Activities are mundane, combat is the only one that is basically fully fleshed out, even if AI improvements are still done nowadays;the flight model is a simplified version of what a real Newtonian one should be,so can't even call it a space sim (check Orbiter for a real simulation flight model); there is no story whatsoever, so before starting to even think to be a multi purpose product, it should start to appeal at least to one category. So far nostalgia-lovers and hardcore Elite fans are the ones that are pleased so far. The rest of us think we are still in Beta, and that one day this game will be completed; because for now; we are in fact not in a different shape, that the poor souls waiting for SC, that continue to hop in and out their buggy, running around their massive hangar where you can do pretty much, nothing.

Wonderful hangar, but can't do anything.
 
Folks, remember one thing:
You already paid for the game and by quitting you do others and FD a favour, because you no longer request anything and don't consume server capacity.

From my point of view that means to play and enjoy it as long as possible and try to get involved in the game development as deeply as possible.

I don't quite agree with you.
Player retention is important for ED, at least in the long run.
The revenue is coming from game sales and the cash shop.
People who don't play don't purchase merchandise, expansions, skins, etc.
It's not much of an issue right now, ED is still selling, and the XB1 version not even released yet.
But eventually, revenue from sales will diminish and the shop and expansions will have to carry ED.
We have no numbers. My impression is, the game is doing well enough, and i don't see an exodus.
But that's no guarantee that it's gonna stay that way, FD will be very keen to KEEP people playing the game.
ED also has the advantage of being the first of a number of new space based games to be released.
In the future, there WILL be competition, worth keeping in mind too.
 
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I don't quite agree with you.
Player retention is important for ED, at least in the long run.
The revenue is coming from game sales and the cash shop.
People who don't play don't purchase merchandise, expansions, skins, etc.
It's not much of an issue right now, ED is still selling, and the XB1 version not even released yet.
But eventually, revenue from sales will diminish and the shop and expansions will have to carry ED.
We have no numbers. My impression is, the game is doing well enough, and i don't see an exodus.
But that's no guarantee that it's gonna stay that way, FD will be very keen to KEEP people playing the game.
ED also has the advantage of being the first of a number of new space based games to be released.
There WILL be competition, worth keeping in mind too.

There are 2 business models usually for such products: either you go free to play, or you have people pay for the game.

In the first case, revenue are coming from expansions and "sink" items; which are the ones that allow you to speed up your progression with a character. With this approach, companies spend time for the game, which is usually toned down to frustrate you to the point of forcing you to buy something to progress faster (unless you are occasional, which is a loss for them but they count that in too); and they want to keep you hooked up as long as they can.

With the second model, once you pay, you are done...if you play you are using their server, their electricity, their network, and this has a cost, which is paid by your upfront payment when you buy the game. They may get money from the store transactions, but 80% of the revenue is already there, so if you leave, they may not even notice; and the fact that you are not on the server anymore, is a reason less for it to break, slow down and such.

On the pay upfront case, most online games either tell you to pay for the game (ED, Elder scrolls online) and give free play time, or they make you pay the game and the subscription every month. With the F2P, you may pay a subscription if you like, to get some benefits.

Now, ED was paid basically twice: the first time we backers did support the game, the dream, blablabla; so the game was in fact completed, and people paid; on top of that, someone even made few bucks on top of it, to get a nice suit or a vacation. Then at release, the second wave of income arrived; where you have new players, and where sponsors start to chime in, because they see a real product with box and everything on a shelf, so it is something that they can exploit, and so the game company make allegiance and commercial partnership with other companies, which either bring more green, or reduce the green that they have to pay for something.

Player retention != new customers....that's where the money are coming in...that's why they go around showing the game; so more people will get sucked in this 400B universe; only to discover that there is nothing to do in it, and that the trailers are the biggest bunch of unicorns ever seen. Did you ask yourself why some games offer a demo and some doesn't? The first red light should go on right there.

As is, a player that shed 400 dollars, 200 or 59, has already given; nobody will miss him/her. If the plan is to generate problems, you may want to find someone that has absolutely nothing to do the whole day, that fire up the game and stay on 24/7. If everyone start to do that; the hardware has a defined life span, and the more the hardware crank numbers, the more energy it requires (physics says so...the more core you use, the higher they go with frequency, the higher the load and the more energy you need). In that case you are letting them at least pay for what you paid for, which is your right to play a game as long as you want.

This will also reduce the lifespan of the computer that run the game; but hey...it is your money, you do whatever you want with them.

BTW among all the space sim that are coming out now; it will be hard to do worst than ED. NMS seems to be the best of the bunch; considering that ED looks great but is empty, and that SC is a bit more than an idea for now; 3 maps, few game modes, which involve only dogfighting, and a FPS mode which has been in the works forever...with this competitors, NMS seems to be the one wiht the best chances to gain popularity.
Competition is good; too bad that it is hard to care about competition when you already had what you want. If ED had to make profit with the store; pretty much they will close by next year, but server are cheap nowadays, so even if 1% of the player base buy something at least once, they have got the expenses covered.

