A Lavigny-Duval Cycle Two Target Discussion

We do need to be careful about letting our fellow Empire Leaders prep systems we may want. If we decide that we want to stop them during expansion or control, it's going to be a pain in the ass since we have to steal cargo from fellow imperials since we aren't allowed to kill them. I won't be involved with that nonsense myself, way too much trouble. If I'm going to pirate, it's going to be so I can turn in the cargo for money, not 1 point a piece.

I'm slightly hesitant putting everything in a public forum, but I think any sensible person who looks at the map from their Powers will come to a similar conclusion, so this isn't really secret information.

Aisling doesn't really have any good places to expand to, except around Cartoi.
Ngarawe, Ballung and Hip 23157 were proposed my me to box her in, and they look like the 3 systems she would try to expand to next. After our defeat at Cartoi I wanted to attack back and undermine all her systems, but it seems a truce of sorts was worked out.

We are currently prepping Ngarawe
She is prepping Ballung.

Gui Xian is next to Hip 23157, its not as good, but someone has been pushing it, so we will take that instead.

Thats 2 out of 3 systems, without a direct competition (which we lost last time). I wouldn't say we are letting them "prep systems they want"

Penapasoak or Tujing will be Aislings target next to us and this area next cycle.

Kalivunian or Damooria is the other option. I've already proposed we take one of them right now. If we don't she will prep them next turn.

I say let Aisling take Penapasoak or Tujing while we take Kalivunian or Damooria, no direct confrontation. This allows us to focus on the Federation (our enemy) and Aisling can focus on Torval.
 
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I made a reddit account the other day and have been posting there too, seems most of them don't visit these forums.
No idea why, reddit is horrible to use, I like my embedded pictures and videos :)

I like them, too, but we were talking across each other more than with each other. It's getting unworkable. My attempt at your Top 10 image, without the suggestions.

PICHEtz.png

Vaka is right in their territory, which is why its worth so little CC to us. Most of the systems around there will be disputed, which means no one gets the money.

Is that what Contested/disputed means? That's a little sad, I'd like for them to vacillate from week to week.
 
I like them, too, but we were talking across each other more than with each other. It's getting unworkable. My attempt at your Top 10 image, without the suggestions.

I don't like putting the CC for Andonnus on it because we can't take it and Nwarawe. It might make it look like a good system.
 
Penapasoak or Tujing will be Aislings target next to us and this area next cycle.

Kalivunian or Damooria is the other option. I've already proposed we take one of them right now. If we don't she will prep them next turn.

I say let Aisling take Penapasoak or Tujing while we take Kalivunian or Damooria, no direct confrontation. This allows us to focus on the Federation (our enemy) and Aisling can focus on Torval.

Christ, two more systems? Would you mind adding them and the associated stills to my reddit list so everyone over there can see them too?

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I don't like putting the CC for Andonnus on it because we can't take it and Nwarawe. It might make it look like a good system.


That's why my reddit list links to the much larger images that show them overlapping. Also, I mention it.

By the way, that massive reddit post isn't trying to steal your thunder. I'm attempting to give the Legion a far better way to organise and democratise preparation suggestions. What they've tried this week wasn't working.
 
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Viajero

Volunteer Moderator
If they are both over 100% they are both cancelled.
Fortification isn't a direct competition to see who has the most, unlike preparation and expansion.

Which brings me to a possible dilemma...

I ve seen that so far most Powers manage to Fortify their Control Systems in no time. The only direct way we have to "attack" other Powers is via Undermining, which, given everything is fortified, will at most make your enemy have to pay the default CC cost for that system, which tends to be around 20-40 CC tops.

Now given that most powers have in the region of close to 1000 net CC free or more, it is going to take a heck of a lot of Control Systems to be undermined to have any meaningful negative impact in an enemy´s territory no?

