A writer's thoughts on 'PowerPlay' - Drew Wagar


Some say the title really opens up after the first 100,000 credits, but based on our progress that would require around 40 hours of relentless grind and, for us at least, life is simply too short.

And while i did enjoy reading that review when it was published, the quoted part really shows they didn't actually do all that well in figuring out how to play the game. I had my first 100k in about 20 hours in beta just bumbling around (not grinding anything) and trying to figure things out. By the time gamma came, and the wipe, i knew what i was doing and got my first 100k in a few hours. If i wiped my commander today, and with the current state of the game, I could probably get 100k in an hour or two.
 
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If anything the review has got it backwards: money is easy to get, it's what to do with it later when you have your dream ship. In the original Elite the whole game was to get to Elite. Now? I have my ship, I have some OK missions and a semi interesting add on. But thinking further, what happens in Power play months or years down the line? Are we going to be chasing the same bubbles forever? Other than Galnet we get no other feedback on in game events. No visual cues in stations, out in space, nothing. For example, after a combat zone, why not generate debris fields and salvage? Why is everything pristine bar a flickering light and an open cover in anarchy stations?
 
Drew, just had to say I still can't access your site (I mentioned this with your Complete Thargoid Guide".

Still no idea what is causing the problem, it seems like it's not affecting most people! Anyone else having a problem connecting?
 
Being an anarchy doesn't mean you don't have good cleaning crews or maintainance teams. ;)

:) true, but it's a useful visual stereotype. Sometimes flying around Elite is like visiting towns in the UK...different town, same McDonald s.

After Lugh I wondered where the millions of dead bodies, millions of tonnes of wreckage and refugee ships went.
 
Drew, your thoughts echo my own.

Forgive the stream of conciousness post I'm short on time and wont't have time to edit.

Not an 84'er as I was only two years old at the time, I was more of a Frontier: Elite II kinda guy. PowerPlay is a random mess, something that Frontier are becoming quite good at despite being a 'professional' game development company. It's just too disconnected from everything else and now more than ever I believe that making Elite with a focus on multiplayer was the single worst design decision for this game, I would have been fine with a drop in- drop out co-operative style gameplay with friends while having the galaxy generated locally on your computer rather than a server. The game itself will only last as long as Frontier as a company last, which means the game has no longevity whatsover. I'm not sure how well Frontier are doing financially but several have commented that their shares in Frontier are the worst performing shares that they own.

my fear is that they have fluffed their sequel, something that I never thought would have been possible. i can remember searching elite 4 on the internet every year for about 10 years to see if any news would pop up about it. my mind filled with how awesome planetary landings would look in 2015. I never thought it would end up like this.

Jaded fan /out

The share price drifted from approximately 300 a piece to 200 a piece during last twelve months. The person you've quoted wasn't far from the truth - not exactly a type of profit reasonable investor hopes to make during a period of one year.

QCTBuFr.jpg

Salutations from another 82'er!

P.S.: Drew, is there a way, possibly, to read your article someplace else? Maybe locked in a spoiler, here? I can't manage to load the web page you uploaded it to..

EDIT: Very kind of you, Drew, on to the reading then! I have a suspicion that the first letter of our nicknames is liable somehow. :D
 
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Mossfoot and Moriate - Still not sure what's causing that access problem. Here's the text of my article

I’ve held off on this one for a while to try and be as objective as possible about it. I’ll come true, my initial reaction was:

What the &^*% are they doing to my game? :(

Which, let’s be honest, isn’t very constructive or worthy of publishing online, at least, not on my blog.

PowerPlay has been controversial. Before we get to that, there are some excellent bits of the 1.3 (and subsequent minor updates) that are worth calling out. Reduced stuttering in-game (for most anyway), enhanced audio, new missions structure, ability to hunt missions targets in supercruise, new AI for the NPCs and new ships – even if the Imperial Courier isn’t an Imperial Courier ;).

So, given all that. What do we have?

