To quote a snippet from a recent review:
'Rogue System offers true orbital mechanics using proper Newtonian physics, with excruciatingly detailed ship functions and controls matching the levels of Falcon 4.0 or Eagle Dynamics’ DCS flight simulator series.'
Some of you might prefer hardcore
Well, their kickstarter just failed.
I'm not happy with PP either. Adding soap opera to Elite with the aim to induce more (is that even possible?) grind.
Everything about 1.3 is directly or indirectly designed to increase grind. (including the few things we prevented from being included)
Higher costs for numerous things, less payout for the same missions when done for PP purposes, the ridiculous reputation decay.
Everything except for the bug fixes was a negative to me.
But the game is still there. Still lacking tangible improvements, or more impotantly, a lot of basic stuff from the original design documents, so if you were getting tired of how shallow it is and hoping for 1.3 to pull it out, yeah, I understand if you're ready to take a break until FD takes the hint about all the basic functionality that's really missing. Its still a single player game, nonsensically running on a server. Players being able to exchange blaster fire but nothing else is just not quite enough. Neither is everybody plugging away at cookie cutter missions for PP without any real group content.
I want to mention a game where large world and small room instancing is handled almost identically to this one: Pirates of the Burning Sea. But they managed to really make it multiplayer. Players could do PP-like "preparations" to put harbours into contention, which turned it into a PvP zone. Sometimes almost the whole map would be red. After a while of various PvP objective to strengthen ones position and weaken the opposing forces position, players of the owning faction would fight players from the attacking faction in a large final battle. The winner would become the new owner of that harbor (English, Spanish, French and Pirates) with Pirates only being able to ransack the harbor but not keep it. This was really fun and involving PvP and the battles were awesome.
Meanwhile, there were guilds called "societies" and the usual mmo chat functionality, with faction chat, local chat, group chat and society chat. Players could get their own flags (decals) and sail designs (paint jobs) approved by the developer and also paint their ships freely from a pre-determined but sizable color palette. There were also dungeons that could partly be done with ships and partly first person. Groups of 8 were possible, I think I forget the max limit. And sailing and firing your cannons was skill based and you had to take wind and other things into account. Your captain did gain some special abilities which might not be to everyone's taste, but those too did require some skill to time well and not waste. Some where rough equivalents to ship functionality in Elite, like silent running, heat sinks, chaff etc.
The game wasn't a 300 million production, but you never ran into big holes of desperately missing or totally bugged stuff like here. I wish they had managed more of a cosmetic item sale circus like SWTOR, because they weren't aggressive enough to get enough money coming in. I don't know if its still running or not. Last time I tried, they were having like the third company re-organization, but the servers still loaded with people...
FD could copy a lot of design work from them, just not the cosmetic item store. FD's item store isn't anything to write home about either. If I was one of their VC's, I'd tell them to get a move on.