Further if (big if) a Power goes into negative CC territory, it will be the most expensive CC systems that will go into Turmoil first, wherever they happen to be. I.e. there does not seem to be a way for us to target specific systems. It is already pre ordained based on worst CC negative net order.

I am not sure if this is clear but hey. I also guess that we need to leave it run for a few cycles before realizing how all this will actually pan out, but from what I have seen so far most Powers manage to Fortify all their CS in no time. In general I see those progress bars (irrespective of the activity) to grow very high and very fast in most cases.
 
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Umm..."we" being just your Aisling reddit group, I think...dunno for sure. Maybe Fergal knows?

BTW, it's a free forum, but why are you in Arissa's?

Oh, sorry I ment Arissa, It was 4 am when I wrote it so my brain was in jumbles. I'm part of ALD not Aislings. Sorry bout that.
 
Which brings me to a possible dilemma...

I ve seen that so far most Powers manage to Fortify their Control Systems in no time. The only direct way we have to "attack" other Powers is via Undermining, which, given everything is fortified, will at most make your enemy have to pay the default CC cost for that system, which tends to be around 20-40 CC tops.

Now given that most powers have in the region of close to 1000 net CC free or more, it is going to take a heck of a lot of Control Systems to be undermined to have any meaningful negative impact in an enemy´s territory no?

Further if (big if) a Power goes into negative CC territory, it will be the most expensive CC systems that will go into Turmoil first, wherever they happen to be. I.e. there does not seem to be a way for us to target specific systems. It is already pre ordained based on worst CC negative net order.

I am not sure if this is clear but hey. I also guess that we need to leave it run for a few cycles before realizing how all this will actually pan out, but from what I have seen so far most Powers manage to Fortify all their CS in no time. In general I see those progress bars (irrespective of the activity) to grow very high and very fast in most cases.

yeah, I've thought the same thing.
Until the green systems are all gone and Powers start expanding into the red zones there will probably be lots of CC available.
I thin Felicia Winters had 100% of her systems not fortified last cycle, that certainly didn't put her into negative CC.
 
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Which brings me to a possible dilemma...

I ve seen that so far most Powers manage to Fortify their Control Systems in no time. The only direct way we have to "attack" other Powers is via Undermining, which, given everything is fortified, will at most make your enemy have to pay the default CC cost for that system, which tends to be around 20-40 CC tops.

Now given that most powers have in the region of close to 1000 net CC free or more, it is going to take a heck of a lot of Control Systems to be undermined to have any meaningful negative impact in an enemy´s territory no?

Further if (big if) a Power goes into negative CC territory, it will be the most expensive CC systems that will go into Turmoil first, wherever they happen to be. I.e. there does not seem to be a way for us to target specific systems. It is already pre ordained based on worst CC negative net order.

I am not sure if this is clear but hey. I also guess that we need to leave it run for a few cycles before realizing how all this will actually pan out, but from what I have seen so far most Powers manage to Fortify all their CS in no time. In general I see those progress bars (irrespective of the activity) to grow very high and very fast in most cases.

I agree that this is an issue with powerplay. There doesn't really seem to be any way to actually attack another power and force them to lose control of systems. Part of the problem is that the turn cycle of 1 week is far too long. This means there is no problem with fortification as you have all week to hit your triggers. Changing it to the same mechanic as for expansion could work and would force players to keep on fortifying. However I think I'd rather see a more dynamic system where things start happening the moment the triggers are reached.
 
I agree that this is an issue with powerplay. There doesn't really seem to be any way to actually attack another power and force them to lose control of systems. Part of the problem is that the turn cycle of 1 week is far too long. This means there is no problem with fortification as you have all week to hit your triggers. Changing it to the same mechanic as for expansion could work and would force players to keep on fortifying. However I think I'd rather see a more dynamic system where things start happening the moment the triggers are reached.

I wouldn't mind seeing something like the CGs. A minimum amount that needs to be done in a week, and a maximum about that ends it early if reached.
 
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