should you report players that block docking bays?

do you have an opinion on that? should you report players that block docking bays? should there be a game mechanic that frees up docking space if it's occupied for too long?

Should I shoot someone on the parking place near the supermarket because I can't find a nearby place for MY car ? Nonsense. That's life.
 
And in my opinion the game SHOULD have a AFK timer anyway. Currently you can sit logged in for hours AFK. That should change.


yea, totally agree. if you're not in the game, make room for others.

when you're afk for 5 minutes while docked, you should enter the hangar automatically. but apparently this doesn't even free up the spot?! not sure about this. if not, then the game should disconnect you if you're afk for a couple of minutes. switching to solo is a poor fix. i play this game for immersion. stuff like that breaks immersion completely.

Should I shoot someone on the parking place near the supermarket because I can't find a nearby place for MY car ? Nonsense. That's life.

depends where you live.
 
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I like to sit on the pad and watch the ships coming in and taking off. :)

Thus my "sitting at the dock of the bay, watching time roll away. Watching the ships come in, then I'll watch them roll away again" mantra. It's cool to do that when you are doing something else on screen 2, but I play solo or private group only.
 
Entering the hanger doesn't free the pad.

When a player requests docking, if the docking pad is occupied by an NPC the the game automatically launches it to free the pad.

If would be good if a player ship was automatically moved into the hanger, and then moved it into another instance, in order to free the pad.

Currently you have to exit to menu and switch to Solo mode to avoid a blocked pad. That's not a big problem, but it's clumsy and immersion-breaking.
 
If waiting is just too much for you, just save/exit and come back a few times (until you get a different instance where the docked player isn't there or if you don't care about your open only record, come back in solo. Once you are docked you can save/exit and log back into open (where the game has to put you in a different instance to allow you to log back in).
 
Interesting question however I would like to go one step further..... Should we report players for docking in bays which we believe is divinely ours, I myself have taken a liking to docking bay number 5! If I see anyone in this docking bay be prepared for all out war!
 
i'm currently on a mission that required me to travel quite a bit. 30k-40k ls to an outpost. once arrived, i tried to get docking permission. "permission denied". flew around a bit, saw a player type-6 docked. messaged him: "i would appreciate if you hurry". no respond, as usual. cool, i've got another mission 120 ls away. finished it, came back. the same commander still docked. k. now, i did two things i never do: shoot within the no fire zone and shoot a player. unfortunately, players seem to be immune when docked and attacked by other players. station started to fire, obviously, and i got away (with my new ASP) with 40% hull.

i did actually report this player for blocking a docking bay. whether this will have consequences or not is not up to me but i thought i just give it a try. i can't really do anything else about it. i wonder how long it would take for the game to disconnect you if you block a docking bay. if this happens at all.

do you have an opinion on that? should you report players that block docking bays? should there be a game mechanic that frees up docking space if it's occupied for too long?

quit crying. He got there first, find someplace else. you should have gotten fried for shooting at him.
You're one of those people that start honking the horn if someone takes too long to pull out of a spot, aren't you?
 
Surely if a player is docked and is going to walk away from the controls, s/he might consider taking one second to press the 'enter hangar' button to free up the pad? Doing so does free up the pad, doesn't it?

It does not. The pad and the hangar are one. I've frequently been to outposts where I could actually lock on to the player while they were in the hangar itself. Occupied is occupied.

The best thing to do in a case like the OP's is to log out, log back in, and try again. If that station is extremely busy, log back in via Group or Solo long enough to dock, then relog again into Open. At that point you'll spawn in a new instance, where you can take care of business and then leave. With any luck we won't have another Commander make a pointless post about how impatient they are because they couldn't dock right gorram nao!
 
Entering the hanger doesn't free the pad.
I wondered about this, lets say I log at an outpost in my hangar, then log back in later and there are 4 other players sitting on the pads above, what happens then, can you get hangar locked?
 
Maybe the station ought auto hanger you if someone else is in need of docking after 2 minutes?
 
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I wondered about this, lets say I log at an outpost in my hangar, then log back in later and there are 4 other players sitting on the pads above, what happens then, can you get hangar locked?

If all the docking pads are occupied when you log in, I expect you'll be given a different instance.
 
I wondered about this, lets say I log at an outpost in my hangar, then log back in later and there are 4 other players sitting on the pads above, what happens then, can you get hangar locked?

I think you get assigned to an instance where your pad is free.
 
I once spent 10 minutes trying to get the attention of a fellow Python jockey at an outpost I needed to drop cargo at (no, not that kind of cargo). I tried text, voice, even Morse code using the ship lights. All I got was a warning from the station for pad trespass.

Went Solo, docked, dropped cargo, un-docked, went back to Open, he/she was still there.

Annoying, perhaps, but not worth reporting.
 
