Frustrated

I get more frustrated with powerplay every time i log on. All I need do is look at the expansion list or the prep list or the control list to see how stupid the majority of people are. Surely by now people would start to understand what CC is for.
Why do people still prep low CC systems on borders with other powers? They either pump thousands of merit in (what could be used elsewhere) and win a loser or they keep pumping merit in when its obvious another power is fighting hard for it.

Next is expansion. In my power at the moment we have 4 out of 5 under threat (the one that is not is of moderate value) but guess what,the one that's worth the most is being left so opposition is breaking away with it (its on fringe of our power away from other powers) while the mob is pumping merits into a system that is worth a fraction of the other. I think some just choose a base and only go a couple of jumps from that base regardless of value of system.

And finally Control. Why..o lord WHY do people pump resources into a system taking it to 2000% ?????? all you need is 100% if other make 100% then its a stalemate. It even tells you that its cancelled. That is really frustrating as so much merit is wasted on these systems.

So now I am at stage where im starting not to care anymore if we win or lose systems as long as I have somewhere to dump merit points for the rank rewards. I see now why in real life hopeless governments with policies that harm the population get voted in. There are way too many dumbos out there.

Well that's my Rant for the week.. Thankyou.

P.S. I just realised maybe the others have also given up and just dump merit into closest available system..lol
I personally think that once people realise that this is like one of those grindy game ways of getting people to play every day they will stop wasting time on collecting and dropping of merit tickets
and just play the game as before. The powerplay as it is at the moment just punishes people who want to explore. as you would lose all your rank and gain nothing when out of powers influence.
 
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Getting a faction organised is a mighty headache for sure. There are various strategy threads for the factions popping up if you search around. Also what I have found, is that sometimes groups of players have called a system 'home' and will prep it like mad so that it becomes a control system, regardless of the bigger picture. Sub-factions within factions if you like. I guess over time things will become more organised as people wise up to the stategies etc. For now all we can do is give a huge raise of the eyebrows (or else go insane?) :)
 
Sharky, the problem is you are probably playing PP as the developers intended. You may be one of the few. Many including myself had our own thing going in 1.2 e.g. a nice productive trade route, when along came PP and suddenly changed the dynamic particularly if you pledge. My 1.2 trade route very soon became hostile in 1.3 so I began beavering away trying to protect my honey tree in my corner of the galaxy. In essence ED have dropped on us a gameplay style that does not suit all and many are wandering around wondering what the heck its all about. PP will be good if the developers change it up and make it more interactive via the missions and change the darn pledge ranking system so you get the rewards when you earn them not a week later. Thats my take on it.
 
My concern is that this will be an ongoing problem. The majority of players dont read the forums. There will always be new people playing.
Groups will defect and for fun sabotage another power. The players are too fractured to get organised. And as I said above. Most will just dump merit tickets at closest convenient system.
Not to mention those selfish groups who just want their own system regardless of the big picture
 
I dont know what I'm doing, I cant be bothered to read the instructions and I bet I'm probably in the majority.
 
Got to count in the factor that there are big outside of the game clans/groups playing to sabotage as their goal.

Or..

It could be a dev smoking some of that green hydro "narcotics" and switching numbers and playing with our heads mon.
 
Another thing that perhaps the Dev's have not given much thought to is the new player and how they are supposed to participate in PP while trying to find a way to earn credits to ship up. I am astounded by the number of pre 1.3 players that have hundreds of millions in credits and big swanky killing machines. Pop into open play as a minnow and you just get swallowed up by one. I am sitting hunched over my miserable 30 mil in a corner mate..
 
I dont know what I'm doing, I cant be bothered to read the instructions and I bet I'm probably in the majority.

With you on this one. Too much to take on board and be bothered about when I found rather be flying about doing my own thing.
 
A lot of people don´t really care what happens to their power and many are in just for the special module access. So you just go and get merits in the fastest way possible that this game allows. Which is either by buying the merits or undermining systems that have already been triggered 20 times over. :p
 
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It seems people love PvP but not if both P's are plural.

Wings allowed players to cooperate for a common goal, but this PP aspect expects people to select a power then start toiling away to promote and grow it. It might work though if the game ever gets fixed to the point where it's actually playable. If you can buy Imperial Slaves at a station that tickets you for having them after you buy them, that's a problem. If you can quit your "pledge" every other day and switch sides, that's also a problem. I've quit 3 different powers just to be able to cruise safely to high profit trade routes because the pledge was doing absolutely nothing for me, can't even get a rank even if I complete the missions.

So it's not just that the PP concept is flawed and doesn't account for human nature, it's that the game is broken AND socialism doesn't work.
 
my guess is that the reason people think that their fellow factions supporters are stupid is actually because supporters of a different faction are coordinating behind the scenes to join other factions and actively undermine them. There have been posts discovered from accidentally public forums demonstrating that this is the case.

The biggest travesty of powerplay is that Frontier has not provided players with any easy means of communication with players of the same faction. So getting people to understand what's going on is very difficult. And then Frontier simply refers players to the faction subreddits! How insane is that? (it's in the newsletter if you don't know what I'm talking about).

Some people might be doing it wrong. Some people might be intentionally undermining your faction. Who knows which it is, since you can't really talk to anyone about it in-game!
 
My concern is that this will be an ongoing problem. The majority of players dont read the forums. There will always be new people playing.
Groups will defect and for fun sabotage another power. The players are too fractured to get organised. And as I said above. Most will just dump merit tickets at closest convenient system.
Not to mention those selfish groups who just want their own system regardless of the big picture

This is one of the many reasons powerplay is so structurally flawed. Risk is a great game. Risk by committiee? With many members of that committee not caring at all one way or the other and even more not understanding anything? Without any method for members of that committee to communicate with each other?

It's a catastrophe.
 
And with the rank 5 way beyond most players reach there is a bit of unfairness incorporated into power-play. 10000 merits without dumping credits in would take 100 hrs a week (assuming you are already at rank 5 and get the 100 merits per hour.
I work 40 hrs per week. I also require sleep and time away from computer. Even they guys that have amassed billions will see that this money sink will erode their fortune (yeah they say but you get 50 mill back and double bounties, Still think that for those not completely obsessed it will still start costing them at some point).

And what a nice way for frontier to tell us that exploration means nothing to them. Because power-play does nothing for explorers except strip them of rank.
Why is frontier trying to push us towards a grinding MMO? Next will they be selling merit point packages? Come one come all....only $20 real cash for 500 merit points..roll up roll up...

I can see that FD may want the game more populated.. well why not make power-play ONLY in open play. If you want the benefits you take the risk.

I find myself leaving the game on.. sitting in a control station ..do other stuff in RL and every 30 mins collect merit. then when cargo hold full one trip out and back..rinse and repeat. How is that good for the game ? Sure its populated.. with zombies sitting around not actually playing.
 
Why would people care about their faction when they can just grind merits and money in solo in the easy systems

no accountability, no care and bad risk reward skewing all enable this type of greed gameplay.
 
well why not make power-play ONLY in open play. If you want the benefits you take the risk.

Good idea, and then make the benefits even better.

It would wind up many core elite players who hate factions though, but it could be what the game needs to give more interest.
 
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