Can I merge this with the soloVsgroupVsopen thread of doom yet?
Because that is where this thread is heading....
No! It's nothing to do with Solo v Open.
It's a new limit which affects player pirates and makes their role unprofitable.
I thought the clutter problem which this 20 canister limit is trying to solve was largely due to canisters not expiring. That's what it seemed like during community goals. Also it seemed that there was a natural spawning of canisters (and Sidewinders) at stations which occasionally got out of control.
I'm a trader, flying unarmed trading ships in Open mode.
I agree that this 20t limit is ridiculous, at least when not at a station or combat zone.
There are surely better ways to deal with the litter problem.
We need the player pirates to give some challenge and interest to trading. Since I graduated out of my initial Sidewinder months ago I have never had an NPC interdiction which has caused the slightest danger. (Except perhaps when flying a slow, minimal shielded, explorer, before the deep-space NPCs were eliminated).
Take whatever measures you can to discourage players who kill for no reason, but please don't restrict the viability of pirates who give traders the
choice of "Cargo or Die".