What exactly was wrong with the DDA?

I agree with what you say, but I do want to point out that many of the things mentioned in the logbook proposal is also in the game even if people seem to assume it isn't and the reason for that is that much of this information is spread out across the ship.

Just some examples:

  • "Provide a place players can view and sort through their in-game achievements." - Right sidepanel / Stats
  • "Faction data – any significant changes in reputation or events within a faction should link to new feeds for that event." - Right sidepanel and the local newsfeeds in the stations.
  • "Mission links/data – any event that links to a current mission." - Left sidepanel
  • "Changes in ratings/rank/reputations." - Right sidepanel
  • "Criminal activity (e.g. witnessed crimes, police responses)" - Left sidepanel (bounties, fines...)

Thanks - that's a perfect example of exactly what I was saying. Yes, there are passive reports on the HUD that provide stats taken from the player's database record, but that is greatly simplified in comparison to the full proposal which outlined a more interactive type of logbook:

https://forums.frontier.co.uk/showthread.php?t=6875

I love this game - I think the devs have done a great job so far and I see no reason to worry that they will not continue expanding and improving it. However apart from the flight mechanics, the ships and graphic design, the music and the stellar forge/PG galaxy (ie all the basic structural parts of the game) everything else feels to me like it is only 10-50% what it could be.

Exploration, trading, mining, missions, in-game tools - in other words all of the activity related stuff that sits on top of that structural layer - that's where the depth is missing. If there is one constant message the players give to FD it is that we want what we already have to be expanded and polished before they move on to adding new content. Adding depth to the simplified features initially implemented so that they meet the expectations raised by the DDA proposals.

I think Powerplay was an honest attempt to address some of this perceived lack of depth, and also address concerns about multiplayer aspects and lay the spectre of "guilds" once and for all. They were partly successful, but although I do like Powerplay and enjoy participating, I still think there is no substitute for adding real meat to the skeleton of the existing "activity level" features.
 
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Being a game dev must be one of the hardest jobs. You can never please everyone, things rarely goto plan and you spend months and months working on something for it to be slammed by everyone cos there basically a big bunch of whiners that think the devs are there just to serve there individual needs. Its not a job id like to do.

They have my money theres not much i can do about that, i cant say im exactly happy with what i got but theres not much i can do about that either so im just gonna chill and see where it goes. Its not as if there going to take any more money from me.

Yes some part of me wants to rage at them and post a million and 1 threads about how im not happy waah waah but with the amount of hate the devs get i wouldnt want to listen to the players either.

Amen sister!
 
I think the problem with the DDF was:-

A) very few people who signed up for it actually commented on the proposals (ie it was the same few members every day).

B) It was rare that a discussion was about what was good for the game overall and more about what individuals wanted ED to be for them.

C) The members quickly decended into arguing and personal snipes.

D) Some people (not all) would go off topic at every chance to moan about a different decision or proposal that wasn't going or didn't go the way they wanted.

E) Members of the DDF and those outside assumed and expected anything discussed to be included in the game. Now FD keep future plans to themselves. They couldn't do that if everything went to the DDF first.

I don't doubt Sandro in that the DDF proved useful early on but I do think (and this is quite definitely only my opinion) that in the end it was of little use to Sandro/FD. Primarily because of the way a number of the DDF members, that bothered to join in, conducted themselves - childish, argumentative and egotistical.
 
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Being a game dev must be one of the hardest jobs. You can never please everyone, things rarely goto plan and you spend months and months working on something for it to be slammed by everyone cos there basically a big bunch of whiners that think the devs are there just to serve there individual needs. Its not a job id like to do.

They have my money theres not much i can do about that, i cant say im exactly happy with what i got but theres not much i can do about that either so im just gonna chill and see where it goes. Its not as if there going to take any more money from me.

Yes some part of me wants to rage at them and post a million and 1 threads about how im not happy waah waah but with the amount of hate the devs get i wouldnt want to listen to the players either.
I couldn't agree more.

I've said all along that there are plenty of elements of ED that I would have done differently. That when I discovered 'Elite 4' was actually being developed I'd hoped it would be a sequel to Frontier and First Encounters, not just a remake of the original (the least interesting of the three, in my view, if certainly the most innovative at the time). I'd hoped for a full-Newtonian flight model, for one thing, and was very disappointed in the aeroplane-like, 'top-speed-in-space', EVE Online model that they went for. I'm also not keen on the decision to go multiplayer. That, for me, isn't what Elite's ever been about.

THAT SAID: I also hoped for an unlimited, procedural galaxy. I got it. I hoped for immersive graphics and sound. I certainly got those. ED is breathtakingly beautiful. (And sound-wise: try just floating around an outpost platform in FA-Off and just listening...). And on reflection, Group and Online-Solo modes are actually perfectly good ways of creating a compromise position involving a player-influenced evolving gameworld.

