Piracy is Broken by 1.3

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Most pirates have ships big enough to carry 100 tons of cargo, that's not an issue. The problem is, traders aren't going to want to wait around for 10 mins while you slowly take their cargo. They just want to drop and go. Making them wait around increases the chances of them changing their mind and running or just logging out of the game.

so its possible to do then and if you cared about holding up your target you wouldnt be robbing them in the first place:) report them if they log
 
how long does it take to drone up 20 tonnes of cargo if you have a stationary target? and if the target is running then i guess he would rather die than give up the goods

The point is if you shoot out their thrusters to stop them jumping away they are "locked" in a running state.

The other thing is a lot of us could easily scoop 30-40t of cargo before it disappeared before drones were implemented. We were hoping drones could speed up the process and traders would still have the same experience and not be forced to wait around.

Right now a trader would have to give up 10 mins or more to drop 40t, if you're in a wing of multiple pirates pulling over a T9 then with the current mechanics it could turn in to half an hour which is ludicrous.

By the current mechanics if you want more than 20t from a trader it's going to be a case of "if they run they die". There will be no more shooting thrusters because the maximum you can get would be 20t.

It was hard enough as it was and the current meta evolved for pirates to counter combat logging (another problem FD haven't dealt with properly).

It was hard enough to break even as a pirate before and with this current cargo limit it's pretty much impossible.
 
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so its possible to do then and if you cared about holding up your target you wouldnt be robbing them in the first place:) report them if they log
We'll see how well that goes over, "give me 100 tons of cargo, and wait around while I collect it for 10 mins". I can't see any sane trader accepting that.

It's just common decency, take their cargo but don't waste their time. That's just deplorable right there.
 
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Ian Phillips

Volunteer Moderator
Can I merge this with the soloVsgroupVsopen thread of doom yet?

Because that is where this thread is heading....
 
People like you are the reason why I'm calling for a scorched earth policy :)

Just because you don't play a role or agree with it it doesn't mean you can write it off.

Jeez, Distance, be careful. You might get an incoming carebear assault as reward for those lines you wrote.

This game got punished because FD heard the carebears voice. They gave them 24/7 non-sense grind, basically no dangers after all and that's it.
 
I would caution the original author of the above quote - careful now, that's the slippery slope fallacy right there.

:eek:

That "your logical fallacy" guru has probems with logic, I'd say. If A leads to Z, then someone should be careful in considering the adoption of A, because it indeed leads to Z. Simple as that. I fail to see the fallacy. Should I erase the possibility of Z from my mind when discussing A? Should I restrict myself from thinking one, or, god forbid, two steps ahead? Why would I want to do that?

Anyway, I'm with you, noble and not so noble pirates. The limit is too low.
 
We'll see how well that goes over, "give me 100 tons of cargo, and wait around while I collect it for 10 mins". I can't see any sane trader accepting that.

It's just common decency, take their cargo but don't waste their time. That's just deplorable right there.

show me proof that it takes an excessive amount of time to drone up 100 tonnes of cargo and i will agree with you that the limit on 20 tonnes at a time is bad for the game
 
please don't merge, this needs the requisite 50 pages where FD notice and fix it.

Like several other pirates here the first I found out was asking for 50 cargo of a conda, its very rare to get a compliant conda but this very nice gentleman chose to drop instead of making me chase him round hatching all day, 30 instantly destroyed.... so angry!
 
Can I merge this with the soloVsgroupVsopen thread of doom yet?
Because that is where this thread is heading....

No! It's nothing to do with Solo v Open.
It's a new limit which affects player pirates and makes their role unprofitable.

I thought the clutter problem which this 20 canister limit is trying to solve was largely due to canisters not expiring. That's what it seemed like during community goals. Also it seemed that there was a natural spawning of canisters (and Sidewinders) at stations which occasionally got out of control.

I'm a trader, flying unarmed trading ships in Open mode.
I agree that this 20t limit is ridiculous, at least when not at a station or combat zone.

There are surely better ways to deal with the litter problem.

We need the player pirates to give some challenge and interest to trading. Since I graduated out of my initial Sidewinder months ago I have never had an NPC interdiction which has caused the slightest danger. (Except perhaps when flying a slow, minimal shielded, explorer, before the deep-space NPCs were eliminated).

Take whatever measures you can to discourage players who kill for no reason, but please don't restrict the viability of pirates who give traders the choice of "Cargo or Die".
 
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Take a close look at my Avatar, I am no carebear and I take that as an insult, can you not see
the rather large tongue in cheek in what I said, why do you people take things so seriously, for goodness sake its a game
and I can afford to lose my ship twenty times over.
 
show me proof that it takes an excessive amount of time to drone up 100 tonnes of cargo and i will agree with you that the limit on 20 tonnes at a time is bad for the game

It is not the action itself, alone. The time and effort to read the darn instructions given by the pirate for a trader that in some cases does not even read English well is pretty time consuming.. Many traders getting dragged out of SC after several hours of trade runs without any interaction seems to be pretty confused when he/she finds themselves getting interdicted and spammed in the comms panel. So not alone is it time consuming beyond what is reasonable for a badly thought fix on an exploit, it is also a problem for those victims that does not interpret 10 lines of messages send at once in time before they get blasted. Only after they paid their insurance will they be able to sit in the station without adrenaline and flickering eyes and actually have the time to read and understand the instructions that were given by the pirate.
 
I didn't really care for Wings or PowerPlay but atleast I could rob people. I guess pirates are not welcome anymore. Until things change - bye bye Elite.
 
Can I merge this with the soloVsgroupVsopen thread of doom yet?

Because that is where this thread is heading....

This has nothing to do with the cesspit thread it's about a cargo limit, no one mentioned modes until you stepped in :p

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Take a close look at my Avatar, I am no carebear and I take that as an insult, can you not see
the rather large tongue in cheek in what I said, why do you people take things so seriously, for goodness sake its a game
and I can afford to lose my ship twenty times over.

We take it seriously because our profession has been destroyed by one change.

It's hard enough to get FD to take note without players trolling no matter how tongue in cheek.
 
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