PowerPlay is the first time that actual faces have been put into Elite (I know there were some generic ones in FE2/FFE, but they weren’t characters). We have ten individuals who have ‘power’ in the Elite universe and will doubtless shape the destiny of human controlled space in the game.

Power-Play-Characters.jpg


They are a mixed bunch. Some have commented that they aren’t mixed enough. Allen Stroud has written up his thoughts on this on his blog. I don’t agree with all of his points, but it’s worth a read. Diversity issues in the 21st century aside, we basically have mix of characters who players are encouraged to ‘pledge’ their allegiance to.

First reaction from me? Disappointing that they are all ‘in-house’ characters. There were plenty of larger than life characters produced by the writers of the official books and it’s shame that not a single one was included. Many fans were dismayed by this too. Another opportunity to embrace and re-enforce the existing lore was missed.

On the plus-side, as is usual with Frontier, the art work is excellent. The characters look interesting, different and are well portrayed, even if some of them do seem to bear a striking resemblance to other well known personalities.

Given that, we have individuals that represent the Empire, The Federation, the Alliance and some Independents who are strong enough to have a significant influence.
Unfortunately, we don’t have much of a backstory for these characters. Some have had a bit of an entrée from the GalNet articles, but really not very much. Thus they’ve all ‘appeared’ in the game with almost no preamble. We don’t really know how they came to ‘power’ or what their intentions are. To have got where they have, they’ve got to have been schemers and players, so we can’t judge them on what they say, only on what they do. Without a backstory we can’t really judge them. I haven’t pledged for this reason. I don’t have a reason to trust any of them.

There seems to be something of an intention to have ‘Game of Thrones’ in space. That could be fun, but Game of Thrones isn’t a fabulous franchise because it has a bunch of people in it, it is fabulous because of all the fascinating and believable characters who you either love to love or love to hate. The PowerPlay characters are currently completely flat and two dimensional. In short, there’s nothing much to care about at the moment.

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On a positive side again, player groups are forming around the PowerPlay characters, as evidenced on many SubReddits that have formed to cater for them. I will watch that with interest to see how it develops. This fostering of player interaction is a great thing.

Once you’ve pledged for a power, you have to run missions for them. There is a lot of debate on this. Some liken it to yet another ‘grind’, or call it a ‘timesink’. You can find this endlessly debated for and against on the official forums, I’ll not repeat here.

I’m not a big gamer myself, but I can sympathise with painfully dull gameplay required to get to a certain point in game. From my own experience, it’s taken me six months to get a decent A-spec Cobra from what was quite a privileged kickstarter enhanced start position. I’m finally able to play Elite as I want to.

These missions influence (and I stress the word ‘influence’) what a power will do. It may prepare a system for invasion, conquer it or lose it to another power. This can be seen on the galactic map, changing week to week. The more time you have, the more influence you’ll be able to apply. It does favour those with more time to spend in-game. Powers basically just control territory and that territory will shrink or grow over time.

That’s all they actually do. There’s no other ‘colour’ to their actions, and no real purpose to their actions. Why are they trying to expand their influence? Characters with no motivation just aren’t realistic.

Systems grabbed by powers will alter their trading status, meaning that savvy traders (who aren’t pledged) will be able to take advantage of the flow of galactic politics.

In-game, the interface is rather soulless. Pledge to this power, you get a perk. Earn enough merits and you’ll get a special power up. Secure enough ‘Command Capital’ and your power has a better chance of expanding its remit in the next ‘tick’ (a weekly review of the status of the Powers). It’s very much a game of ‘Risk’, just online and with the dice rolling replaced by in-game missions.

Risk-Legacy-board.jpg


Is this good or bad? It depends on whether you like risk or not. I quite enjoyed Risk, but a turn-based, merit based, multiplayer game of risk, placed on-top of a sort of MMO which allows single player mode is a very odd and confusing thing. I’m not convinced it’s ‘Elite’ at all.

At its heart Elite is a single player game, or at least it was. You, the Commander, against a galaxy. Do what you want, go where you want to go. “Take a ship… seek your fortune…” etc. PowerPlay makes you a cog in someone else’s mission.

