To those that do not understand what Powerplay adds to the game.

And meanwhile I'm away in the black, doing my own thing and enjoying myself.

That's the great thing about E: D - we can all do what we want to do and the universe carries on,

Yup, that's where I am too. Not planning on coming back any time soon either.
 
I am missing the integration of PP to the rest of the game. The only point, where it has more connection than galnet news, is when you are defending against an enemy agent, pulling you out of SC and YOU get a BOUNTY for defending in an ALLIED System.

That's like: "I support Chris Roberts, come to your home, smash your head and shoot you in your leg, you throw your keyboard at me and get executed for that criminal act of defense by your wife. I lough out loud."
 
If the background sim had the depth that it should, then powerplay in it's current form would not be needed to force players together. Players would effectively interact with the background sim at a deeper level, and band up to support factions and systems that they like.

Instead, the background sim does almost nothing, and it was completely overwritten with a system that I fully hate every aspect of.

And frankly, implementing powerplay without implementing a system for players to communicate with other backers of the same faction in-game is completely mind-boggling to me. The only places for players to communicate are in public arenas, unless they make and host their own private forums just to discuss tactics. It's insane!

There is literally nothing that I like about powerplay. And I've slowly come to this realization over time, after originally thinking that I would totally love it.
 
If there was an actual powerplay bulletin board like the trailer suggested, and we get paid actual credits instead of some silly weekly salary, and we got actual money for doing things like military striles, PP would be an instant thing to do for me. Currently it's more of a hassle to join a power though.

edit: It also doesn't help that undermining means having a long list of bounties that clutter your transactions board.
 
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Got to be honest, I don't like pp but the OP is spot on. I've been playing with a community for some time and it adds an extra dimension to the game.

If PP brings solo players together in a common goal then that is good.
 
Some of this will make galnet I think, but why not join a player group in the faction of your choice and get involved.

Watching this unfold I will try to join Lavigny's Legion.

Everything I have seen from their members have impressed me.

Powerplay is very very much a work in progress and Frontier would be the first to admit so.

I just wanted to point out what it already brings to the table...

There are are a lot of adjustments, improvements etc that need to be made...


Thanks for your post...I agree 100% + rep friend.
I was lucky to join ALD from the start....have been impressed with the quality of people working together in this power.
I dont think I would have the same outlook on powerplay if it were not for some of the people in ALD.
There is a group of "unappointed" leaders that have suggested our next moves...of course there are discussions in forum and other sites, but seems the core of vocal players are very organised and smart to the powerplay concept. Im enjoying powerplay mainly because of them.
Until power play, 1.3, I barely saw another player...I have played open from day one and drifted away from my starting grounds...but since 1.3, powerplay has brought me to the capitol of my power and close systems always have other ALD aligned players...I have had more pleasurable player interaction via ingame chat in the last week than I had since release.
Powerplay is just starting to put ED in the MMO catagory it was meant to be in...imo.
 
Well, this makes much more sense now. Your post has helped at least one who didn't quite grasp the overall point.

I was afraid it was something like this. Still, I was far more afraid it was pandering to the crowd that changed MMOs recently.

Wonder what they have in store for my type...
 
Well, this makes much more sense now. Your post has helped at least one who didn't quite grasp the overall point.

I was afraid it was something like this. Still, I was far more afraid it was pandering to the crowd that changed MMOs recently.

Wonder what they have in store for my type...

What is your type?

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If the background sim had the depth that it should, then powerplay in it's current form would not be needed to force players together. Players would effectively interact with the background sim at a deeper level, and band up to support factions and systems that they like.

Instead, the background sim does almost nothing, and it was completely overwritten with a system that I fully hate every aspect of.

And frankly, implementing powerplay without implementing a system for players to communicate with other backers of the same faction in-game is completely mind-boggling to me. The only places for players to communicate are in public arenas, unless they make and host their own private forums just to discuss tactics. It's insane!

There is literally nothing that I like about powerplay. And I've slowly come to this realization over time, after originally thinking that I would totally love it.

More Mercs of Mikunn?

Heavens no...
 
More Mercs of Mikunn?

Heavens no...

