I have found a couple of bugs. 1) It's possible for pips management to foul up for high rank ships, meaning their pips request for WEP is... zero! 2) On smoothing out the DC I accidentally compromised AI ships orientation in combat massively, so it's hard for them to align to target. I've tested the fixes and it makes them much deadlier. They won't be going in just yet. I need to re-balance the combat AI (especially low ranks) and upgrade it loads top end, adding such thing as ships breaking away to recharge shields, and possibly using SCBs better.
Hey Sarah, I'm loving the 5-Eagle police response. I only ever used fixed weapons unless I aim to shoot out drives, and back in beta the little buggers swirled around my Python and I was forced to run, I couldn't even kill one! It's fantastic
Also, any word on NPC pirates shooting first, not scanning nor scooping? Yesterday I was interdicted by a Sidewinder, who immediately upon spawning said something along the lines of "So you wish for death, then", as if I hadn't complied. I miss getting pirated by your NPCs, I love the chat strings