It also feels like Elite is being prepped for consoles. The UI in particular is big and bold with a very ‘console’ feel. Merits, command capital, special upgrades reached at particular points are all ‘unlock achievements’ and ‘open up the next level’ dynamics as far as I can see. They don’t have a place in my understanding of ‘Elite’. They are far too limiting.

I fear Elite is heading in a direction that I don’t personally want to go. This may be for sound economic reasons. There are only so many original 84-er players about, we have limited time and we’re probably no longer the target demographic. Compromises will have to made to bring Elite to the XBox and the PS4 and Frontier would be mad not to do that.

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The end result may not be what I want and that may be just tough, but I’ll be frank. ‘PowerPlay’ isn’t what I was hoping from from Elite at this time. It doesn’t have the ‘heart and soul’ of Elite contained within it. Without knowing what else is on the roadmap (and David Braben has said he’s not sharing that), I don’t know whether to just ignore PowerPlay and enjoy the rest of the game, or hope that something else is coming.

It is worth pointing out that nowhere in the DDF, (which had some fabulous ideas yet to be realised) did anyone, as far as I know, ask for anything resembling ‘PowerPlay’.

It’s not fair to criticise without offering my view on what I think could be improved and should be in Elite.

Powerplay could be enhanced quickly by some in-game character bios. Flesh out these people for us. Are they trustworthy? Are they maniacs? Are they depressives? Are they naive, hyper-intelligent, brutal? We don’t know. Reward us with something more than a ‘special upgrade’. Medals, mentions, exclusive ranks, insider information… there are all sorts of possibilities. Allow players to collaborate effectively on tactical decisions rather than just push systems into a ‘top five’ by voting, in-game faction specific message boards, comms. There’s lots that could be done.

I still won’t like it though. ;)

It just isn’t Elite. Elite is about space, about staying alive in an implacably hostile universe. We can fly ships. We want to be out there doing the whole “Where no one has gone before…” thing. Exploration needs content – lots of it. That’s where I’d like to see the investment of time and energy. Fill those 400 billion stars with wonder, excitement and mystery. Fill it with the genuinely unknown, rather than just (admittedly pretty) procedurally generated stars and planets.
The best thing that happened recently was the bizarre unidentified artefacts. Unfortunately it seemed like that story went nowhere. Leading to speculation it was just dropped into the game as an aside. That there, precisely that – just more – is what I think Elite needs right now.

enterprise_classic.jpg


We need mysterious wrecks, hard to find signals, distress calls, odd bits of space that you can’t navigate or that screw up your instruments, more weird artefacts and clues that when you put them together… ?

Give us adventure, Frontier, not politics. That’s the essence of Elite.
 
A really good write up I thought. Thanks OP.

I have to say, I am fine with them allowing us to get involved in the polotics.I think it is a great thing to be able to get involved in if we want to. I just think it needs to only be a small part of the game, not the main focus as the hype would have us believe. One of the first things i thought after looking over the powers was exactly like you said, where is the background on all these people? At the moment, I have absolutely no reason to want to pledge to any of them since I know almost nothing about them.

Your last paragraph in particular really hit home for me though. I want adventure, mystery, and wonder. I want that feeling I had almost constantly when I was playing Freelancer (pls dont hate me for mentioning that here), that feeling that at any moment, the S#|7 could hit the fan, or that my next outing could reveal some age old mystery. I still have high hopes that all that is coming. There is still so much to come with this game, 1.3, if you completely ignore power play, did actually do alot to bring some life into the galaxy. It still doesnt feel "Dangerous" though, which is ultimately what most people playing the game want, whether they know it or not. The tension of almost dieing at every turn is what makes a game great and enjoyable, and what gives people lasting memories that can bring nostalgia decades later. At the moment you have to actively go looking for a fight for any sense of it, I want it to come to me at exactly the worst time, or to know that a particular area of space will almost certainly get me dead. I want space to be "disease and danger wrapped in darkness and silence".
 