I'm with the OP on this one - I always take the half - second key press to enter Hanger out of politeness, and am already in the station message boards, or selling stuff, before my ship has been put in the hanger. You CAN hit the button to put your bird in the hanger, then immediately start selling, delivering, buying or outfitting stuff as your ship is put away. Why not? And, yes, once I was so hacked off at someone sitting on the pad, I opened fire on him (and got a nice big fine).

Two options
1. As the station you land at automatically pings your engines when you land, why doesn't it also scoot your pad away into the hanger automatically (unless you push the PLEASE DON'T button within 5 seconds). This could kick in at busy times so automatically storing you and your bird to let others come and go.
2. Allow ships on open-to-space landing platforms to be damaged if they are still on the pad, and are shot up. This SHOULD encourage people to store the ship in the hangers, so as not to get shot up when simply trading. Obviously, should be possible within larger enclosed stations, but internal station security should unleash on the aggressor with unholy fury if they do. Would make the game more interesting.
 
...In a game you're stuck sitting there with very few options. 1. go solo 2. try to get there attention in chat which doesn't always work because MAYBE they don't speak your language

1. go solo

1. go solo

1. go solo

1. go solo

Yes, very few options, one of which is somewhat limited and another that offers 100% guaranteed success. I can see why you'd be pulling your hair out. I mean, it's nearly impossible to solve this problem. If you randomly choose between these two options and your random selection just never lands on the one solution that is a solution then there's going to be nothing at all you can do.


Also always a possibility that they are doing it on purpose because they know it's a high traffic area and they are going to hold someone up.

What is ESPECIALLY devious about such plots is not only can it potentially enrage someone into hilarious contortions of language, but also that when someone gets so mad you know that there is no actual way you can stop them from docking. You can't even hold them up for 15 seconds longer if they are willing to solve the problem themselves.
 
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ED is like truckers in space. And as a trucker i can tell you that I've had to do my fair share of knocking on other drivers doors to get them to move out from a dock. I'm never happy about it. It shows that they only care about themselves. They want to get all there crap in order before leaving instead of doing the proper thing and pulling away from the dock, parking it, and then doing whatever they need to do and free up the space for someone else.

In real life I can knock on their doors and ask them to move.
I can call up their company and complain about them.
The ship/receiver can call up their company and complain about them.
If they continue to sit there and ignore everyone because maybe they've lost their minds or maybe they left their truck and went somewhere. The shipper/receiver can call and have that truck towed.


In ED the only options to you are.

Wait there.
say something to them over comms and hope they aren't AFK and understand your language.
Switch instance.
Wait there and see if they return and then ram them to death to give them an idea of your displeasure.

I can't call up the local tow company and have the clowns ship moved. I can't complain to the company they work for. I can't complain to the station.


And to the rest of you saying "tough nuggets just deal with it." I say tough nuggets to you, you can deal with it when i run you over.
 
I'm with the OP on this one - I always take the half - second key press to enter Hanger out of politeness, and am already in the station message boards, or selling stuff, before my ship has been put in the hanger. You CAN hit the button to put your bird in the hanger, then immediately start selling, delivering, buying or outfitting stuff as your ship is put away. Why not?

Well, for one thing being in the hangar does not free up the pad for use by someone else.
 
I'm with the OP on this one - I always take the half - second key press to enter Hanger out of politeness, and am already in the station message boards, or selling stuff, before my ship has been put in the hanger. You CAN hit the button to put your bird in the hanger, then immediately start selling, delivering, buying or outfitting stuff as your ship is put away. Why not? And, yes, once I was so hacked off at someone sitting on the pad, I opened fire on him (and got a nice big fine).

Two options
1. As the station you land at automatically pings your engines when you land, why doesn't it also scoot your pad away into the hanger automatically (unless you push the PLEASE DON'T button within 5 seconds). This could kick in at busy times so automatically storing you and your bird to let others come and go.
2. Allow ships on open-to-space landing platforms to be damaged if they are still on the pad, and are shot up. This SHOULD encourage people to store the ship in the hangers, so as not to get shot up when simply trading. Obviously, should be possible within larger enclosed stations, but internal station security should unleash on the aggressor with unholy fury if they do. Would make the game more interesting.

Whether you go in the hanger or stay on the pad it makes no difference, they can not land on that pad until you leave the hanger/pad. Now PP has come more and more people will take up the spots on pads/hangers to gain credits every half hour. I for one don't care whether people take up pads/hangers as we all have other options. The reason why I love this game is people can do whatever they want to do and those who want things their way are politely ignored.
 
just a small update: i took my break after i wasn't able to dock there. unfortunately it didn't even occur to me to switch to solo. i was just too much in the zone i guess. just came back and discovered that the missions i had to complete at that particular outpost have failed.

next time i'll just go to solo. not the perfect solution but the only one there is. i will also try to interdict more traders, because i can be annoying, too.
 
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