How about if trading actually did something? That would be nice. It would be nice if 99% of the commodities weren't completely useless.

How about if population could flow from system to system? That would be nice.

How about if wealthy factions could build new stations, if wealthy factions could terraform worlds in their systems to bring in population?

How about if the background sim actually did anything meaningful at all? The universe is 100% static. Nothing you do can change anything.

Instead of making the background system meaningful, so that players could have choices about how they impacted it, they slapped a rigid powerplay system on top of the non-functional background sim and forced us to play the game in a pretty specific way. I'm sorry, this makes me angry. Just because some people like it doesn't mean I haven't thought about, it doesn't mean I don't know how it works, and it doesn't mean I have to like it too. It's bad design.

So, it's not true that you can't change anything, I guess. You can just only impact the universe by doing community goals or participating in powerplay. Everything else you do cannot affect the universe in any tangible way.
 
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This seems a bit like the game of thrones that Michael Brookes was hoping for.

I don't know anything about Game of Thrones, never watched it.

I'm sure all this is fun, but Elite isn't a real MMO. If it was I might be more interested in Powerplay, because then you'd have the potential for proper player factions with large numbers online together.

Instead, we have this 32 player instancing rubbish with NPCs mostly filling things out, and some weird turn based weekly rating decaying merits game with 90s style 2D text screens.
 
I just want RES sites to be fun again, to be honest. I was blazing my trail, and then the trail was removed.

My exact thoughts. I was expecting better, more dynamic missions, less rng. But we simply got a huge community event that requires babysitting your rank.
 
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I'am sorry Heim, this is all fine and good if the "powers" were players like in EVE, such a stunt could be done there, but not here, as players cant control "powers" maybee influence , but only influence.
And what about obstructing solo players ? What about solo fifth column ? ect, ect...
It does not cut it for me, its not beliveable in any way, the persons are shallow characters that does not carry any appeal, any idea or message, they are dead pixels on a computer.
When I played LoTRO the was an immense backdrop of a story to help with the storyline and immersion, at least in the first years of the game..
In this qame the only persistent NPC's are these "powers" and you cant interact with them.. tsk,tsk,......
All of them act of the same motive : Power and greed, how many movements in the world have ever carried based on this ? None. Zilch.
The religioans had their time ( has ratherso :eek: ) , the workers movement in early 20 cent. , Rise and fall of communism ect..
Today politics in RL is actually like any other profit making company :( , this game does not need to be just as shallow.
These ingame "powers" are just milling their own cake, not thinking of the major they belong to.
I as a head of state in either mpire or Federation, i would not have tolerated this in any circumstance, and would have executed the lot immeadiately on treason charges.
Even the official lore suggests this as a possibility.

So no PP is not for me ;)

Cheers Cmdr's


This is what really annoys me about PP ... its a psychopaths view of the world and how people interact. And speaking of psychopathic tendencies the missions as they are would be considered war crimes. What sort of person thought these up?
 
It's really too bad, actually, that many like PP. It's, IMO, detrimental to further deepening of the game. If FD decide that PP was a general success, we may actually see even more widening instead of deepening of the game. PP is almost entirely pointless (IMO again) in the grand scheme of things and what it adds to the game is almost entirely superficial - as was said before - you need external websites and/or forums to do stuff that should have been either an integral part of the game or at least built-in directly (remote commodity prices? Jump Log? Map notes? API?). And, obviously, not just for PP.

So yeah, what the OP is talking about is a (possibly futile) attempt by desperate players to add depth to their interaction with ED. The only difference between me and them is they won't quit till the last moment. Personally, I'm trying my best to ignore PP and now log in just to do some (mostly pointless) flying around, some pew-pew and that's it. I've burnt out on trading during the betas (I literally start falling asleep after 2 -3 trade runs, i.e. in around 15 minutes from the moment I start trading, and I play in the Rift), have more-or-less enough cash to survive for a while and will continue doing all this for the foreseeable future as I've accepted that what FD does with the game is "God's will" and nothing less - I can't really do much about it, as no matter how much we test - release is broken, no matter how much we detest a major update, it's stuck on "as is" without any comment of the sort "this is a placeholder/very WIP so bear with it) from the devs...