And there are things I'd like to see that may yet come: planetary landings (they'll soon have No Man's Sky to fend off, after all), for example. Actual character creation (in the sense of avatars); which presumably will come with the walking-around-outside addon.

And there are other things that are ideas of mine that no-one ever suggested and so wouldn't appear in the game because that would be weird: I'd love to see exploration do away with the 'immediate-honk' thing (much as that noise is awesomely cool) and instead operate on a 'triangulation-over-time' system. The scanners would use parallax to map closer light sources against the background stars and identify system bodies that way. Gets round the infinite signal speed issue that bugs me every time I use a scanner. But no-one's suggested that and so it's never going in. Hmph.

So, in short: there are things I love, things I wish for, things I don't really like but can live with. But on balance, it's a damn fine game, it's great fun to play, and my greatest fear about the whole thing is that the forums will be what ultimately pull it down. Because I think that's a very real possibility. I haven't spent time recently in the newcomers' forum area - maybe I should go look, but I daren't, to be honest. I hope to the gods that it's a less negative place than here.

I'm aware I've probably done my share of whingy posts, and I also realise that the fact that I'm a purely Solo/Group player won't lend me any credibility. But by and large my biggest problems stem not from the game itself but from the attitudes of some of the people playing it. (Tired clichés about 'carebears' and 'collecting tears', and all that other egomaniacal macho rubbish that EVE spawned...)

The game, for the most part, I'm very happy with, even if it isn't quite what I expected. And I hope that, despite the volume and persistence of the game's detractors, I'll be able to keep playing it for a good long time yet.
 
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I think the problem with the DDF was:-

A) very few people who signed up for it actually commented on the proposals (ie it was the same few members every day).

B) It was rare that a discussion was about what was good for the game overall and more about what individuals wanted ED to be for them.

C) The members quickly decended into arguing and personal snipes.

D) Some people (not all) would go off topic at every chance to moan about a different decision or proposal that wasn't going or didn't go the way they wanted.

E) Members of the DDF and those outside assumed and expected anything discussed to be included in the game. Now FD keep future plans to themselves. They couldn't do that if everything went to the DDF first.

I don't doubt Sandro in that the DDF prived useful early on but I do think (and this is quite definitely only my opinion) that in the end it was of little use to Sandro/FD. Primarily because of the way a number of the DDF members, that bothered to join in, conducted themselves - childish, argumentative and egotistical.

That is definitely some of the things wrong with the DDF you point out there. What was largely right though was the thought out debate which was not really swamped by the points you make. What was excellent about the DDF was the finalised proposals that are now in the DDA. Those are gold dust coming from a lot of skillful debate and thought.
 
Primarily because of the way a number of the DDF members, that bothered to join in, conducted themselves - childish, argumentative and egotistical.

Rather a simplistic view of things there Zplintz .. makes me wonder if you're speaking about yourself or anyone in particular ?

Personally I think I did a great job - had fun & promoted ideas and concepts that I see in ED today; I am also the kind of person who is unafraid to speak up when someone is talking either. Thought FD did a good job at the start of the adventure but near the end really couldn't be bothered with us any more and IMO that was down to time management more than any one individual.
 
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From videos No Mans Sky appears excellent, full of life and variety, but we won't be really sure how things play out until it's out I guess. The fact that everything looks like a recognisable dinosaur to me suggests that the algorithms for adjusting forms probably won't be all that flexible or powerful. It might be like Spore- swappable horn parts, attachments, patterns and textures. Make things fatter or skinnier. I'm not betting we'll see truly 'unique' kinds of creatures that get thrown up by the power of proceduralism there, but I'd love to be proven wrong.

I agree, and I'm only going by developer videos I've seen detailing the technology of the engine they've built, and how they intend to use it to provide a game world. Now, i'm not saying if and when, No Man's Sky comes out, it will be perfect and above criticism. (Nor am I saying this about Star Citizen, which I'm actually quite sceptical about and not a fan of their unfoussed direction.) What I am saying is, that even if they give us endless permutations of some recogniseable dinosaur type creatures, complete with animations of them wondering around chewing leaves on wild and diverse landscapes, it will still be (pardon the pun) light years ahead of anything Elite has shown.

I really want to see what DB and FD do with it though. DB speaks so passionately about procedural generation that what we have now in ED can't be what he means. The smaller outposts are the best examples of creating variety out of component parts, for the most part those work well. But I'm disappointed that an Orbis station is the same on the inside as a Coriolis station or an Ocellus. If each station type had its own interior, things would feel better, but there needs to be more variation than that still... and I'm sure all the different possibilities have all been covered in depth on the forum as well as over at FD. But we're stuck with what we've got. As you say it makes for a terrible reference.

