A writer's thoughts on 'PowerPlay' - Drew Wagar

Now this I don't mind. Elite giving your imagination free reign to fill in the gaps in the back story. It's an embarrassing thing to admit to - surely a good indicator of what a tremendously sad git I am - but on more than one occasion I have had to stop myself form conducting imaginary post-match interviews with the assembled members of the press after a particularly satisfying session of Football Manager. But there are gaps that allow you the freedom to exercise your imagination and their are gaping voids that your imagination has to work pretty hard to cover, and then only with a narrative that is gossamer thin. It's my impression as a Beta backer that ED has more of the latter.

PP has not added to my sense of immersion and this is a shame because I have been hoping all along that ED will create a game in which we could formally build up an in-game character over months and years and to have meaningful interactions with other players and NPCs. Right now neither of these things are happening. On a more existential level, the game has no telos (which I understand some people will think is a good thing) and when this is combined with what I think is some really thin game play ("Ferry this canister here. Shoot 5 ships there" type of thing) it all adds up to a pretty dull game. I'm now looking towards SC to be the game that gives me my space jollies because I sadly don't see how ED are going to turn things around. I fear that dullness was baked into the game very early on in development. (I appreciate that some will strongly disagree with me here.)

I will try to end on a positive note. ED have done technical wonders and they should be proud of that.

No, it's not embarrassing - anyone who's got a writer in them will do this.

I don't even care if FD never take me up on it - I'm not going to stop writing my story. i'm going to keep working and working and working to come to their attention because... *wipes tear* dammit this game and it's plot and my story have just grabbed a hold on my imagination and off it's soared and there's nothing I can or will do to stop it. I care about what happens in this galaxy. I can't stop now.
 
I think we haven't seen much wit from the existing PP characters

That's exactly why I wanted her to be part of the game!Having read the book she's more of a "real" character than a Aisling or Arissa will ever be.
I would have felt invested in her faction.In what other capacity could she be present in-game?Just a few Galnet lines every now and then?
On the other end she is Drew's IP and I get his point. :)
 
I remember some discussion around the pros and cons of adding an external camera. At the time there was some push back on the idea because an external camera would break the realism of the game. Skip forward a few months and suddenly the goal is to farm merits to earn CC points. Where did the realism go?

I'm not loving PP, I don't care about any of the powers. Yep I know FD put a lot of effort into it and they are proud of it, but personally I hate it and that hurts. I would have been more than happy to have the opportunity to join my desired minor faction. Nothing fancy, maybe be asked to join the system security force and keep the system safe. I would even have been happy just to have the minor faction name I joined show up during a scan. Unfortunantly what I got was a board game I have no interest in playing, bolted on to a space sim. It's not Elite, it's just not Elite.
 

Jenner

I wish I was English like my hero Tj.
As excited as I was for PP, I have to agree with you, Drew. You have summed up quite well a lot of my reaction to PP and and the current 'feel' of ED. The drift away from many of the awesome ideas for gameplay and content floated in the DDF is disheartening.
 
I don't mind the idea of politics in the game, but sticking it in an abstract (and very dull) strategy layer really doesn't feel like the ELITE way. Would Han Solo be sitting at his flight computer worrying about CC points and bar charts?

Game of Thrones works because it has a load of clearly-defined characters with incompatible goals locked in huge dramatic conflict. Powerplay is just pictures and a block of dry text.

I worry that the developers are drifting wildly off-course.

Admittedly, I wouldn't mind so much if the strategy layer was actually fun or interesting. Really it's just watching numbers go up and down. It's probably fun for Frontier to watch their galaxy evolve, but it's not so much fun for us to participate in.

Good point.
 
Prepped for consoles indeed. :)

I humbly disagree this is a console issue. Contrary to popular belief (among PC gamers) console players don't actually object to depth or immersion in their gaming. Dragon Age Origins was very well received on the consoles, and Skyrim was a smash hit. They're much like us unwashed PC players overall. Immersion is fun. Embarking upon an adventure, being part of a story, people like that regardless of the system.

One thing that console players do prefer is convenience. They like to get home, switch on, make a quick cuppa, and get into the game. Grind type games and MMOs tend to do very poorly on consoles. Powerplay would likely be even more poorly received on consoles than it would be on PC, which are the mainstay of tabletop and board game adaptations.

FDev didn't set out to provoke us all, and certainly didn't set out to sabotage their own game. I really believe that they believe we'd all be engaged by powerplay. And I bet it was fun to actually play powerplay as a power, which is how they would have had to do it during development. They didn't have thousands of players all doing things, fortifying or preparing the wrong systems just to grind merits. They'd have been playing as individuals as power vs power to test it, and I really think that's why they ran with what they had with such enthusiasm.
 
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With a due sense of trepidation, my thoughts on PowerPlay.

http://www.drewwagar.com/progress-report/elite-powerplay/

Cheers,

Drew.

It's a good point that PP lacks basic characterisation, which would undoubtedly improve it. As a novelist you are qualified to comment. To be honest the writing talent at Frontier is not extensive, as demonstrated by the struggle to establish basic ungarbled grammar and a convincing journalistic style in Galnet. It was eventually improved to its present standard from a low base, so it makes sense to hope and agitate for improvement rather than despair.

No doubt as an 'official' novelist you have back channel access to senior developers, and no doubt if you wrote a few sample biographies it could inspire the limited improvements you suggest.