We have no numbers for the sale, but we have the backers numbers, so we know how many backers are (roughly). IF the game is still up, it is still profitable; there are investors that put money in this game, once KS was done, so in a way or another, the game goes on, because you can sell digital copies on steam and have to do nothing to get revenues...go ask people that put crappy products on the Apple store or Google store. Eventually the word goes around and people ditch the game, but in the meantime the guy simply made money doing nothing, keeping the game available for download. We don't need numbers in the end...if the game is still up, it means that they are not loosing money.

Test Drive unlimited 2 server is still up, people still buy the game for 4 bucks on steam....matrix online is not on steam and does not make moneyjust to give you something in context.
 
I know exactly what you mean.
PP was the last nail in my enthusiasm for playing E D.
Unfortunately, I don't think FDEv will redesign the PP mechanic.
I'll keep posting this for a while longer, in the vain hope they realize their original vision again.
Early access to Rogue System just became available, so my sci-fi space sim addiction will be sated.

Hey thanks for the PM earlier suggesting I had a look at Rogue Systems. I'm looking at it right now and seriously considering backing it. It's still very primitive but it makes ED look like an arcade game... and if they do that "maverick module" it'll have all the social aspects of ED but with the challenge and realism I've missed.

If I could rep you again for the suggestion I would. :)
 
I know you are right, I know it.
They have my money (I was a beta backer) but there comes a point when one has to just take a deep breath and realize that things arnt going to get better any time soon, if ever.

FD could have looked at games like EVE or WoW (for all I care) and asked themselves 'What part of those games are appluaded by the community and what parts are tolerated?'
They could have asked the players what they felt about things to get an idea of what we, the customers, the ones who will buy more add-on, DLC, ship paint jobs, whatever, wanted.

They didnt. They just carried on with some grand plan without, it seems, even to play the game themselves to see what some of the ludicrous changes have done (or worse yet huge changes that are total non-events).

I always wondered about people who still stay on the forums even though they no longer play the game and now I find I am one, not through choice. I wanted a grand soaring Elite and a huge universe filled with majasty and wonder and danger. I got a coloured map and a 20 hour a week job to make that colour move a couple of millimeters.

I'll wait for SC (but not back it, those days of trust are behind me) check to see how things are with it and then move on.
It's a real shame 'cos the AI in combat looks like it might just begin to give me a challenge but if I just want combat in a 360 degree arena then I go the War Thunder (free to play always good PvP (or PvE) action). I wanted more, but I wont get it here.

That's how I feel too.
I keep one eye on the game but hopes have gone for good. FD can surprise me if they want, they do know what our sort of player would like to play but they don't have that in mind. Fair enough.
 
We have no numbers. My impression is, the game is doing well enough, and i don't see an exodus.

I've seen an exodus in my local community (forums mostly) few months ago and it's pretty much dead by now. But, although indicative, this sample is definitely too small to draw a big picture over it.

However, mere fact that the company isn't sharing with us the number of people logged, like most other online games do, is another sign. Sure, perhaps them devs just didn't have time to work that out yet, but on the other hand they could be hiding this info on purpose because it doesn't look very good.

Only info we can get in this sense are Steam charts: decline there is relatively slow, but obvious. It's also interesting to note that the negative trend continued just few days after the release of Powerplay, which also tells something about the general reception.

ED_steam.jpg
 
I'd be very interested to see some stats on how Powerplay has been received by the community. How many Commanders are actively engaging in Powerplay vs those abstaining (playing 1.2 features only) vs those who've logged on since 1.3, sniffed about, shrugged shoulders and logged out again.

i'm not a fan of pp but i can tell you this: the bunch i hang out with used to gather 10-15 players on weekends, roughly half of them trading and the others looking for pvp and random action. 1.3 saw attendance nearly doubled and the creation of a whatsapp group that spams several hundred messages a day, mainly pp related. no idea how long it's going to last, but for sure we are having fun.

i think it's all about expectations. people who had very specific expectations might be put off by pp, but many others less so and consider it a framework good enough to build upon, and just go for it. it indeed has added value in terms of player interaction.
 
Only info we can get in this sense are Steam charts: decline there is relatively slow, but obvious. It's also interesting to note that the negative trend continued just few days after the release of Powerplay, which also tells something about the general reception.

View attachment 43834

I think that's very telling, and likely mirrors what FD are seeing themselves. The discontent was even referred to in MB's latest dev diary - though of course with as much positive spin as he could put onto a bunch of people complaining about their latest big thing and leaving the game because of it. There's nothing wrong with the general idea of PP, but it's not part of what was promised and if that's the direction their game is going to continue heading in they're gonna keep losing more and more people who signed on to play a space sim rather than fantasy football with spaceships.
 