Indeed, No Man's Sky is a project you can look at and say, wow, that's an impressive example of innovation in gaming technology today; because they're showing us something we've not seen done before, in that way or on that scale, and it looks fun. If it isn't perfect, or is incomplete, then it's easier to forgive because the potential isn't a pie in the sky, it's right in front of you. They're a small group of people actually demonstrating their vision rather than waxing lyrical about one.

Can you say that about Elite: Dangerous? No, in all honesty you cannot. Yes, the graphics are lovely, but nothing that ahead of other engines of today, such as Space Engine or Rogue System even, and so that's were the amazement ends. If a game like X2/X3 from the middle of the last decade, from a smaller less funded studio; and a game like Evochron Mercenary, a one-man project; and their own predecessors of the nineties, FE2 and FFE; can blow Elite's doors off in depth of gameplay and engagement, even by now, then frankly its an embarrassing endictment of their Kickstarter promises.

I was hoping to see Powerplay and 1.3 as a major move to address that issue for my enjoyment in the coming year ahead. It hasn't done that at all. It's the same grinding and timesink nonsense as we already have. So loyal and respectful old fans may always seek to make excuses for them by saying, "it's coming, it's young, be patient", but that accomodation won't help bring that to their attention while there is still time.

I think what will help dramatically would be providing the chance to alter things on planet surfaces. Imagine a pristine, untouched Earthlike which becomes progressively colonised. Sending people down there with resources and things to carry out the process. Imagine flying down at the beginning and landing among small settlements, but coming back 6 months later and there are buildings everywhere. In a year you might see a metropolis. That's one way to create diversity from a limited set of assets- variation based on time.

Well, of course, it sounds wonderful, but you're describing something from your imagination, which is probably how many backers envisaged the game would be starting to look by now. Because that's just another version of what David Braben describes numerous times in his Gold Rush pitch, isn't it? (See this video for example, and also the question he's asked about it after the speech.)

Of what would happen after someone would discover a mining resource. Decide whether keep it to themselves, and the risk of being followed and discovered by another player, or sell it to one faction or their rival, or to both, and then risk being hunted by them in revenge? That then others would come, an outpost would be built, taking months to slowly take shape in front of you...

But, if they haven't even come close to the first step in delivering that by now, and have instead given us Powerplay, then really, I can't see the planetside version happening anytime in the next two or three years, and then only as an expansion. That's fine, but my worry is it still won't be as sophisticated as the way he described it, with sophisticated, emergent and unpredictable gameplay. And if it doesn't have that, I won't be buying it, no matter how good the graphics are.

Well, okay, maybe I will. :p ...but only in a 75% off Steam sale long after it's weekly deal.
 
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I think the problem with the DDF was:-

A) very few people who signed up for it actually commented on the proposals (ie it was the same few members every day).

B) It was rare that a discussion was about what was good for the game overall and more about what individuals wanted ED to be for them.

C) The members quickly decended into arguing and personal snipes.

D) Some people (not all) would go off topic at every chance to moan about a different decision or proposal that wasn't going or didn't go the way they wanted.

E) Members of the DDF and those outside assumed and expected anything discussed to be included in the game. Now FD keep future plans to themselves. They couldn't do that if everything went to the DDF first.

I don't doubt Sandro in that the DDF prived useful early on but I do think (and this is quite definitely only my opinion) that in the end it was of little use to Sandro/FD. Primarily because of the way a number of the DDF members, that bothered to join in, conducted themselves - childish, argumentative and egotistical.

He's right folks, and that was just him - you should have seen the others! :D

Actually he's mostly wrong (nothing's changed!) - there was very little bickering and sniping (especially compared to the main forums), people often made comments about "the good of the game" rather than their personal preference although, obviously, personal preference loomed large as you'd expect. Off topic moans happened but were not systemic. Basically he's taking a few small things and making it look like that was the norm - no idea of his agenda. Childish, argumentative and egotistical? Well, you only have to read his post to see who that would apply to. ;)
 
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What was wrong with the DDF/DDA is that FD bit off more than they could chew. Some stuff has been implemented, but things like passenger missions, and content to make the galaxy look alive, got buried in the rush to make ED appealing to the uninitiated masses. ;)
 
Well, of course, it sounds wonderful, but you're describing something from your imagination, which is probably how many backers envisaged the game would be starting to look by now.

Yeah, I realise some of the things I like to talk about are pretty ambitious and will most likely never see the light of day. I want to see a No Mans Sky beating procedural creature/vegetation system for one, get it tied into the trading system (as described in my sig) and more lately I've been intrigued by the possibility of giving players the tools to alter population levels in a system (via colonisation of planets/trade, etc), since population directly ties back into Powerplay- so you'll be able to play a more top-down or bottom-up game as you choose.