On the 'we don't want politics' thing I am less convinced. There was considerable interest just after the initial release in systems like Lugh if you remember, where players provided a narrative for insurrection and overthrow of the established political order, but the first implementation was (in my view) badly botched technically for reasons we will never be told. It didn't work for a long time and even the most dogged players became increasingly weary waiting for it to be fixed. It seems likely that on a second pass by designers (Sandro I guess) it was decided to overlay a better system in the hope that it would capture the interest of players who found the pure money grind too limiting. It's arguable whether PP achieves that, but it explains perhaps why no hint of Powerplay was ever seen in DDF - it was a reactive development, and based on players' interest in galactic politics as well as their willingness to provide narratives as part of role play in social media such as this forum.

On 'consolization is baaad' I disagree profoundly. It is surely possible to design good user interfaces for consoles and PCs without compromising either platform and that is surely the only sensible goal. It is, in my opinion, a false either/or choice when both can successfully be accommodated without detriment to either. I hope you will strike it from your list of gripes in future, on the grounds that it detracts from the other good points you make.

My final point (thanks if anyone got this far, I do go on a bit) is that Elite originally never had any integrated narrative of note.
To overlay narrative is not a bad thing, provided it is optional, thought through and done well rather than being a gesture or placeholder. If I was in charge (thankfully I am not) I would be looking carefully at local scale, procedurally generated narratives responding directly to player actions, integrated closely with Galnet, to find out what players are interested in and amplify what emerges from them. It seems this is what PP attempts in some ways, but the injected stories presently lack convincing detail and are not generated in any serious way by players. It's emphatically not the same thing as getting someone to write a 'good' story and bolting it on.

The involvement of a novelist, perhaps you, would be a major factor in any successful system of this kind. Since you care about it, I hope you get the job.
 
The game mechanics dominate the stage, while the actors hide behind the machinery. That is one way to do it. I have no problem with the politics or the personalities though. All good in my book. But seeing as I have no greater fortune to get rid of, and no greater urge to jump on some intermediate item hunt, the system comes out as somewhat indifferent to anyone not meeting some rather specific criteria. With the knowledge that making something viable for everyone, might not work as well as one might imagine.

But it could be less grindy, regardless of any other considerations. IMHO. ;)
 
Politics are a part of E : D, they always have been.
I would have loved to see the "powers" being T-1 characters playing a role within their allegiances, interacting with the major and minor factions as they have in the past.

What I wished for PowerPlay was an expansion of the existing system, not a new one next to it. It would have really been wonderful if some great things like the UA were spread across the universe, if the story of the UA was extended, connected to powers, continued. Even if it was continued via forums and Galnet. So many great stories could have been spun about it. There could have been a connection between the UA, the loss of Starship 1, Li Young-Rui or Pranav Antal and Zach Hudson or Denon Patreus... (btw. it's not too late yet^^).
Most of the Powerplay could have happened within the existing interface (with a little overhaul, and new tabs), expanding existing mechanics (missions, market,...) and without a new game within.

To FD: it's not too late, it never is too late for doing things better!
 
Just to be clear here. I actually *don't* want Senator Loren to be a part of PowerPlay. I've not been asking for it. Having that character's evolution driven by player generated actions is incompatible with where I'd like to take that character myself in the future. It's not 'sour grapes'. ;)

However - my point still stands. Loads of lore/fiction characters could have been used.
Ah, righto. From what you wrote earlier, I assumed you would have wanted her to be one, but I was wrong, so never mind that then.
My point still stands though, namely that there wasn't enough space in the first(!) ten powers that loads of lore/fictions characters could have been used. The four Imperial and two Federal powers were a given. That would have left four spots only, and I'm not sure who would have been a better choice to replace any of the ones we have so far.

But then, I suspect that while FD planned more powers at first, they probably changed their minds after seeing during the beta (and now during live) the ratios of how many people have pledged to the different powers. I don't have any numbers to back this up, but I feel that having twenty powers might have led to too much fragmentation.

Oh, and since the console part is appearing here in the thread too: the game is prepped for consoles, of course, as they've already said that an Xbox port is in the works. While I'm not particularly happy about that, because the bottom line is that it'll still draw resources away from other areas, personally I don't mind the interface at all. It's certainly better than any of the previous Elite games'. I played those for years, but I wouldn't swap any of them in. As it stands, the interface is designed to be usable with sticks or gamepads too, without having to use a keyboard or mouse. To be frank, I'd say that the interface was designed more with the Rift and sticks in mind than with consoles.
I do feel like the system map interface needs more work though: I'd say it would be much better if distances and orbits were visualized, and not just available as text info. As it is, the current interface is oriented towards the bodies themselves, and not towards giving a representation of the whole system.
 
I am rather worried when people say that you don't have to pledge to a faction, I have heard recently
that neutral Cmdr's are being pulled over and told to join a faction or die, I would love to know how
the developers feel about this! and it certainly puts me off going anywhere near the Faction Areas.
 
I haven't logged in since 1.3 and didn't Beta test it so I can't comment on how it works but until there's a why I don't see the point.

Every station is essentially the same, each economy type is duplicated exactly, interdictions happen the same regardless of security level, etc.
Until there is more specialization in economies and regional flavour and variation to systems, it really doesn't matter who controls them.
 
On one hand, I must say that I am enjoying Powerplay right now. Powerplay has made the characters in the Elite universe stand out more strongly, although further improvement can be done. Prior to this, it is relatively difficult to relate to Galnet news and things that are happening in the universe.

I find myself also getting to know systems that I have not paid heed before because Powerplay engages the players to explore systems surrounding the power's territory. I find myself more immersed in the lore and storytelling that Elite has to offer.

On the other hand, I would like to see Senator Loren being the champion of explorers, seeing how the current mechanics in Powerplay do not support the profession.
 
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I have to agree with the OP and add something of my own. Elite is not a bad game, but it's an single player game without any story and a multiplayer game without any meaningful player interaction. Frontier, please figure out what kind of game you want it to be and finally make it fun.
 
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