Can you please stop lumping all of us 'old timers' in together, I play with 3 other 'old timers' all of which have no issue with PP and the 1.3 update as a whole. I hate to break it to you all but the original Elite also meant different things to different people.

I am also struggling to see how PP has been put in place to cater for the console market TBH, normally this would involve include stripping out functionality, simplicity and immediate action, none of which seem to be relevant to PP.

Just seems to be a recurring theme of the negative posts on here that they 1/ act as if they are speaking from a position of superiority by highlighting there 'experience' 2/ try to belittle the anyone who disagrees with them buy suggesting they belong to some sort of inferior 'casual' group
There are exceptions to every rule. I will make a mental note to exclude "Moosegun and 3 others" in future.

However, instead of taking umbrage over being lumped in with us other incontinent types, maybe we should define "casual" for both of our benefits.

I am a casual player. I play 2-6 hours if i am lucky per week, as I have not retired just yet. However, console players are more inclined to pick up and put down a game. Devour it intensely and cast it aside. I intend to be playing Elite: Dangerous in 10 years time. But i am casual.... so by your post I am "inferior"

There are a variety of gamer "archetypes" we are all very different. But, we are here because we believe in the core concept of the game. What Drew's Blog highlighted, as did a number of Beta forum posts, was that PP was drifting from the core values and was screaming "the consoles are coming"

I welcome our Gamepad overlords. They bring development cash, which I hope will reap a percentage of for building features we want. What I don't want is the game to ignore the core concepts. I hope that I can ignore the things I don't like though.

Also, if you think PP is akin to ANYTHING you got from '84 Elite well I suggest you seek immediate medical attention for your memory, versus the majority, is probably incompatible. As a reminder you should download and run this ASAP to verify your memory, https://www.frontierstore.net/games/elite1984.html

Your point "act as if they are speaking from a position of superiority by highlighting there* 'experience'" is a classic attempt to belittle others opinions (mine) that are based in my experiences, memory of '84(or lack there of) and observations.

As for "belittle the anyone who disagrees with them buy suggesting they belong to some sort of inferior 'casual' group" - Yet another attempt to divert the discussion from actual fact with an emotionally divisive statement.

These are fact-less, emotive cast off statements worth nothing to anyone unless they are a politician.

Tl;DR - I hope I have utterly belittled your post with the distain it deserves..


*Correction - I believe you meant to use "their". Clearly another example of memory failing.
 
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Tar Stone

Banned
@Drew
I'm a little gobsmacked after reading that as I had wrongly assumed that some or all of those characters were lifted from the books. I thought that was a given, it's the smart thing to do.

My initial reaction to reading that is that it's a little bit of a snubbing. I understand that Allen did a vast amount of work making sure that the integrity of the lore was spot on across all of the books.

@All
I've had a fair amount of enjoyment out of Powerplay, about four nights, which is one night more than I played 1.2 for. Risk in space with the awesome flight engine is right up my street, but playing Risk when a rival player can shuffle their chair up alongside you, start moving your pieces around, interfere with your strategy, not for me.
 
@Drew
I'm a little gobsmacked after reading that as I had wrongly assumed that some or all of those characters were lifted from the books. I thought that was a given, it's the smart thing to do.

My initial reaction to reading that is that it's a little bit of a snubbing. I understand that Allen did a vast amount of work making sure that the integrity of the lore was spot on across all of the books.

No characters from any of the official books (including Michael Brookes' I hasten to add). Allen did indeed do a vast amount of the original prep work for the consistency, circa 2013-2014. As far as I'm aware he's not been asked to contribute since. He may be able to confirm/deny.

Cheers,

Drew.
 
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Thanks Drew!

I have to agree with your points about content.

I still try to think that this is the final stone being laid on the foundation of the world, and that their sights will expand more after this. :)

At least, I really hope so.

And it is a mistake not to include characters from the lore - you want to interconnect these things, at least a little. Granted it can get out of hand if it goes on too long with too many people (Star Wars EU, for example), but not doing it at all is just as big a mistake.
 
