No surprise that I agree with Drew, the focus should be on engaging adventure - which can include politics. For example, why does Winters not have an exploration mission to find the remains of Starship One, which turns into a mystery/detective mission to determine what really happened? Hudson could have a mission to impede the Winters exploration/investigation, creating some interesting PvE and PvP situations. Why doesn't the anti-slavery Imperial Power (can't even remember her name, that's how good the background of these characters are) have a mission to blockade Imperial systems selling Imperial slaves? Why doesn't one of the Imperial powers have clandestine missions that would support an assassination attempt against the Emperor? Why aren't there intelligence-gathering missions against and between all the Powers? Diplomatic missions that actually affect the diplomatic relations levels (which are currently non-existent, you are either hostile or not, which is silly) between Powers? Why aren't Kahina and the Garry clan and the Circle of Elite Independent Pilots or the Lave Revolutionaries and their allies and others from the new lore also Powers, with their own story-lines and missions? And why for the love of all that may or may not be holy, is there only one Alliance Power with the lamest background of all? Took me all of the time it took to devour a waffle to come up with the above, and they all mix politics with adventure, and can involve individuals working on behalf of their Powers, on their own or in, oh, lets call them "not-Guilds" based on the Powers, and against each other as well. And why isn't there a mission for the Geralt of Rivia Power to find Ciri!! <stampsFeet/>
I realize that ideas are a dime a dozen, and resources are limited, and it takes time to implement real engaging and immersive missions and story narrative, and it is easier to criticize than create, but please FD, get away from this focus on MMO grind mechanics and at least try to cover them up with engaging and immersive story content, if not replace them with it.
And sure, FD or Braben will say that all those things are coming with the new mission framework and the Powerplay mechanics. Unfortunately, a) we have heard all that repeatedly, and b) if you build up expectations, and then c) release something that is badly flawed, the problem with not doing something right the first time, is you find that you will never have the time to make it right after the fact, and your playerbase will start to dwindle. And sadly we have seen that time after time after time with features , both minor and major, in Elite Dangerous.
PS And why does one of the Powers not have a mission to find out what the UAs are? Ye gods, does someone have to hit them over the head repeatedly with a rubber chicken in Cambridge? If I see one more new mission introduced that is simply space trucking or pew-pew, my head will explode. And that won't be pretty.