The idea that having four factions would actually weaken the Empire clearly isn't working out. A change is needed.

It doesn't matter what else you change, as long as the Empire has cooler exclusive ships, they will always have more players. Not enough players care about lore and other factors to change that.

I think the Empire is seen as being cooler/more interesting in general. The Federation is just far to similar to the real world European/American political system to be particularly interesting. The Alliance also seems to be popular for similar reasons.
 
@Beltane Sorry mate, guess I misunderstood you.

LOL........And each fed faction has been compensated with far more systems under their control, compared to every other faction in Powerplay. No one says that is unfair ;)

That's because that's basically no advantage at all. What matters is the number of players and organised groups supporting your Power. How many systems you start with is genuinely no big deal.

I'm not sure why there is such an enormously unbalanced dynamic regarding Federation/Empire in the game, but it's undeniably there.

I had hoped powerplay would bring something to the table to address this issue, and maybe bring that Corvette to address the absolutely dreadful Clipper vs Dropship situation. Instead the Empire got a new light-medium fighter/multirole ship while the Federation got dumped on once more.

I don't understand why they're not actually doing anything about this.

Two options, as I see them. One, FD is simply biased. That's not impossible. Pretty much every single story about the Federation has painted it in a negative light, and whoever writes the GalNet entries has a very hard time staying at least roughly neutral. Two, they thought they could stimulate inter-Empire conflict (requiring attracing more players to the faction first), and simply messed up the Powerplay mechanics - that is IMO the more likely explanation.
 
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I think the Empire is seen as being cooler/more interesting in general. The Federation is just far to similar to the real world European/American political system to be particularly interesting. The Alliance also seems to be popular for similar reasons.

Exactly that. I choose Empire long before i owned my Clipper, wasn't even sure i would like it. Alliance was another option, but they - well, they looked the way they look today, sadly still unfinished. As for Federation, your very post. To me they represent, might be only me, some of the worse parts i really hate about today politics (corrupt, sticking their noses into things that are none of their business etc.)

@Cadoc: No problem, everthing is cool.
 
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  • Imperial Powers do not, for the most part, fight each other. There's no reason to do so. From a merit-gaining perspective, attacking non-Imperial Powers is immeasurably more attractive. From an RP perspective, not many people seem to care for the storyline of struggle between Imperial Powers that FD has been pushing for months, and instead are focusing on external enemies. That's not the players fault - after all, it's only natural to attack what has long been established as the enemy faction, the Federation.

That's something we Imperials can worry about after we've wiped out the Federation and captured Sol :D


I think the Empire is seen as being cooler/more interesting in general. The Federation is just far to similar to the real world European/American political system to be particularly interesting. The Alliance also seems to be popular for similar reasons.

I think the Federation, at first glance, appear to be the good guys looking to keep the galaxy safe vs the bad guys of the Empire with its history of sororicide and genocide.

FD have worked to balance that by making the Empire more nuanced and somewhat evolved froms its bloody roots but, perhaps, have gone too far the other way and made them really cool and interesting.
 
Exactly that. I choose Empire long before i owned my Clipper, wasn't even sure i would like it. Alliance was another option, but they - well, they looked the way they look today, sadly still unfinished. As for Federation, your very post. To me they represent, might be only me, some of the worse parts i really hate about today politics (corrupt, sticking their noses into things that are none of their business etc.)

That's pretty much my opinion to the letter, especially the bold part.
 
The thing with the Federation is that they COULD be interesting. I can't be the only one digging that sort of future corporate democracy dystopia, or loving the Weyland-Yutani thing. The faction being "evil" can't be the thing making players disinterested - the Empire is at least as bad, and it's plenty popular. Again, though, it's hard to get invested in a faction that Frontier seems to have 0 interest in developing. The Empire also has very simplistic and IMO completely uninteresting lore, but they got around that by developing a host of unique characters for the faction, something they never bothered doing for the Alliance or the Federation.
 
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@Beltane Sorry mate, guess I misunderstood you.



That's because that's basically no advantage at all. What matters is the number of players and organised groups supporting your Power. How many systems you start with is genuinely no big deal.

I agree and most of the players are split bewteen the Fed. factions, but again no one is moaning about it.

I was on the feds so i know how busy Hudson faction is, it was the reason i left because to many people were doing this:
http://www.reddit.com/r/EliteHudson/comments/39fdzz/preparation_emergency/

I went to an Empire faction that was less busy but organised, which it is.
 
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I agree and most of the players are split bewteen the Fed. factions, but again no one is moaning about it.

Absolutely no chance of that being the case. Hudson is fairly popular, but Arissa is likely as or more popular (estimate based on the amount of fortification, expansion and preparation done on all factions) - and that's Arissa alone, not taking into account Aisling, who sems to have a similar level of support. Winters... well, the less said about Winters the better. Faced with one Federation faction that offers decent bonuses, and one that offers more or less nothing, players did what players do.
 
how it weakened? empire have 4 powers whatever happens still r empire not feds or alliance...

Either its because its late, or because english is not my native language - but i don't have a clue what you are trying to say, at least not in the context of this thread, sorry. Care to elaborate? :eek:
 
The Empire is strong now because it will break in two like the Roman empire. Arissa is not the daughter of the Emperor and she has put her mother in the palace. Her revenge over the Duvals will be terible for the Empire.
 
I'm a little sad that the Imperial factions haven't been pushing at each other more so far. I joined up with Arissa pretty much in hopes of knocking down Patreus.

I agree with your sentiment. I'm with Patreus and I tried pirating your factions ships in the last cycle in order to undermine but it was a pointless exercise. Compared with being able to destroy 'enemy' freighters for 15PPs and a substantial shift in the progress bar compared to poor yield, time consuming pirating actions isn't really engendering Imperial in-fighting (without spilling blood).
 
Either its because its late, or because english is not my native language - but i don't have a clue what you are trying to say, at least not in the context of this thread, sorry. Care to elaborate? :eek:

ok belt empire have 4 powers let say 2 go to dust empire dont lose any systems to alliance/inde/feds he will just have 2 stronger powers :p
 
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It would be better if for undermining you could always pirate or destroy to gain merits on any leader, why wouldn't it hurt space anime princess to blow up her ships etc
 
ok belt empire have 4 powers let say 2 go to dust empire dont lose any systems to alliance/inde/feds he will just have 2 stronger powers :p

Ahhh, the penny dropped. Took a while, but it dropped. :D And yes, thats correct - thats the most likely scenario in case something like that would happen.
 
FDEV don't seem to have much of a clue how to succesfully maintain gameplay balance in a multiplayer online game - possibly because they have no experience in doing so?
 
Thinking about this - I wonder if it would have been better to make the Federation ... well Federal. Make the Factions associated more with Parties/Groups focused around certain Platforms than Individuals. Not to say that there wouldn't be Individual powers in the Federation - but as both the major Factions are associated with the President / Shadow President - sounds like those Factions should have been tied to Parties.
 
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