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Tar Stone

Banned
It's a hard swallow as a huge fan of the original game to realise that you aren't the target audience anymore. It must practically choke you to realise you aren't the target audience when you've contributed so much.

Seems to me that the only important thing about the books was the kickstarter money, but that's just me being a cynical old and probably not even true.
 
I humbly disagree this is a console issue. Contrary to popular belief (among PC gamers) console players don't actually object to depth or immersion in their gaming. Dragon Age Origins was very well received on the consoles, and Skyrim was a smash hit. They're much like us unwashed PC players overall. Immersion is fun. Embarking upon an adventure, being part of a story, people like that regardless of the system.

One thing that console players do prefer is convenience. They like to get home, switch on, make a quick cuppa, and get into the game. Grind type games and MMOs tend to do very poorly on consoles. Powerplay would likely be even more poorly received on consoles than it would be on PC, which are the mainstay of tabletop and board game adaptations.

FDev didn't set out to provoke us all, and certainly didn't set out to sabotage their own game. I really believe that they believe we'd all be engaged by powerplay. And I bet it was fun to actually play powerplay as a power, which is how they would have had to do it during development. They didn't have thousands of players all doing things, fortifying or preparing the wrong systems just to grind merits. They'd have been playing as individuals as power vs power to test it, and I really think that's why they ran with what they had with such enthusiasm.

But it was incredibly dumbed down though and treated the player like an idiot.

And that is the problem, computer games are dumbed down to the lowest denominator.
 
Excellent writeup. I hadn't even thought about the complete lack of personality, I also assumed at least a few of the Powers were from tie-in books. A little background or direction from these characters would go a long way towards covering up the (MASSIVE) shortfalls of the actual mechanics.
 
But it was incredibly dumbed down though and treated the player like an idiot.

In what way? And any "dumbing down" was not due to the console. Morrowind wasn't "dumbed down" (really, it wasn't) and that was also very popular on console.

And that is the problem, computer games are dumbed down to the lowest denominator.

That's an ongoing issue due to developers trying to shove games out of the door as fast as possible and appeal to as wide an audience as possible. Publishers are no longer content with a simple steady profit, they want the next Halo or the next GTA to make them masses of money, thus game studios are being pushed to try and find mass appeal.
 
This:

We need mysterious wrecks, hard to find signals, distress calls, odd bits of space that you can’t navigate or that screw up your instruments, more weird artefacts and clues that when you put them together… ?
Give us adventure, Frontier, not politics. That’s the essence of Elite.

Is exactly what I've been saying for ages. The game looks beautiful, but it needs more than just procedurally generated stars and planets.

What we need is a sense of mystery and adventure. Pirate bases hidden in asteroid fields. Areas of space that are dangerous to traverse, but the reward for going there is great. Missions that take you on journeys through multiple systems where you face danger, excitement and adventure. Ships in distress. Pirate ambushes. Important NPC's. More of a sense that there's stuff going on in the galaxy besides NPC ships aimlessly milling about.
 
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Thanks for the copy/paste Drew, i also couldn't access your site.

A nice write up, even if I disagree with most of it. ;)

While I strongly agree with Erimus' recent statement on powerplay (something like: nobody knew about it, nobody expected it, nobody had asked for it, why didn't they do some of the missing stuff from the DDF), i think PP looks quite good and will keep me entertained for some time. My only hope is they continue to work on it and flesh it out into something better.... unlike most of the systems we have to date, which are fairly bare bones. I enjoy the bare bones we have.... but a little more meat in all areas would be nice.
 
I read your blog and I agree that pp ha spoiled elite. I'm currently tycoon/path finder/master. To get to elite from tycoon is just a matter of time and now with multiple fuel tanks, getting to elite from pathfinder is equally boring. The fun was always taking on the bad guys that could destroy you, but with the unpayable fine (sic) for a week system they have been effectively removed from the picture; just kill the hopeless pirates to get the kill count up. Yes, pp has kill elite. Even the anarchy systems have speed limits! I guess the meaning of anarchy has changed since my days at the LSE. That's it folks, I'm off to watch the telly.
 
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