I've seen an exodus in my local community (forums mostly) few months ago and it's pretty much dead by now. But, although indicative, this sample is definitely too small to draw a big picture over it.

However, mere fact that the company isn't sharing with us the number of people logged, like most other online games do, is another sign. Sure, perhaps them devs just didn't have time to work that out yet, but on the other hand they could be hiding this info on purpose because it doesn't look very good.

Only info we can get in this sense are Steam charts: decline there is relatively slow, but obvious. It's also interesting to note that the negative trend continued just few days after the release of Powerplay, which also tells something about the general reception.

View attachment 43834
Sorry but these stats show pretty much the same trend as pretty much every steam game release. I high number of users at launch, followed by a slow decline to a level. Also, 'most' online games DO NOT share players numbers, many do not it is not industry standard.
 
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I like many others have pretty much put ED in the boring, repetitive cupboard and just wait in the forums waiting for something to light fire again. I don't mind the grind per-say hell it took me long enough to get a Anaconda and get it halfway to being decent, but then PP came along and suddenly the grind is increased AND this is the bitter pill. I have to grind more yet the take even more away which effectively makes ED a part time job, just to run a large ship.

PP brought nothing to the game, the characters are lifeless soulless individuals that mean nothing to nobody. The politics between them is utterly irrelevant. If it was true you would not have the so called 3 large powers as they are. It just does not fit. They should have kept it simple down to the 3 powers and rogue systems, who sit on the fence between all 3.

I like the analogy of it ED being a mile long but only 20mm Deep. (Folk will find this out after traveling that mile twice, about 100hrs in)
 
I never thought I'd be joining the chorus in this thread reflecting the OPs dissatisfaction with ED, if perhaps from my own, different perspective; but nonetheless, I must echo a growing feeling of discontent along similar lines as of late.

When I started playing, in 1.2, I could see the game was obviously incomplete and needed time to mature, particularly the mission system and with no career mode to speak of. That was fine, I went in with my eyes open having deliberately waited for release; but, like many, I built up expectations about were FDev were taking this project.

That was based on the steady progress and observations over the last few years, and not least, David Braben's own past words about what he wanted to see in the game. I eagerly anticipated 1.3, and bought into the hype FDev generated about it being a massive rework, and genuinely thought this would be about a deeper, more sophisticated gameplay experience.

Unfortunately, since the beta reveal and the public release of Powerplay, I've become more and more frustrated with what Elite doesn't have, and disillusioned with FDev over the fact that the update has failed to focus on those areas. As a result, I'm not feeling fulfilled by the hours of gaming time I am continuing to invest in Elite: Dangerous.

The game's visual aesthetic is unquestionably well executed, and the flight experience, particularly in combat, is satisfying and fun, even if rather simplistic. I couldn't have asked for much better in these departments, if I'm honest, and I have little to no criticism of that side of things.

However, the shallow gameplay mechanics, with unimaginitive player activities, arbitrary and inconsistent rulesets, inconsequential and uninteractive universe, and excessively tedious time wasting mechanics, have driven me into a corner of extremely limited activities from which I gain any real enjoyment now, leaving everything else something to be avoided if possible, or endured when necessary.

To add to that, the game breaks immersion constantly now as the illusion of the vast open world is continually shattered by every system being a virutally identical template of the last, with no discernable or palpable character of its own, no ambient life or traffic populating the environment in a convincing or believable way, and no visible changes in state reflecting the local conditions.

The lore is delivered in such dry and formal text articles rather than something you experience unexpectedly through missions and exploration as you "blaze your trail". The spreadsheet economy makes the products and resources on sale have no meaning to you besides a quick glance to calculate which row of numbers will give you the least grind for the most profit.

All these realisations have slowly tapered my options down to treating Elite: Dangerous as a combat themepark to drop into now and then in order to blast a few pirates from time to time, with the various ships I've collected, whenever I need that particular fix. But for the rest, I'd probably be better off spending most of my valuable leisure hours on the many other games where there is far more gameplay sophistication and player investment on offer. Maybe I'll even look at re-engaging with my unfinished Albion Prelude playthrough to scratch that itch of a deeper space game until something else comes along.

So I too am looking to take a break, albeit earlier than expected, from the game now that 1.3 has failed to fill the void with anything significant. Like the rest of you, I'll be keeping a keen eye on further developments through the forum community and YouTube channels to see if things improve.
 
In the meantime i recommend trying Dirty Bomb its very much a old school objective based (AWESOME) FPS and its free on steam :)

(If you played multiplayer wolfenstein you will love this game)
 
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I have also stopped playing since power play came in. It's changed the game a lot and obviously it's better for some and worse for others. I'll probably just tinker with it here and there.
 
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