I've made a ton of these posts in the last couple of weeks actually, because the last thing I want to see is the game going the way of the long grind, as evidenced by PP. Maybe I'm just shouting in the dark... There has to be a reason for this 1:1 Galaxy and exploration/colonisation/discovering new life, is it as far as I'm concerned. I'd love to see a more serious take on the exploration potential of No Mans Sky (drawn from speculative biology), where you really get out there and try to discover new treasures. There's a colonisation group starting up but those guys are going to just have to imagine playing colonisers because the game doesn't allow you do any of that stuff for real, yet.
 
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Yeah, I realise some of the things I like to talk about are pretty ambitious and will most likely never see the light of day...

...I've made a ton of these posts in the last couple of weeks actually, because the last thing I want to see is the game going the way of the long grind, as evidenced by PP. Maybe I'm just shouting in the dark...

Well, I can understand that. :) I think half the reason I tend to be so critical is because I see so much potential and talent in products like Elite: Dangerous, that it irks me that much more when I see it being wasted. Still, I think negativity aside, if Frontier does decide to get back on track with the 'vision', we are probably looking at a five year window for that level of world detail being generated.

If they don't do it though, or even if they do, I have no doubt we'll see others picking this up as computer technology is now really getting to a point where it's possible to have this. I've left playing Elite for now, and moved onto other games, mainly because the bugs in 1.3 have driven me to it, but I think now is a good time to give the game about a year to mature.

I'll pop in from time to time for some pick-up-and-play RES action, and avidly watch these forums for progress and offer my views, because, like you say, fundamentally they have a good basis for building that world you are talking about.
 
FD have said time and again they are doing the game that they want to play.

They have been very open and explicit about that.

If that is good or bad, I am not sure yet. Time will tell.

If that is mainly MB and DB or developer as a whole I am not sure.
 
What was wrong with the DDF/DDA is that FD bit off more than they could chew. Some stuff has been implemented, but things like passenger missions, and content to make the galaxy look alive, got buried in the rush to make ED appealing to the uninitiated masses. ;)

Let's be totally honest here: The game is still in development. Some features aren't implemented yet, but that doesn't mean they'd never come.
 
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FD have said time and again they are doing the game that they want to play.

Then they should have paid for it themselves, not gone cap in hand to Kickstarter to get old fans hopes up.

Sorry if that sounds course, it's not aimed at you personally. I'm just tired of hearing that line as an excuse for ignoring th needs of the playerbase that is bigger than they are.
 
FD have said time and again they are doing the game that they want to play.

They have been very open and explicit about that.

If that is good or bad, I am not sure yet. Time will tell.

If that is mainly MB and DB or developer as a whole I am not sure.

While that's true, they also went to great lengths to DESCRIBE "the game they wanted to play" and we backed it based on those descriptions. Noone ever said anything about anything even remotely like PP at the time.
 
While that's true, they also went to great lengths to DESCRIBE "the game they wanted to play" and we backed it based on those descriptions. Noone ever said anything about anything even remotely like PP at the time.

Indeed.

"The game they want to play" is well overdone, anyway. It is absurd to suggest that there is a consensus on every feature within FD, just like there is no such consensus amongst us. There have self evidentially been compromises imposed by things like, well, the accountants, and the demands of their partners for various platforms, and so on. Not to mention the various things that were once red lines, that got changed after whining on the forums. As a concept 'the game we want to play' is, if not quite dead, then on its last legs.
 
Funny that everyone describes long term goals...

The way this game is going, it is dead in 2 years. Very few will play it then, and if , it will be on a console and in an arena environment.

This incarnation of the game is too boring, grindy and completely lack surprises.

Cheers Cmdr's
 
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Primarily because of the way a number of the DDF members, that bothered to join in, conducted themselves - childish, argumentative and egotistical.

Well considering most of the people in the DDF (and in the forums) I argued with the most are now the ones I consider my closest friends, I don't think it was as bad as you seem to think.

- - - Updated - - -

He's right folks, and that was just him - you should have seen the others! :D

Actually he's mostly wrong (nothing's changed!) - there was very little bickering and sniping (especially compared to the main forums), people often made comments about "the good of the game" rather than their personal preference although, obviously, personal preference loomed large as you'd expect. Off topic moans happened but were not systemic. Basically he's taking a few small things and making it look like that was the norm - no idea of his agenda. Childish, argumentative and egotistical? Well, you only have to read his post to see who that would apply to. ;)

Actually when you look at some of the threads on Founders World, you realise how selfless some of the people were. And most of the passion came from wanting the game to succeed, not be my personal incarnation. I got really miffed on one issue because I honestly felt (still feel) that the wrong decision there could spell success or failure for the game's multiplayer enviroment.

And whilst some of us are egotistical maniacs, we're egotistical maniacs with hearts of gold. Awww.
 
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