I really hoped PP would bring some REAL depth to the game, I really did. But, all I can do is keep hoping. God's will...
 
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I don't know anything about Game of Thrones, never watched it.

I'm sure all this is fun, but Elite isn't a real MMO. If it was I might be more interested in Powerplay, because then you'd have the potential for proper player factions with large numbers online together.

Instead, we have this 32 player instancing rubbish with NPCs mostly filling things out, and some weird turn based weekly rating decaying merits game with 90s style 2D text screens.

Please do not capitalise the show. It is and do not deserve any capitalizations...

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This is what really annoys me about PP ... its a psychopaths view of the world and how people interact. And speaking of psychopathic tendencies the missions as they are would be considered war crimes. What sort of person thought these up?

Michael Brookes?

I agree that the current mission design is rather crap, and yeah.... never thought about it this way. But a bit damn psychopathic...

I will only take on confirned pirate missions, but there should be so much more.

Not kill space Justin Bieber over and over again. :rolleyes:

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So, Powerplay brings a lot to the game if you have enough time and alcohol to stomach fictitious Reddit roleplay.



Agreed.

Thank you,

Aptly named one...
 
How about if trading actually did something? That would be nice. It would be nice if 99% of the commodities weren't completely useless.

How about if population could flow from system to system? That would be nice.

How about if wealthy factions could build new stations, if wealthy factions could terraform worlds in their systems to bring in population?

How about if the background sim actually did anything meaningful at all? The universe is 100% static. Nothing you do can change anything.

Instead of making the background system meaningful, so that players could have choices about how they impacted it, they slapped a rigid powerplay system on top of the non-functional background sim and forced us to play the game in a pretty specific way. I'm sorry, this makes me angry. Just because some people like it doesn't mean I haven't thought about, it doesn't mean I don't know how it works, and it doesn't mean I have to like it too. It's bad design.

So, it's not true that you can't change anything, I guess. You can just only impact the universe by doing community goals or participating in powerplay. Everything else you do cannot affect the universe in any tangible way.

I don't understand you?

Bring a bottle of champaigne from France to Finland and change everything. Riots in France and Finland throwing the champaigne away because they only touch vodka?

People who expect their trade runs, their little thing to change the galaxy, systems have not really understood the game I think :(
 
I don't understand you?

Bring a bottle of champaigne from France to Finland and change everything. Riots in France and Finland throwing the champaigne away because they only touch vodka?

People who expect their trade runs, their little thing to change the galaxy, systems have not really understood the game I think :(

Did you read the proposed background sim posts from the DDF?

Don't you think that bringing in things like food and clothing should affect things like standard of living and wealth, and therefore lead to population changes and supply and demand changes in the station? Don't you think that bringing in goods related to extraction of metals should increase supply of metals? Don't you think it's weird that all of the goods that are not profitable for trading have absolutely no other purpose?

Don't you think the game would be more interesting if bringing high demand goods to a station affected anything at all?

Trading shouldn't just be about "find the maximum profit and run it back and forth". Trading is about economy, and currently, it doesn't affect the economy at all, except to make the supply and demand number for a single good drop for a little bit, until it recovers. And the main thing that determines how it recovers is the population of the system, which? You guessed it, cannot be affected by the player in any way. So the trader is stuck simply running whatever makes him the most money, instead of being able to, say, increase the wealth of a population by bringing them in food, and clothing, and appliances, and whatever. Useless commodities that currently do nothing!

There is no economy. There is no life to the game. The only thing a player can do is run some mindless activities to affect the black box number "influence". And now, hooray! They can move some other black box numbers around, and they can do it with other players, except, they can't communicate with those other players in-game, because there is no system for that. There's not even a sub-forum for people who've pledged to a power, so people are stuck discussing strategy in public posts here and on reddit. In fact Frontier has simply referred players directly to the subreddits!

PowerPlay is a slap in the face to me. That's how I feel about it. It's an open-handed slap straight in the face.
 
