Here's a nice little build should you be able to afford it I went with a full on cargo and as much jump range I could squeeze in while keeping speed a priority :
http://www.edshipyard.com/#/L=70Y,,2-4sB69Y8S9Y6u9s,0DI0Bk0AA08c07207205U05U03w
Specs:
[Type-9 Heavy]
BH: 1I Lightweight Alloy // No reason to lessen the jump range she’s called a space cow but she’s more like an armoured bulldozer. :s
RB: 3A Power Plant // I would have gone with 3D but due to the power distributor being A-class I went with the A its more heat efficient for fuel scoops as well as being able to support all modules on the ship with a bit of extra power.
TM: 7A Thrusters //She’s a slow ship so honestly if you want to go with 7D for that extra weight saving I don’t think it will make so much of a difference if you want very slightly quicker docks go with this if not or you need it cheaper go with a 7D or even a 6D.
FH: 6A Frame Shift Drive //Anything lower and you may as well do your trade runs with your normal space propulsion thrusters.
EC: 5D Life Support //Weight saving configure as desired.
PC: 6A Power Distributor //She isn’t called a space cow for nothing so all pips to engines and you have a speedy space cow.
SS: 4D Sensors //Weight saving once again configure as desired.
FS: 6C Fuel Tank (Capacity: 64) //It’s worth noting a 32-slot tank will increase your jump range marginally without any noticeable fuel loss to short trade route jumps. (just refuel at each station)
8: 8E Cargo Rack (Capacity: 256) //Full cargo setup ditch the shields the T9 can hold its own in both a fight and a head on with a station due to its heavy armour just try not to do too much of the latter

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7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 2E Cargo Rack (Capacity: 4)