As someone who thought "meh!" when the details about Powerplay were made public, who was adamantly sure he wouldn't participate because it sounded boring and who ended up pledging to Felicia (Ms. Winters for the rest of you

30mn after entering the game for the first time when PP was released, I must admit that I really like it.
Delivering pamphlets in a T6 to some backwater system has an actual impact on the game, interdictions by foreign powers and interdicting foreign ships who shouldn't be in Winter's bubble happen regularly and make actual sense in terms of gameplay (And again have an actual impact on the way the game progresses).
Additionally, seeing players while in SC is *much* tenser : before Powerplay most playerships I saw were clean, so apart from some rare friendly exchange over chat, the player to player interaction staid minimal. Now even law abiding players can be a source of danger (or be prey, depending on the ship I'm flying) as long as they pledged to the (wrong

power. And there are attempts at coordinating player efforts, meaning more friendly interactions too (there is a r/EliteWinters subreddit, and I'm sure there are some for each power).
So yeah, from my PoV, ED feels a lot more alive with PP than it was before. As for the OP's point, I actually imagine they gave the heads of each departments a power to manage, and they probably have a board somewhere in the Frontier's office to keep track of the standings. Whoever has the highest standing at the end of the year gets a special xmas gift (plush Powerplay leader?

.