When we look at the PP scenario and the ''2power s" that are the only one that is believable, to some ectent is the Pirate Lord...
He is a viscious SOB and he does not hide it and it is totally in line with lore.... but!!!:
The emergence of such "power" would lore wise compel the Feds and Imps to get rid of him, you know he is bad for business, so he has to go, and they would get rid of him, eventually...
With raw power and might.
As for the other "powers" , to make them believeable it should have been , much more about sublety, secret missions, trading indermining, "hidden" Embargoes, smuggeling and such stuff..
Behind the scenes work, not this semi open warfare...
The different "powers" should have offered a true believable moral compass to follow, a little Like Antal, but they should stick to them and not just allow missions blowing up peacefull people or opponents in the open, in secret yes..
An opponent should not show up as "hostile" , rubbish, you scan them and their allegiance is revealed, but that does not automatically make them a legitimate target :rolleyes:...
Each "power " should have a rallying cause, which is set witin the majors powers policies :
Example Winters mission could have been to abolish slavery completely in the galaxy, Patreus could have vied for the return of "godd ol " Empire values, and the Alliance guy would have as target winning the minds of the Independents, and opposing the Imps and Feds in secret....
Most missions should be rather shady, with all deniability, of course "open war" could happen in a secluded place where 2 "power" suddenly were at heads, but this should be a fast thing , not static, as all the other powers meddle , including the Majors, to stop this "insanity"...
The combat between the powers would be much like a short term "CG" lasting for a couple of days and the outcome should be measured and put into the game..
The "merit system" is gross and stupid and not needed, you simply rank up within your "power" as we are used to, use decay if you want, and are rewarded in credits.
The upkeep of systems system, which actually is believe-able , is ok as it makes sense...

Its odd , in this day and age that FD never understood that most Cmdr's in this game are in for a ride, not primarely having 'Condas and multiple billion credits, you can do that.... but WHY ?..
This game is , and has always been about becoming Elite, if they had added a moral perspective to it too, it would have been good.
For c. 's sake look a forums : some Cmdr's swear to kill all slave traders, some swear to stay Independent, some long for ye olde days, some are psychoes that want to burn and kill, some are ect...
Had PP been more in line with above scant thoughts, I could/would have embraced PP as believe-able and immersion giving, and could 'prolly have found a place to fit in and align to and support.

Cheers Cmdr's
 

I said basically all this right around release. Trading, for example. There's no reason to trade other than to make money, because there's no player-run economy. There's no real economy at all. Goods are not actually produced or shipped. The ships you see in the game are not "alive" - they were spawned, just now, for your benefit. The word you're looking for is "sterile", I think.
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Put simply, this isn't an X/EGOSOFT game. This is Elite, the play-for-a-month-JUST-so-you-can-get-the-ship-you-want-then-you-find-there's-nothing-to-do-with-it-besides-variations-on-deathmatch-in-which-you-can-quite-easily-lose-your-month-of-work game. Want to go play Open Play in your Anaconda? You better make sure to run a profitable trade route for a least two hours so that in case you die, you don't simply lose everything (read: literally hundreds of hours of time spent in the game acquiring your possessions). Don't like trading? Then plan on bounty hunting for probably a whole day just for the insurance cost. Don't like combat? Then I hope you enjoy either: flying from station to station and docking over and over, or sitting in front of a rock and shooting it with a laser, or flying out into nowhereland where you'll never encounter anyone ever again in the hopes that you'll see something cool that you couldn't see without spending a week flying out into the middle of nowhere. Because that's about it, as far as available activities go.
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But this is the game we play. We have to accept it for what it is because there's nothing better. Yet.
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The issue is, I think, that FD forgets what it's like to not play this game every day and have everything at your fingertips. For example, in talking about the now-nixed 10% module resell penalty, the dev talking about it mentioned how it's not an issue for him, because he uses different ships for different fittings/purposes. Well guess what? Normal people (read: people who don't play Elite every day) don't have and can't afford two Anacondas, and that's my point. They see how the game is for them and react accordingly, perhaps forgetting that very few regular players have comparable experiences.
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I don't like how most game companies have sacrificed complexity and depth in order to make their games more accessible. What I like even less is a game made less accessible without being made deeper or more complex, which is sometimes what I feel like has happened here (though, with 1.3, some of that concern was alleviated, as it has added both complexity and depth (even if it is still grind-tastic)).
 
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